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rm_comment.d.ts
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6619 lines (6581 loc) · 205 KB
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type MetaDataType = { [key: string]: string | boolean | undefined }
type ToneType = [number, number, number, number]
type ColorType = [number, number, number, number]
// main
declare const scriptUrls: string[]
declare const effekseerWasmUrl = "js/libs/effekseer.wasm"
declare var $plugins: any[]
declare var nw: any
declare var effekseer: any
declare class Main {
xhrSucceeded: boolean
loadCount: number
error: any
numScripts: number
constructor()
run(): void
showLoadingSpinner(): void
eraseLoadingSpinner(): void
testXhr(): void
hookNwjsClose(): void
loadMainScripts(): void
onScriptLoad(): void
onScriptError(e: any): void
printError(name: string, message: string): void
makeErrorHtml(name: string, message: string): string
onWindowLoad(): void
onWindowError(event: any): void
isPathRandomized(): boolean
initEffekseerRuntime(): void
onEffekseerLoad(): void
onEffekseerError(): void
}
declare const main: Main
// ./data/*.json
declare namespace RMMZData {
interface Action {
conditionParam1: number
conditionParam2: number
conditionType: number
rating: number
skillId: number
}
interface Actor {
id: number
battlerName: string
characterIndex: number
characterName: string
classId: number
equips: number[]
faceIndex: number
faceName: string
traits: Trait[]
initialLevel: number
maxLevel: number
name: string
nickname: string
note: string
profile: string
meta: MetaDataType
}
type Animation = AnimationMZ | AnimationMV
interface AnimationMZ {
id: number
displayType: number
effectName: string
flashTimings: AnimationFlashTiming[]
name: string
offsetX: number
offsetY: number
rotation: {
x: number
y: number
z: number
}
scale: number
soundTimings: AnimationSoundTiming[]
speed: number
}
interface AnimationMV {
id: number
animation1Hue: number
animation1Name: string
animation2Hue: number
animation2Name: string
frames: number[][][]
name: string
position: number
timings: AnimationTiming[]
flashTimings: AnimationFlashTiming[]
soundTimings: AnimationSoundTiming[]
}
interface AnimationTiming {
flashColor: ColorType
flashDuration: number
flashScope: number
frame: number
se: {
name: string
pan: number
pitch: number
volume: number
}
}
interface AnimationFlashTiming {
frame: number
duration: number
color: ColorType
}
interface AnimationSoundTiming {
frame: number
se: {
name: string
pan: number
pitch: number
volume: number
}
}
interface Armor {
id: number
atypeId: number
description: string
etypeId: number
traits: Trait[]
iconIndex: number
name: string
note: string
params: number[]
price: number
meta: MetaDataType
}
interface Class {
id: number
expParams: number[]
traits: Trait[]
learnings: Learning[]
name: string
note: string
params: number[][]
meta: MetaDataType
}
interface CommonEvent {
id: number
list: EventCommand[]
name: string
switchId: number
trigger: number
}
interface Damage {
critical: boolean
elementId: number
formula: string
type: number
variance: number
}
interface DropItem {
dataId: number
denominator: number
kind: number
}
interface Effect {
code: number
dataId: number
value1: number
value2: number
}
interface Encounter {
weight: number
troopId: number
regionSet: number[]
}
interface Enemy {
id: number
actions: Action[]
battlerHue: number
battlerName: string
dropItems: DropItem[]
exp: number
traits: Trait[]
gold: number
name: string
note: string
params: [number, number, number, number, number, number, number, number]
meta: MetaDataType
}
interface EventPage {
conditions: {
actorId: number
actorValid: boolean
itemId: number
