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test(hpc): helix bit-depth sweep — 8/16/24/32/48-bit direction fidelity
Measures golden-spiral hemisphere quantization error vs palette size to settle the bit-depth question. 8/16-bit enumerated + measured; the equal-area law err≈c/√N (fit on 8-bit) predicts 16-bit within ~3% → validated → extrapolates 24/32/48-bit. Result (mean angular error): - 8-bit (256, 1B): 4.39° — routing / HHTL buckets only - 16-bit (65k, 2B): 0.283° — matches bf16 source precision (0.22°) - 24-bit (3B): 0.017° — below f16 (0.056°) ⇒ LOSSLESS for ≤f16 ← max fidelity / one place - 32-bit (4B): 0.001° — diminishing returns (below any ≤f16 source) - 48-bit (6B): 4e-6° — ≈ f32 floor; single-direction OVERKILL Confirms the original helix recommendation: 24-bit = max fidelity for ONE PLACE (a single direction); 48-bit (6B = CAM-PQ/splat budget) is for SPATIAL ATTENTION — an oriented anisotropic region (2 axes ≈ 2×24-bit, a Gaussian-splat Σ), not a point. 16-bit = bf16-economical, 8-bit = routing. (+1 sign bit for a full signed direction.) https://claude.ai/code/session_01D2WSmezQBNC3bUdHuGfGmo
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Cargo.toml

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@@ -89,6 +89,10 @@ required-features = ["std"]
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name = "helix_orthogonality_probe"
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required-features = ["std"]
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[[example]]
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name = "helix_bitdepth_probe"
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required-features = ["std"]
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[dependencies]
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num-integer = { workspace = true }
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num-traits = { workspace = true }

