forked from tensorflow/minigo
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathrl_loop.py
More file actions
139 lines (115 loc) · 4.69 KB
/
rl_loop.py
File metadata and controls
139 lines (115 loc) · 4.69 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
# Copyright 2018 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
"""Wrapper scripts to ensure that main.py commands are called correctly."""
import argh
import argparse
import cloud_logging
import logging
import os
import main
import shipname
import sys
import time
from tensorflow import gfile
# Pull in environment variables. Run `source ./cluster/common` to set these.
BUCKET_NAME = os.environ['BUCKET_NAME']
BASE_DIR = "gs://{}".format(BUCKET_NAME)
MODELS_DIR = os.path.join(BASE_DIR, 'models')
SELFPLAY_DIR = os.path.join(BASE_DIR, 'data/selfplay')
HOLDOUT_DIR = os.path.join(BASE_DIR, 'data/holdout')
SGF_DIR = os.path.join(BASE_DIR, 'sgf')
TRAINING_CHUNK_DIR = os.path.join(BASE_DIR, 'data', 'training_chunks')
# How many games before the selfplay workers will stop trying to play more.
MAX_GAMES_PER_GENERATION = 12000
def print_flags():
flags = {
'BUCKET_NAME': BUCKET_NAME,
'BASE_DIR': BASE_DIR,
'MODELS_DIR': MODELS_DIR,
'SELFPLAY_DIR': SELFPLAY_DIR,
'HOLDOUT_DIR': HOLDOUT_DIR,
'SGF_DIR': SGF_DIR,
'TRAINING_CHUNK_DIR': TRAINING_CHUNK_DIR,
}
print("Computed variables are:")
print('\n'.join('--{}={}'.format(flag, value)
for flag, value in flags.items()))
def get_latest_model():
"""Finds the latest model, returning its model number and name
Returns: (17, 000017-modelname)
"""
all_models = gfile.Glob(os.path.join(MODELS_DIR, '*.meta'))
model_filenames = [os.path.basename(m) for m in all_models]
model_numbers_names = [
(shipname.detect_model_num(m), shipname.detect_model_name(m))
for m in model_filenames]
latest_model = sorted(model_numbers_names, reverse=True)[0]
return latest_model
def game_counts(n_back=20):
"""Prints statistics for the most recent n_back models"""
all_models = gfile.Glob(os.path.join(MODELS_DIR, '*.meta'))
model_filenames = sorted([os.path.basename(m).split('.')[0]
for m in all_models], reverse=True)
for m in model_filenames[:n_back]:
games = gfile.Glob(os.path.join(SELFPLAY_DIR, m, '*.zz'))
print(m, len(games))
def bootstrap():
bootstrap_name = shipname.generate(0)
bootstrap_model_path = os.path.join(MODELS_DIR, bootstrap_name)
print("Bootstrapping model at {}".format(bootstrap_model_path))
main.bootstrap(bootstrap_model_path)
def selfplay(readouts=1600, verbose=2, resign_threshold=0.99):
_, model_name = get_latest_model()
games = gfile.Glob(os.path.join(SELFPLAY_DIR, model_name, '*.zz'))
if len(games) > MAX_GAMES_PER_GENERATION:
print("{} has enough games ({})".format(model_name, len(games)))
time.sleep(10*60)
sys.exit(1)
print("Playing a game with model {}".format(model_name))
model_save_file = os.path.join(MODELS_DIR, model_name)
game_output_dir = os.path.join(SELFPLAY_DIR, model_name)
game_holdout_dir = os.path.join(HOLDOUT_DIR, model_name)
sgf_dir = os.path.join(SGF_DIR, model_name)
main.selfplay(
load_file=model_save_file,
output_dir=game_output_dir,
holdout_dir=game_holdout_dir,
output_sgf=sgf_dir,
readouts=readouts,
verbose=verbose,
)
def gather():
print("Gathering game output...")
main.gather(input_directory=SELFPLAY_DIR,
output_directory=TRAINING_CHUNK_DIR)
def train(logdir=None):
model_num, model_name = get_latest_model()
print("Training on gathered game data, initializing from {}".format(model_name))
new_model_name = shipname.generate(model_num + 1)
print("New model will be {}".format(new_model_name))
load_file = os.path.join(MODELS_DIR, model_name)
save_file = os.path.join(MODELS_DIR, new_model_name)
try:
main.train(TRAINING_CHUNK_DIR, save_file=save_file, load_file=load_file,
generation_num=model_num, logdir=logdir)
except:
print("Got an error training, muddling on...")
logging.exception("Train error")
parser = argparse.ArgumentParser()
argh.add_commands(parser, [train, selfplay, gather,
bootstrap, game_counts])
if __name__ == '__main__':
print_flags()
cloud_logging.configure()
argh.dispatch(parser)