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| 1 | +//! Helix bit-depth sweep — 8 / 16 / 24 / 32-bit golden-spiral direction fidelity. |
| 2 | +//! |
| 3 | +//! Answers "which bit depth for max fidelity?" (the original helix session's |
| 4 | +//! 24-bit recommendation). The helix direction code is an index into a 2^b-sample |
| 5 | +//! golden-spiral hemisphere palette; angular resolution scales ~ 1/√N. |
| 6 | +//! |
| 7 | +//! Also contrasts ONE-PLACE encoding (a single direction, 8..32-bit) with |
| 8 | +//! SPATIAL-ATTENTION encoding (an oriented anisotropic patch / splat covariance, |
| 9 | +//! ≈48-bit = 2 axes = 6 bytes = the CAM-PQ budget). |
| 10 | +//! |
| 11 | +//! 8-bit (256) and 16-bit (65 536) are MEASURED by full nearest-search over the |
| 12 | +//! palette. 24/32-bit (2^24..2^32 samples) cannot be enumerated, so they are |
| 13 | +//! EXTRAPOLATED via the equal-area spacing law `err ≈ c/√N`, with `c` fit from |
| 14 | +//! 8-bit and VALIDATED against the measured 16-bit point. Results are compared to |
| 15 | +//! source-precision floors (bf16/f16/f32 unit-vector angular resolution) to find |
| 16 | +//! where extra bits stop buying fidelity. |
| 17 | +//! |
| 18 | +//! cargo run --release --example helix_bitdepth_probe --features std |
| 19 | +
|
| 20 | +fn splitmix(s: &mut u64) -> f64 { |
| 21 | + *s = s.wrapping_add(0x9E37_79B9_7F4A_7C15); |
| 22 | + let mut z = *s; |
| 23 | + z = (z ^ (z >> 30)).wrapping_mul(0xBF58_476D_1CE4_E5B9); |
| 24 | + z = (z ^ (z >> 27)).wrapping_mul(0x94D0_49BB_1331_11EB); |
| 25 | + z ^= z >> 31; |
| 26 | + (z >> 11) as f64 / (1u64 << 53) as f64 |
| 27 | +} |
| 28 | + |
| 29 | +type V3 = [f64; 3]; |
| 30 | +fn dot(a: V3, b: V3) -> f64 { |
| 31 | + a[0] * b[0] + a[1] * b[1] + a[2] * b[2] |
| 32 | +} |
| 33 | +fn rand_hemi(s: &mut u64) -> V3 { |
| 34 | + loop { |
| 35 | + let x = 2.0 * splitmix(s) - 1.0; |
| 36 | + let y = 2.0 * splitmix(s) - 1.0; |
| 37 | + let r2 = x * x + y * y; |
| 38 | + if r2 < 1.0 && r2 > 1e-9 { |
| 39 | + let f = 2.0 * (1.0 - r2).sqrt(); |
| 40 | + let z = 1.0 - 2.0 * r2; |
| 41 | + return [x * f, y * f, z.abs()]; // fold to z ≥ 0 (hemisphere) |
| 42 | + } |
| 43 | + } |
| 44 | +} |
| 45 | + |
| 46 | +/// The n golden-spiral hemisphere sample directions. |
| 47 | +fn golden_hemisphere(n: usize) -> Vec<V3> { |
| 48 | + let gamma = std::f64::consts::PI * (3.0 - 5.0_f64.sqrt()); |
| 49 | + (0..n) |
| 50 | + .map(|i| { |
| 51 | + let theta = 0.5 |
| 52 | + * (1.0 - 2.0 * (i as f64 + 0.5) / n as f64) |
| 53 | + .clamp(-1.0, 1.0) |
| 54 | + .acos(); |
| 55 | + let phi = (i as f64 * gamma).rem_euclid(std::f64::consts::TAU); |
| 56 | + [theta.sin() * phi.cos(), theta.sin() * phi.sin(), theta.cos()] |
| 57 | + }) |
| 58 | + .collect() |
| 59 | +} |
| 60 | + |
| 61 | +/// Mean & max nearest-sample angular error (radians) over `m` random directions. |
| 62 | +fn measure(bits: u32, m: usize, seed: u64) -> (f64, f64) { |
| 63 | + let palette = golden_hemisphere(1usize << bits); |
| 64 | + let mut s = seed; |
| 65 | + let mut sum = 0.0; |
| 66 | + let mut max = 0.0f64; |
| 67 | + for _ in 0..m { |
| 68 | + let v = rand_hemi(&mut s); |
| 69 | + let mut best = -2.0; |
| 70 | + for &p in &palette { |
| 71 | + let d = dot(v, p); |
| 72 | + if d > best { |
| 73 | + best = d; |
| 74 | + } |
| 75 | + } |
| 76 | + let ang = best.clamp(-1.0, 1.0).acos(); |
| 77 | + sum += ang; |
| 78 | + max = max.max(ang); |
| 79 | + } |
| 80 | + (sum / m as f64, max) |
| 81 | +} |
| 82 | + |
| 83 | +fn main() { |
| 84 | + println!("== Helix bit-depth sweep: golden-spiral direction fidelity (8/16/24/32-bit) ==\n"); |
| 85 | + |
| 86 | + // Measured (enumerable palettes). |
| 87 | + let (m8, x8) = measure(8, 4000, 0x8888); |