itemValid: boolean
selfSwitchCh: "A" | "B" | "C" | "D"
selfSwitchValid: boolean
switch1Id: number
switch1Valid: boolean
switch2Id: number
switch2Valid: boolean
variableId: number
variableValid: boolean
variableValue: number
}
directionFix: boolean
image: {
tileId: number
characterName: string
direction: number
pattern: number
characterIndex: number
}
list: EventCommand[]
moveFrequency: 3
moveRoute: MoveRoute
moveSpeed: number
moveType: number
priorityType: number
stepAnime: boolean
through: boolean
trigger: number
walkAnime: boolean
}
interface Event {
id: number
name: string
note: string
pages: EventPage[]
x: number
y: number
meta: MetaDataType
}
type EventCommandParameters = string | number | EventCommand
interface EventCommand {
code: number
indent: number | null
parameters: EventCommandParameters[]
}
interface Item {
id: number
animationId: number
damage: Damage
description: string
effects: Effect[]
hitType: number
iconIndex: number
message1: string
message2: string
mpCost: number
name: string
note: string
occasion: number
repeats: number
requiredWtypeId1: number
requiredWtypeId2: number
scope: number
speed: number
stypeId: number
successRate: number
tpCost: number
tpGain: number
messageType: number
price: number
itypeId: number
meta: MetaDataType
}
interface Learning {
level: number
note: string
skillId: number
}
interface Map {
autoplayBgm: boolean
autoplayBgs: boolean
battleback1Name: string
battleback2Name: string
bgm: {
name: string
pan: number
pitch: number
volume: number
}
bgs: {
name: string
pan: number
pitch: number
volume: number
}
disableDashing: boolean
displayName: string
encounterList: Encounter[]
encounterStep: number
height: number
note: string
parallaxLoopX: boolean
parallaxLoopY: boolean
parallaxName: string
parallaxShow: boolean
parallaxSx: number
parallaxSy: number
scrollType: number
specifyBattleback: boolean
tilesetId: number
width: number
data: number[]
events: (Event | null)[]
meta: MetaDataType
}
interface MapInfo {
id: number
expanded: number
name: string
order: number
parentId: number
scrollX: number
scrollY: number
}
interface MoveRoute {
list: MoveRouteCommand[]
repeat: boolean
skippable: boolean
wait: boolean
}
interface MoveRouteCommand {
code: number
indent: number | null
parameters: EventCommandParameters[]
}
interface State {
id: number
autoRemovalTiming: number
chanceByDamage: number
iconIndex: number
maxTurns: number
message1: string
message2: string
message3: string
message4: string
minTurns: number
motion: number
name: string
note: string
overlay: number
priority: number
releaseByDamage: boolean
removeAtBattleEnd: boolean
removeByDamage: boolean
removeByRestriction: boolean
removeByWalking: boolean
restriction: number
stepsToRemove: number
traits: Trait[]
messageType: number
meta: MetaDataType
}
interface System {
advanced: {
gameId: number
screenWidth: number
screenHeight: number
uiAreaWidth: number
uiAreaHeight: number
numberFontFilename: string
fallbackFonts: string
fontSize: number
mainFontFilename: string
windowOpacity: number
screenScale: number
}
airship: Vehicle
armorTypes: string[]
attackMotions: {
type: number
weaponImageId: number
}[]
battleBgm: {
name: string
pan: number
pitch: number
volume: number
}
battleback1Name: string
battleback2Name: string
battlerHue: number
battlerName: string
battleSystem: number
boat: Vehicle
currencyUnit: string
defeatMe: {
name: string
pan: number
pitch: number
volume: number
},
editMapId: number
elements: string[]
equipTypes: string[]
gameTitle: string
gameoverMe: {
name: string
pan: number
pitch: number
volume: number
}
itemCategories: boolean[]
locale: string
magicSkills: number[]
menuCommands: boolean[]
