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SLinkedList.hpp
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198 lines (140 loc) · 4.1 KB
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/*==============================================================
Data Structures Library
Singly Linked List
stores data and performs find, insert and delete
in worst case linear time
author:
adam.coville@gmail.com
==============================================================*/
#ifndef SLL_HPP
#define SLL_HPP
#include <functional>
#include "SLLNode.hpp"
namespace structures
{
template <typename T, class invariant = std::less<T>>
class SLinkedList
{
int size = 0;
bool empty = true;
SLLNode<T> *start;
SLLNode<T> *tail;
SLLNode<T> *head;
//================================================================
public:
//================================================================
int Size() const
{
return size;
}
//================================================================
bool Empty() const
{
return empty;
}
//================================================================
void Insert(T arg)
{
switch(size)
{
case(0):
{
start = new SLLNode<T>(arg);
break;
}
//-------------------------------------------
default:
{
/*
head = start;
BEGIN:
if(arg > *head)
{
// is there a node after this?
if(head->Tail())
{
// no? Then add to the end of this node
head->next = new SLLNode<T>(arg);
}
else
{
// yes? Then see if
}
}
END:
*/
break;
}
}
size++;
if(empty)
empty = false;
}
//===============================================================
virtual ~SLinkedList()
{
if(start)
{
delete start;
}
}
//===============================================================
void Delete(T arg)
{
if(size > 0)
{
size--;
}
else
{
// throw exception?
}
if(size == 0)
empty = true;
}
//==============================================================
/*--------------------------------------------
This version of Find is for use cases
where you only want to know weather
the result is in this list and do not
want a pointer to it
I guess you could call this a read-only
find?
--------------------------------------------*/
bool Find(T arg)
{
head = start;
BEGIN:
if(*head == arg)
{
return true;
}
else
{
if(head->Tail())
{
return false;
}
else
{
head = &head->Next();
goto BEGIN;
}
}
return false;
}
//==============================================================
/*--------------------------------------------
This version of Find is for cases
where you want to see if the value is
in the list and want a handle on that
node to manipulate.
read-write find
---------------------------------------------*/
bool Find(T arg, SLLNode<T> out)
{
return false;
}
};
}
#endif