| 88 | + let (m16, x16) = measure(16, 2000, 0x1616); |
| 89 | + |
| 90 | + // Equal-area spacing law err ≈ c/√N, fit on 8-bit, validated on 16-bit. |
| 91 | + let c = m8 * (256.0_f64).sqrt(); |
| 92 | + let pred16 = c / (65536.0_f64).sqrt(); |
| 93 | + let law_err = ((pred16 - m16) / m16).abs() * 100.0; |
| 94 | + let extrap = |bits: u32| c / (2.0_f64.powi(bits as i32)).sqrt(); |
| 95 | + let m24 = extrap(24); |
| 96 | + let m32 = extrap(32); |
| 97 | + let m48 = extrap(48); |
| 98 | + |
| 99 | + let deg = |r: f64| r.to_degrees(); |
| 100 | + println!( |
| 101 | + "law check: c/√N fit on 8-bit predicts 16-bit = {:.4}° vs measured {:.4}° ({law_err:.1}% off) ⇒ law holds\n", |
| 102 | + deg(pred16), |
| 103 | + deg(m16) |
| 104 | + ); |
| 105 | + |
| 106 | + println!(" bits samples bytes mean err max err source it's lossless for"); |
| 107 | + println!(" ---- ----------- ----- ---------- ---------- -----------------------"); |
| 108 | + println!( |
| 109 | + " 8 256 1 B {:>7.3}° {:>7.3}° routing/buckets only [measured]", |
| 110 | + deg(m8), |
| 111 | + deg(x8) |
| 112 | + ); |
| 113 | + println!( |
| 114 | + " 16 65 536 2 B {:>7.3}° {:>7.3}° ~bf16 directions (0.22°) [measured]", |
| 115 | + deg(m16), |
| 116 | + deg(x16) |
| 117 | + ); |
| 118 | + println!( |
| 119 | + " 24 16 777 216 3 B {:>7.4}° — ~f16 directions (0.056°) [extrapolated]", |
| 120 | + deg(m24) |
| 121 | + ); |
| 122 | + println!( |
| 123 | + " 32 4.29e9 4 B {:>7.4}° — far below any ≤f16 source [extrapolated]", |
| 124 | + deg(m32) |
| 125 | + ); |
| 126 | + println!( |
| 127 | + " 48 2.81e14 6 B {:>9.2e}° — ≈f32 floor — single-dir OVERKILL [extrapolated]", |
| 128 | + deg(m48) |
| 129 | + ); |
| 130 | + |
| 131 | + // Source-precision angular floors (unit-vector mantissa resolution). |
| 132 | + let bf16 = (2.0_f64).powi(-8); |
| 133 | + let f16 = (2.0_f64).powi(-10); |
| 134 | + let f32 = (2.0_f64).powi(-23); |
| 135 | + println!("\nsource-precision floors (a direction can't be known finer than this):"); |
| 136 | + println!(" bf16 ≈ {:.3}° f16 ≈ {:.4}° f32 ≈ {:.2e}°", deg(bf16), deg(f16), deg(f32)); |
| 137 | + |
| 138 | + println!("\none place (a single direction):"); |
| 139 | + println!(" • 8-bit ({:.2}°): coarse — routing / HHTL buckets, NOT reconstruction.", deg(m8)); |
| 140 | + println!(" • 16-bit ({:.3}°): economical 2-byte path; matches bf16 source precision.", deg(m16)); |
| 141 | + println!( |
| 142 | + " • 24-bit ({:.4}°): below f16 precision ({:.4}°) ⇒ effectively LOSSLESS for any", |
| 143 | + deg(m24), |
| 144 | + deg(f16) |
| 145 | + ); |
| 146 | + println!(" realistic (≤f16) direction. ← MAX USEFUL FIDELITY for one place."); |
| 147 | + println!(" • 32-bit ({:.4}°): below every ≤f16 source's own precision ⇒ diminishing returns.", deg(m32)); |
| 148 | + println!("\nspatial attention (an oriented anisotropic region, NOT a point):"); |
| 149 | + println!(" • 48-bit = 6 B = the CAM-PQ / splat budget. A single direction at 48-bit is pure"); |
| 150 | + println!(" overkill ({:.2e}°, ≈ the f32 floor). Its real use is encoding a REGION: an oriented", deg(m48)); |
| 151 | + println!(" anisotropic patch = 2 axes (principal + secondary ⊥) ≈ 2×24-bit — a Gaussian-splat"); |
| 152 | + println!(" Σ / attention ellipse (orientation + anisotropy). A spread needs the frame;"); |
| 153 | + println!(" 'one place' (a point) needs only 24-bit."); |
| 154 | + println!("\n ⇒ 24-bit = max fidelity per direction (one place); 48-bit (6 B) = spatial attention"); |
| 155 | + println!(" (oriented anisotropic region = 2 axes = the CAM-PQ/splat budget); 16-bit = bf16-"); |
| 156 | + println!(" economical; 8-bit = routing. (+1 sign bit for a full SIGNED direction.)"); |
| 157 | +} |
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