optAutosave: boolean
optDisplayTp: boolean
optDrawTitle: boolean
optExtraExp: boolean
optFloorDeath: boolean
optFollowers: true
optKeyItemsNumber: false
optSideView: boolean
optSlipDeath: boolean
optTransparent: boolean
partyMembers: number[]
ship: Vehicle
skillTypes: string[]
sounds: {
name: string
pan: number
pitch: number
volume: number
}[]
startMapId: number
startX: number
startY: number
switches: string[]
terms: {
basic: string[]
commands: string[]
params: string[]
messages: {
alwaysDash: string
commandRemember: string
touchUI: string
bgmVolume: string
bgsVolume: string
meVolume: string
seVolume: string
possession: string
expTotal: string
expNext: string
saveMessage: string
loadMessage: string
file: string
autosave: string
partyName: string
emerge: string
preemptive: string
surprise: string
escapeStart: string
escapeFailure: string
victory: string
defeat: string
obtainExp: string
obtainGold: string
obtainItem: string
levelUp: string
obtainSkill: string
useItem: string
criticalToEnemy: string
criticalToActor: string
actorDamage: string
actorRecovery: string
actorGain: string
actorLoss: string
actorDrain: string
actorNoDamage: string
actorNoHit: string
enemyDamage: string
enemyRecovery: string
enemyGain: string
enemyLoss: string
enemyDrain: string
enemyNoDamage: string
enemyNoHit: string
evasion: string
magicEvasion: string
magicReflection: string
counterAttack: string
substitute: string
buffAdd: string
debuffAdd: string
buffRemove: string
actionFailure: string
}
}
testBattlers: {
actorId: number
level: number
equips: number[]
}[]
testTroopId: number
title1Name: string
title2Name: string
titleBgm: {
name: string
pan: number
pitch: number
volume: number
}
titleCommandWindow: {
background: number
offsetX: number
offsetY: number
}
variables: string[]
versionId: number,
victoryMe: {
name: string
pan: number
pitch: number
volume: number
}
weaponTypes: string[]
windowTone: ToneType
tileSize: number
hasEncryptedImages?: boolean
hasEncryptedAudio?: boolean
encryptionKey?: string
}
interface Vehicle {
bgm: {
name: string
pan: number
pitch: number
volume: number
}
characterIndex: number
characterName: string
startMapId: number
startX: number
startY: number
}
interface Tileset {
id: number
flags: number[]
mode: number
name: string
note: string
tilesetNames: string[]
meta: MetaDataType
}
interface Trait {
code: number
dataId: number
value: number
}
interface Troop {
id: number
members: TroopMember[]
name: string
pages: TroopPage[]
}
interface TroopMember {
enemyId: number
x: number
y: number
hidden: boolean
}
interface TroopPage {
conditions: TroopCondition[]
list: EventCommand[]
span: number
}
interface TroopCondition {
actorHp: number
actorId: number
actorValid: boolean
enemyHp: number
enemyIndex: number
enemyValid: boolean
switchId: number
switchValid: boolean
turnA: number
turnB: number
turnEnding: boolean
turnValid: boolean
}
interface Weapon {
id: number
animationId: number
description: string
etypeId: number
traits: Trait[]
iconIndex: number
name: string
note: string
params: number[]
price: number
wtypeId: number
meta: MetaDataType
}
}
// rmmz_core
interface Array<T> {
clone(): this
contains(element: any): boolean
equals(array: any[]): boolean
remove(element: T): T[]
}
interface Math {
randomInt(max: number): number
}
interface Number {
clamp(min: number, max: number): number
mod(n: number): number
padZero(length: number): string
}
interface String {
contains(string: string): boolean
format(): string
padZero(length: number): string
}
declare class Utils {
_hasEncryptedImages: boolean
_hasEncryptedAudio: boolean
_encryptionKey: string
RPGMAKER_NAME: "MZ" | "MV"
RPGMAKER_VERSION: string
static checkRMVersion(version: string): boolean
