Hi, this is not really an Issue, but first off: Thank you very much for making this and making it available under MIT.
I needed to do some sound fingerprinting in my Unity3D project so this was just what I needed. I built a little bridge to convert a Unity3D AudioClip to an AudioSamples object. The code can be found here:
https://github.com/spassvogel/UnitySoundFingerprint/blob/master/Assets/AudioClipBridge.cs
Just posting this here in case someone else is in my situation and needs to use soundfingerprinting together with Unity3D. Again, thanks and keep up the good work.
Hi, this is not really an Issue, but first off: Thank you very much for making this and making it available under MIT.
I needed to do some sound fingerprinting in my Unity3D project so this was just what I needed. I built a little bridge to convert a Unity3D
AudioClipto anAudioSamplesobject. The code can be found here:https://github.com/spassvogel/UnitySoundFingerprint/blob/master/Assets/AudioClipBridge.cs
Just posting this here in case someone else is in my situation and needs to use
soundfingerprintingtogether with Unity3D. Again, thanks and keep up the good work.