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gameScript.js
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102 lines (90 loc) · 3 KB
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$(document).ready(function () {
var buttonColours = ["red", "blue", "green", "yellow"];
var gamePattern = [];
var userPattern = [];
var gameReady = false;
var level = 0;
// Get the stored high score from localStorage, or set it to 0 if none exists.
var highScore = localStorage.getItem("highScore") || 0;
$("#high-score").text("High Score: " + highScore);
// Function to generate the next sequence in the game.
function nextSequence() {
userPattern = [];
level++;
$("#level-title").text("Level: " + level);
var randomNumber = Math.floor(Math.random() * 4);
var randomColours = buttonColours[randomNumber];
gamePattern.push(randomColours);
audioPlayBack(randomColours);
$("#" + randomColours)
.fadeOut(100)
.fadeIn(100);
}
// Function to play the sound for a given color.
function audioPlayBack(chosenColour) {
var audio = new Audio("./sounds/" + chosenColour + ".mp3");
audio.play();
}
// Function to add an animation effect to the pressed button.
function interactiveAnimation(currentColour) {
var pickedColour = $("#" + currentColour);
pickedColour.addClass("pressed");
setTimeout(function () {
pickedColour.removeClass("pressed");
}, 100);
}
// jQuery event listener for a key press or title click to start the game.
$(document).on("keydown", function () {
if (!gameReady) {
gameReady = true;
nextSequence();
}
});
$("#level-title").on("click", function () {
if (!gameReady) {
gameReady = true;
nextSequence();
}
});
// jQuery event listener for button clicks by the user.
$("div.btn").on("click", function () {
var colourClicked = $(this).attr("id");
userPattern.push(colourClicked);
audioPlayBack(colourClicked);
interactiveAnimation(colourClicked);
checkAnswer(userPattern.length - 1);
});
// Function to check the user's answer against the game pattern.
function checkAnswer(currentLevel) {
if (gamePattern[currentLevel] === userPattern[currentLevel]) {
if (gamePattern.length === userPattern.length) {
setTimeout(function () {
nextSequence();
}, 1000);
}
} else {
audioPlayBack("wrong");
$("body").addClass("game-over");
setTimeout(function () {
$("body").removeClass("game-over");
}, 200);
$("#level-title").text(
"Game Over, Press Any Key or Touch Here to Restart"
);
// Check if the current level is higher than the stored high score.
if (level > highScore) {
highScore = level - 1; // Subtract 1 because the level increments before game-over.
localStorage.setItem("highScore", highScore); // Update localStorage.
$("#high-score").text("High Score: " + highScore); // Update on the page.
}
// Restart the game
restartGame();
}
}
// Function to reset the game variables to their initial state after a game-over.
function restartGame() {
level = 0;
gamePattern = [];
gameReady = false;
}
});