static isOptionValid(name: string): boolean
static isNwjs(): boolean
static isMobileDevice(): boolean
static isMobileSafari(): boolean
static isAndroidChrome(): boolean
static isLocal(): boolean
static canUseWebGL(): boolean
static canUseWebAudioAPI(): boolean
static canUseCssFontLoading(): boolean
static canUseIndexedDB(): boolean
static canPlayOgg(): boolean
static canPlayWebm(): boolean
static encodeURI(str: string): string
static extractFileName(filename: string): string
static escapeHtml(str: string): string
static containsArabic(str: string): string
static setEncryptionInfo(hasImages: boolean, hasAudio: boolean, key: string): void
static hasEncryptedImages(): boolean
static hasEncryptedAudio(): boolean
static decryptArrayBuffer(source: ArrayBuffer): ArrayBuffer
}
declare class Stage extends PIXI.Container {
constructor()
initialize(): void
destroy(): void
}
declare class Graphics {
_width: number
_height: number
_defaultScale: number
_realScale: number
_errorPrinter: null | any
_tickHandler: null | any
_canvas: null | any
_fpsCounter: null | Graphics.FPSCounter
_loadingSpinner: null | HTMLDivElement
_stretchEnabled: null | boolean
_app: null | PIXI.Application
_effekseer: null | Graphics.EffekseerContext
_wasLoading: boolean
frameCount: number
boxWidth: number
boxHeight: number
get app(): null | PIXI.Application
get effekseer(): null | Graphics.EffekseerContext
get width(): number
set width(value: number)
get height(): number
set height(value: number)
get defaultScale(): number
set defaultScale(value: number)
static initialize(): boolean
static setTickHandler(handler: Function): void
static startGameLoop(): void
static stopGameLoop(): void
static setStage(stage: Stage): void
static startLoading(): void
static endLoading(): void
static printError(name: string, message: string, error: Error | null): void
static showRetryButton(retry: Function): void
static eraseError(): void
static pageToCanvasX(x: number): number
static pageToCanvasY(y: number): number
static isInsideCanvas(x: number, y: number): boolean
static showScreen(): void
static hideScreen(): void
static resize(width: number, height: number): void
static _createAllElements(): void
static _updateAllElements(): void
static _onTick(deltaTime: number): void
static _canRender(): boolean
static _updateRealScale(): void
static _stretchWidth(): number
static _stretchHeight(): number
static _makeErrorHtml(name: string, message: string): string
static _defaultStretchMode(): boolean
static _createErrorPrinter(): void
static _updateErrorPrinter(): void
static _createCanvas(): void
static _updateCanvas(): void
static _updateVideo(): void
static _createLoadingSpinner(): void
static _createFPSCounter(): void
static _centerElement(element: HTMLElement): void
static _disableContextMenu(): void
static _applyCanvasFilter(): void
static _clearCanvasFilter(): void
static _setupEventHandlers(): void
static _onWindowResize(): void
static _onKeyDown(event: KeyboardEvent): void
static _switchFPSCounter(): void
static _switchStretchMode(): void
static _switchFullScreen(): void
static _isFullScreen(): void
static _requestFullScreen(): void
static _cancelFullScreen(): void
static _createPixiApp(): void
static _setupPixi(): void
static _createEffekseerContext(): void
}
declare namespace Graphics {
class FPSCounter {
constructor()
initialize(): void
startTick(): void
endTick(): void
switchMode(): void
_createElements(): void
_update(): void
}
class EffekseerContext {
}
}
declare class Point extends PIXI.Point {
constructor(x: number, y: number)
initialize(x: number, y: number): void
}
declare class Rectangle extends PIXI.Rectangle {
