diff --git a/README.md b/README.md index 7d6e06a7..fcd8fd44 100644 --- a/README.md +++ b/README.md @@ -1,12 +1,26 @@ -How to make a Tower Defense Game in Unity -======== +# Tower Defense Game -Learn how to make a 3D Tower Defence Game using Unity. All code is written entirely in C#. +A Tower Defense strategy game where players build defensive structures to prevent enemies from reaching their base. Originally forked from [Brackeys](https://github.com/Brackeys) and further developed by [korotz10](https://github.com/korotz10) and [MateoMor](https://github.com/MateoMor) as a university project. -Watch the videos [HERE](https://www.youtube.com/playlist?list=PLPV2KyIb3jR4u5jX8za5iU1cqnQPmbzG0). +## Installation -###Software -- This project runs on the [Unity](http://unity3d.com) engine. Make sure to have the newest version installed before running the project. The project folder is called "Tower Defense Unity Project". +1. Clone this repository: + ``` + git clone https://github.com/MateoMor/Tower-Defense-Game.git + ``` +2. Open the project in Unity (version 2020.3 or newer recommended) +3. Navigate to the "Tower Defense Unity Project" folder +4. Open the main scene to start playing -###Copyright -This project is released into the public domain. For more information see LICENSE. \ No newline at end of file +## Requirements + +- [Unity](https://unity.com/) (2020.3 or newer recommended) +- Unity UI package (install via Unity Package Manager) + +## Development + +This project was developed as part of a Computer Graphics course at Universidad Tecnológica de Pereira. + +## License + +This project is released into the public domain. 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Project/Assets/Prefabs/FireballPrefab.prefab new file mode 100644 index 00000000..ac47b4e9 Binary files /dev/null and b/Tower Defense Unity Project/Assets/Prefabs/FireballPrefab.prefab differ diff --git a/Tower Defense Unity Project/Assets/Prefabs/FireballPrefab.prefab.meta b/Tower Defense Unity Project/Assets/Prefabs/FireballPrefab.prefab.meta new file mode 100644 index 00000000..194f580f --- /dev/null +++ b/Tower Defense Unity Project/Assets/Prefabs/FireballPrefab.prefab.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 0ce6ee10a819f624b97e9bae05d7877a +PrefabImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Tower Defense Unity Project/Assets/Scripts/Fireball.cs b/Tower Defense Unity Project/Assets/Scripts/Fireball.cs new file mode 100644 index 00000000..fed4cc7d --- /dev/null +++ b/Tower Defense Unity Project/Assets/Scripts/Fireball.cs @@ -0,0 +1,43 @@ +using UnityEngine; + +public class Fireball : MonoBehaviour +{ + public float speed = 15f; + public float radius = 3f; + public int damage = 50; + public GameObject explosionEffect; + + private Vector3 target; + + public void Initialize(Vector3 targetPosition) + { + target = targetPosition; + } + + void Update() + { + transform.position = Vector3.MoveTowards(transform.position, target, speed * Time.deltaTime); + + if (Vector3.Distance(transform.position, target) < 0.1f) + { + Explode(); + } + } + + void Explode() + { + if (explosionEffect != null) + Instantiate(explosionEffect, transform.position, Quaternion.identity); + + Collider[] enemies = Physics.OverlapSphere(transform.position, radius); + foreach (var enemy in enemies) + { + if (enemy.CompareTag("Enemy")) + { + enemy.GetComponent().TakeDamage(damage); + } + } + + Destroy(gameObject); + } +} diff --git a/Tower Defense Unity Project/Assets/Scripts/Fireball.cs.meta b/Tower Defense Unity Project/Assets/Scripts/Fireball.cs.meta new file mode 100644 index 00000000..9d8cf9cb --- /dev/null +++ b/Tower Defense Unity Project/Assets/Scripts/Fireball.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 34d566ee035b6f94388ce6ca5c1a15b8 \ No newline at end of file diff --git a/Tower Defense Unity Project/Assets/Scripts/FireballTargeting.cs b/Tower Defense Unity Project/Assets/Scripts/FireballTargeting.cs new file mode 100644 index 00000000..325273a2 --- /dev/null +++ b/Tower Defense Unity Project/Assets/Scripts/FireballTargeting.cs @@ -0,0 +1,110 @@ +using UnityEngine; + +public class FireballTargeting : MonoBehaviour +{ + public static FireballTargeting Instance { get; private set; } + + [Header("Settings")] + public GameObject indicatorPrefab; + public GameObject fireballPrefab; + public LayerMask groundMask; + public float fireballHeight = 10f; + public float indicatorHeight = 2f; + + [Header("Economic")] + public int fireballCost = 500; + public KeyCode cancelKey = KeyCode.Escape; + + private GameObject indicatorInstance; + public bool isActive = false; + private Shop shopReference; + + public bool IsActive => isActive; + + void Awake() + { + if (Instance != null && Instance != this) + { + Destroy(gameObject); + return; + } + Instance = this; + } + + void Start() + { + // Método actualizado para encontrar el Shop + shopReference = FindAnyObjectByType(); + + indicatorInstance = Instantiate(indicatorPrefab); + indicatorInstance.SetActive(false); + gameObject.SetActive(false); + } + + public void ToggleFireballMode(bool activate) + { + isActive = activate; + gameObject.SetActive(activate); + + if (!activate && indicatorInstance != null) + { + indicatorInstance.SetActive(false); + } + } + + void Update() + { + if (!isActive) return; + + if (PlayerStats.Money < fireballCost) + { + Debug.Log("Not enough money for fireball"); + ToggleFireballMode(false); + return; + } + + if (Input.GetKeyDown(cancelKey)) + { + ToggleFireballMode(false); + return; + } + + Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); + if (Physics.Raycast(ray, out RaycastHit hit, 