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MatrixHolder.cs
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72 lines (60 loc) · 1.63 KB
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using System;
using System.ComponentModel;
using System.Windows.Media;
namespace VisiMatrix
{
public class MatrixHolder: INotifyPropertyChanged
{
private Matrix _matrix;
private bool _isDirty;
public Matrix Matrix
{
get { return _matrix; }
private set { _matrix = value; OnMatrixChanged(); }
}
public bool IsDirty
{
get { return _isDirty; }
set
{
_isDirty = value;
OnPropertyChanged("IsDirty");
}
}
public MatrixHolder()
{
Matrix = new Matrix();
}
public void Rotate(Double x)
{
_matrix.Rotate(x); OnMatrixChanged();
}
public void Scale(Double x, Double y)
{
_matrix.Scale(x, y); OnMatrixChanged();
}
public void Skew(Double x, Double y)
{
_matrix.Skew(x, y); OnMatrixChanged();
}
public void Translate(Double x, Double y)
{
_matrix.Translate(x, y); OnMatrixChanged();
}
public void Set(Matrix matrix)
{
Matrix = matrix;
IsDirty = true;
}
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void OnMatrixChanged()
{
OnPropertyChanged("Matrix");
}
protected virtual void OnPropertyChanged(string propertyName)
{
var handler = PropertyChanged;
if (handler != null) handler(this, new PropertyChangedEventArgs(propertyName));
}
}
}