constructor(x: number, y: number, width: number, height: number)
initialize(x: number, y: number, width: number, height: number): void
}
declare class Bitmap {
constructor(width: number, height: number)
_canvas: null | any
_context: null | any
_baseTexture: null | any
_image: null | any
_url: string
_paintOpacity: number
_smooth: boolean
_loadListeners: any[]
_loadingState: "none" | "loading" | "loaded" | "error"
fontFace: string
fontSize: number
fontBold: boolean
fontItalic: boolean
textColor: string
outlineColor: string
outlineWidth: number
initialize(width: number, height: number): void
load(url: string): Bitmap
snap(stage: Stage): Bitmap
isReady(): boolean
isError(): boolean
get url(): string
get baseTexture(): PIXI.BaseTexture
get image(): HTMLImageElement | null
get canvas(): HTMLCanvasElement | null
get context(): CanvasRenderingContext2D | null
get width(): number
get height(): number
get rect(): Rectangle
get smooth(): boolean
set smooth(value: boolean)
get paintOpacity(): number
set paintOpacity(value: number)
destroy(): void
resize(width: number, height: number): void
blt(source: Bitmap, sx: number, sy: number, sw: number, sh: number, dx: number, dy: number, dw?: number, dh?: number): void
getPixel(x: number, y: number): string
getAlphaPixel(x: number, y: number): string
clearRect(x: number, y: number, width: number, height: number): void
clear(): void
fillRect(x: number, y: number, width: number, height: number, color: string): void
fillAll(color: string): void
strokeRect(x: number, y: number, width: number, height: number, color: string): void
gradientFillRect(x: number, y: number, width: number, height: number, color1: string, color2: string, vertical: boolean): void
drawCircle(x: number, y: number, radius: number, color: string): void
drawText(text: string, x: number, y: number, maxWidth: number, lineHeight: number, align: string): void
measureTextWidth(text: string): number
addLoadListener(listner: Function): void
retry(): void
_makeFontNameText(): string
_drawTextOutline(text: string, tx: number, ty: number, maxWidth?: number): void
_drawTextBody(text: string, tx: number, ty: number, maxWidth?: number): void
_createCanvas(width: number, height: number): void
_ensureCanvas(): void
_destroyCanvas(): void
_createBaseTexture(source: any): void
_updateScaleMode(): void
_startLoading(): void
_startDecrypting(): void
_onXhrLoad(xhr: XMLHttpRequest): void
_onLoad(): void
_callLoadListeners(): void
_onError(): void
}
declare class Sprite extends PIXI.Sprite {
constructor(bitmap: Bitmap)
initialize(bitmap: Bitmap): void
_emptyBaseTexture: null
_counter: 0
get bitmap(): Bitmap
set bitmap(value: number)
get width(): number
set width(value: number)
get opacity(): number
set opacity(value: number)
get blendMode(): number
set blendMode(value: number)
destroy(): void
update(): void
hide(): void
show(): void
updateVisibility(): void
move(x: number, y: number): void
setFrame(x: number, y: number, width: number, height: number): void
setHue(hue: number): void
getBlendColor(): [number, number, number, number,]
setBlendColor(color: [number, number, number, number,]): void
getColorTone(): [number, number, number, number,]
setColorTone(color: [number, number, number, number,]): void
_onBitmapChange(): void
_onBitmapLoad(bitmapLoaded: Bitmap): void
_refresh(): void
_createColorFilter(): void
_updateColorFilter(): void
}
declare class Tilemap extends PIXI.Container {
constructor()
TILE_ID_B: 0
TILE_ID_C: 256
TILE_ID_D: 512
TILE_ID_E: 768
TILE_ID_A5: 1536
TILE_ID_A1: 2048
TILE_ID_A2: 2816
TILE_ID_A3: 4352
TILE_ID_A4: 5888
TILE_ID_MAX: 8192
FLOOR_AUTOTILE_TABLE: [number, number][][]
WALL_AUTOTILE_TABLE: [number, number][][]