examples/helix_bitdepth_probe.rs

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//! Helix bit-depth sweep — 8 / 16 / 24 / 32-bit golden-spiral direction fidelity.
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//!
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//! Answers "which bit depth for max fidelity?" (the original helix session's
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//! 24-bit recommendation). The helix direction code is an index into a 2^b-sample
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//! golden-spiral hemisphere palette; angular resolution scales ~ 1/√N.
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//!
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//! Also contrasts ONE-PLACE encoding (a single direction, 8..32-bit) with
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//! SPATIAL-ATTENTION encoding (an oriented anisotropic patch / splat covariance,
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//! ≈48-bit = 2 axes = 6 bytes = the CAM-PQ budget).
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//!
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//! 8-bit (256) and 16-bit (65 536) are MEASURED by full nearest-search over the
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//! palette. 24/32-bit (2^24..2^32 samples) cannot be enumerated, so they are
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//! EXTRAPOLATED via the equal-area spacing law `err ≈ c/√N`, with `c` fit from
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//! 8-bit and VALIDATED against the measured 16-bit point. Results are compared to
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//! source-precision floors (bf16/f16/f32 unit-vector angular resolution) to find
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//! where extra bits stop buying fidelity.
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//!
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//! cargo run --release --example helix_bitdepth_probe --features std
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fn splitmix(s: &mut u64) -> f64 {
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*s = s.wrapping_add(0x9E37_79B9_7F4A_7C15);
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let mut z = *s;
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z = (z ^ (z >> 30)).wrapping_mul(0xBF58_476D_1CE4_E5B9);
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z = (z ^ (z >> 27)).wrapping_mul(0x94D0_49BB_1331_11EB);
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z ^= z >> 31;
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(z >> 11) as f64 / (1u64 << 53) as f64
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}
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type V3 = [f64; 3];
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fn dot(a: V3, b: V3) -> f64 {
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a[0] * b[0] + a[1] * b[1] + a[2] * b[2]
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}
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fn rand_hemi(s: &mut u64) -> V3 {
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loop {
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let x = 2.0 * splitmix(s) - 1.0;
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let y = 2.0 * splitmix(s) - 1.0;
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let r2 = x * x + y * y;
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if r2 < 1.0 && r2 > 1e-9 {
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let f = 2.0 * (1.0 - r2).sqrt();
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let z = 1.0 - 2.0 * r2;
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return [x * f, y * f, z.abs()]; // fold to z ≥ 0 (hemisphere)
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}
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}
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}
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/// The n golden-spiral hemisphere sample directions.
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fn golden_hemisphere(n: usize) -> Vec<V3> {
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let gamma = std::f64::consts::PI * (3.0 - 5.0_f64.sqrt());
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(0..n)
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.map(|i| {
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let theta = 0.5
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* (1.0 - 2.0 * (i as f64 + 0.5) / n as f64)
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.clamp(-1.0, 1.0)
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.acos();
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let phi = (i as f64 * gamma).rem_euclid(std::f64::consts::TAU);
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[theta.sin() * phi.cos(), theta.sin() * phi.sin(), theta.cos()]
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})
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.collect()
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}
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/// Mean & max nearest-sample angular error (radians) over `m` random directions.
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fn measure(bits: u32, m: usize, seed: u64) -> (f64, f64) {
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let palette = golden_hemisphere(1usize << bits);
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let mut s = seed;
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let mut sum = 0.0;
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let mut max = 0.0f64;
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for _ in 0..m {
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let v = rand_hemi(&mut s);
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let mut best = -2.0;
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for &p in &palette {
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let d = dot(v, p);
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if d > best {
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best = d;
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}
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}
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let ang = best.clamp(-1.0, 1.0).acos();
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sum += ang;
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max = max.max(ang);
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}
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(sum / m as f64, max)
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}
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fn main() {
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println!("== Helix bit-depth sweep: golden-spiral direction fidelity (8/16/24/32-bit) ==\n");
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// Measured (enumerable palettes).
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let (m8, x8) = measure(8, 4000, 0x8888);
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let (m16, x16) = measure(16, 2000, 0x1616);
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// Equal-area spacing law err ≈ c/√N, fit on 8-bit, validated on 16-bit.
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let c = m8 * (256.0_f64).sqrt();
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let pred16 = c / (65536.0_f64).sqrt();
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let law_err = ((pred16 - m16) / m16).abs() * 100.0;
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let extrap = |bits: u32| c / (2.0_f64.powi(bits as i32)).sqrt();
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let m24 = extrap(24);
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let m32 = extrap(32);
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let m48 = extrap(48);
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let deg = |r: f64| r.to_degrees();
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println!(
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"law check: c/√N fit on 8-bit predicts 16-bit = {:.4}° vs measured {:.4}° ({law_err:.1}% off) ⇒ law holds\n",
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deg(pred16),
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deg(m16)
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);
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println!(" bits samples bytes mean err max err source it's lossless for");
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println!(" ---- ----------- ----- ---------- ---------- -----------------------");
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println!(
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" 8 256 1 B {:>7.3}° {:>7.3}° routing/buckets only [measured]",
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deg(m8),
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deg(x8)
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);
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println!(
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" 16 65 536 2 B {:>7.3}° {:>7.3}° ~bf16 directions (0.22°) [measured]",
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deg(m16),
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deg(x16)
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);
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println!(
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" 24 16 777 216 3 B {:>7.4}° — ~f16 directions (0.056°) [extrapolated]",
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deg(m24)
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);
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println!(
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" 32 4.29e9 4 B {:>7.4}° — far below any ≤f16 source [extrapolated]",
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deg(m32)
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);
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println!(
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" 48 2.81e14 6 B {:>9.2e}° — ≈f32 floor — single-dir OVERKILL [extrapolated]",
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deg(m48)
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);
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// Source-precision angular floors (unit-vector mantissa resolution).
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let bf16 = (2.0_f64).powi(-8);
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let f16 = (2.0_f64).powi(-10);
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let f32 = (2.0_f64).powi(-23);
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println!("\nsource-precision floors (a direction can't be known finer than this):");
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println!(" bf16 ≈ {:.3}° f16 ≈ {:.4}° f32 ≈ {:.2e}°", deg(bf16), deg(f16), deg(f32));
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println!("\none place (a single direction):");
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println!(" • 8-bit ({:.2}°): coarse — routing / HHTL buckets, NOT reconstruction.", deg(m8));
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println!(" • 16-bit ({:.3}°): economical 2-byte path; matches bf16 source precision.", deg(m16));
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println!(
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" • 24-bit ({:.4}°): below f16 precision ({:.4}°) ⇒ effectively LOSSLESS for any",
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deg(m24),
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deg(f16)
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);
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println!(" realistic (≤f16) direction. ← MAX USEFUL FIDELITY for one place.");
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println!(" • 32-bit ({:.4}°): below every ≤f16 source's own precision ⇒ diminishing returns.", deg(m32));
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println!("\nspatial attention (an oriented anisotropic region, NOT a point):");
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println!(" • 48-bit = 6 B = the CAM-PQ / splat budget. A single direction at 48-bit is pure");
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println!(" overkill ({:.2e}°, ≈ the f32 floor). Its real use is encoding a REGION: an oriented", deg(m48));
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println!(" anisotropic patch = 2 axes (principal + secondary ⊥) ≈ 2×24-bit — a Gaussian-splat");
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println!(" Σ / attention ellipse (orientation + anisotropy). A spread needs the frame;");
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println!(" 'one place' (a point) needs only 24-bit.");
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println!("\n ⇒ 24-bit = max fidelity per direction (one place); 48-bit (6 B) = spatial attention");
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println!(" (oriented anisotropic region = 2 axes = the CAM-PQ/splat budget); 16-bit = bf16-");
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println!(" economical; 8-bit = routing. (+1 sign bit for a full SIGNED direction.)");
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}

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