WATERFALL_AUTOTILE_TABLE: [number, number][][]
_width: number
_height: number
_margin: number
_mapWidth: number
_mapHeight: number
_mapData: null | number[]
_bitmaps: Bitmap[]
_lowerLayer: undefined | Tilemap.CombinedLayer
_upperLayer: undefined | Tilemap.CombinedLayer
_needsRepaint: boolean | undefined
tileWidth: number
tileHeight: number
origin: Point
flags: []
animationCount: number
horizontalWrap: boolean
verticalWrap: boolean
get width(): number
set width(value: number)
get height(): number
set height(value: number)
destroy(): void
setData(width: number, height: number, data: any[]): void
isReady(): boolean
update(): void
setBitmaps(bitmaps: Bitmap[]): void
refresh(): void
updateTransform(): void
_createLayers(): void
_updateBitmaps(): void
_addAllSpots(startX: number, startY: number): void
_addSpot(startX: number, startY: number, x: number, y: number): void
_addSpotTile(tileId: number, dx: number, dy: number): void
_addTile(layer: Tilemap.CombinedLayer, tileId: number, dx: number, dy: number): void
_addNormalTile(layer: Tilemap.CombinedLayer, tileId: number, dx: number, dy: number): void
_addAutotile(layer: Tilemap.CombinedLayer, tileId: number, dx: number, dy: number): void
_addTableEdge(layer: Tilemap.CombinedLayer, tileId: number, dx: number, dy: number): void
_addShadow(layer: Tilemap.CombinedLayer, shadowBits: number, dx: number, dy: number): void
_readMapData(x: number, y: number, z: number): number
_isHigherTile(tileId: number): number
_isTableTile(tileId: number): number
_isOverpassPosition(mx: number, my: number): boolean
_sortChildren(): void
_compareChildOrder(a: number, b: number): number
isVisibleTile(tileId: number): boolean
isAutotile(tileId: number): boolean
getAutotileKind(tileId: number): number
getAutotileShape(tileId: number): number
makeAutotileId(kind: number, shape: number): number
isSameKindTile(tileID1: number, tileID2: number): boolean
isTileA1(tileId: number): boolean
isTileA2(tileId: number): boolean
isTileA3(tileId: number): boolean
isTileA4(tileId: number): boolean
isTileA5(tileId: number): boolean
isWaterTile(tileId: number): boolean
isWaterfallTile(tileId: number): boolean
isGroundTile(tileId: number): boolean
isShadowingTile(tileId: number): boolean
isRoofTile(tileId: number): boolean
isWallTopTile(tileId: number): boolean
isWallSideTile(tileId: number): boolean
isWallTile(tileId: number): boolean
isFloorTypeAutotile(tileId: number): boolean
isWallTypeAutotile(tileId: number): boolean
isWaterfallTypeAutotile(tileId: number): boolean
}
declare namespace Tilemap {
class Layer extends PIXI.Container {
constructor()
initialize(): void
_elements: [number, number, number, number, number, number, number,][]
_indexBuffer: null | any
_indexArray: Float32Array
_vertexBuffer: null | any
_vertexArray: Float32Array
_vao: null | any
_needsTexturesUpdate: boolean
_needsVertexUpdate: boolean
_images: Bitmap[]
_state: PIXI.State
MAX_GL_TEXTURES: number
VERTEX_STRIDE: number
MAX_SIZE: number
destroy(): void
setBitmaps(bitmaps: Bitmap[]): void
clear(): void
size(): number
addRect(setNumber: number, sx: number, sy: number, dx: number, dy: number, w: number, h: number): void
render(renderer: any): void
isReady(): boolean
_createVao(): void
_updateIndexBuffer(): void
_updateVertexBuffer(): void
}
class CombinedLayer extends PIXI.Container {
constructor()
initialize(): void
destroy(): void
setBitmaps(bitmaps: Bitmap[]): void
clear(): void
size(): number
addRect(setNumber: number, sx: number, sy: number, dx: number, dy: number, w: number, h: number): void
isReady(): boolean
}
class Renderer extends PIXI.ObjectRenderer {
constructor()
_shader: null
_images: any[]
_internalTextures: any[]