200f, groundMask)) + { + indicatorInstance.SetActive(true); + Vector3 hitPoint = hit.point; + hitPoint.y = indicatorHeight; + indicatorInstance.transform.position = hitPoint; + + if (Input.GetMouseButtonDown(0)) + { + TryLaunchFireball(hitPoint); + } + } + else + { + indicatorInstance.SetActive(false); + } + } + + void TryLaunchFireball(Vector3 targetPosition) + { + if (PlayerStats.Money >= fireballCost) + { + PlayerStats.Money -= fireballCost; + SpawnFireball(targetPosition); + } + else + { + Debug.Log("Not enough money to launch fireball"); + } + } + + void SpawnFireball(Vector3 targetPosition) + { + Vector3 spawnPosition = targetPosition + Vector3.up * fireballHeight; + GameObject fireball = Instantiate(fireballPrefab, spawnPosition, Quaternion.identity); + fireball.GetComponent().Initialize(targetPosition); + } +} \ No newline at end of file diff --git a/Tower Defense Unity Project/Assets/Scripts/FireballTargeting.cs.meta b/Tower Defense Unity Project/Assets/Scripts/FireballTargeting.cs.meta new file mode 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Loaded Objects now: 932. +Memory consumption went from 56.6 MB to 56.5 MB. +Total: 4.476400 ms (FindLiveObjects: 0.067900 ms CreateObjectMapping: 0.014600 ms MarkObjects: 4.195900 ms DeleteObjects: 0.195800 ms) + +======================================================================== +Received Import Request. + Time since last request: 1706.131665 seconds. + path: Assets/LevelSelect.unity + artifactKey: Guid(81357d86a3a13f64cae06c521774f1ee) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/LevelSelect.unity using Guid(81357d86a3a13f64cae06c521774f1ee) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '90c93750de7f4d912e0a6ed6561a7155') in 0.0100259 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Import Request. + Time since last request: 1.404360 seconds. + path: Assets/MainMenu.unity + artifactKey: Guid(9c10e31a63989ed4db2bd2e69c9b177e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/MainMenu.unity using Guid(9c10e31a63989ed4db2bd2e69c9b177e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '70d39f70674f5412fd678d60017e514a') in 0.0012083 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.261 seconds +Refreshing native plugins compatible for Editor in 0.00 ms, found 0 plugins. +Native extension for WindowsStandalone target not found +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.354 seconds +Domain Reload Profiling: 614ms + BeginReloadAssembly (157ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (5ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (31ms) + RebuildCommonClasses (34ms) + RebuildNativeTypeToScriptingClass (10ms) + initialDomainReloadingComplete (22ms) + LoadAllAssembliesAndSetupDomain (36ms) + LoadAssemblies (96ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (24ms) + TypeCache.Refresh (4ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (11ms) + ResolveRequiredComponents (5ms) + FinalizeReload (354ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (258ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (2ms) + SetLoadedEditorAssemblies (5ms) + BeforeProcessingInitializeOnLoad (72ms) + ProcessInitializeOnLoadAttributes (147ms) + ProcessInitializeOnLoadMethodAttributes (27ms) + AfterProcessingInitializeOnLoad (5ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (6ms) +Refreshing native plugins compatible for Editor in 0.00 ms, found 0 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 0 Unused Serialized files (Serialized files now loaded: 0) +Unloading 428 unused Assets / (35.0 KB). Loaded Objects now: 934. +Memory consumption went from 55.9 MB to 55.9 MB. +Total: 3.416900 ms (FindLiveObjects: 0.133000 ms CreateObjectMapping: 0.040500 ms MarkObjects: 3.137900 ms DeleteObjects: 0.103200 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 136.673391 seconds. + path: Assets/Animation + artifactKey: Guid(8b03ac5be9fd7f046ad064224fc07643) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Animation using Guid(8b03ac5be9fd7f046ad064224fc07643) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'b975c0a19a7b713269128c6aebf2e320') in 0.0523551 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.946 seconds +Refreshing native plugins compatible for Editor in 0.03 ms, found 0 plugins. +Native extension for WindowsStandalone target not found +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.522 seconds +Domain Reload Profiling: 1468ms + BeginReloadAssembly (808ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (115ms) + BackupInstance (0ms) + ReleaseScriptingObjects (1ms) + CreateAndSetChildDomain (194ms) + RebuildCommonClasses (43ms) + RebuildNativeTypeToScriptingClass (10ms) + initialDomainReloadingComplete (31ms) + LoadAllAssembliesAndSetupDomain (53ms) + LoadAssemblies (220ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (39ms) + TypeCache.Refresh (16ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (15ms) + ResolveRequiredComponents (5ms) + FinalizeReload (523ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (378ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (5ms) + SetLoadedEditorAssemblies (10ms) + BeforeProcessingInitializeOnLoad (116ms) + ProcessInitializeOnLoadAttributes (201ms) + ProcessInitializeOnLoadMethodAttributes (41ms) + AfterProcessingInitializeOnLoad (5ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (14ms) +Refreshing native plugins compatible for Editor in 0.00 ms, found 0 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 0 Unused Serialized files (Serialized files now loaded: 0) +Unloading 428 unused Assets / (15.5 KB). Loaded Objects now: 934. +Memory consumption went from 55.9 MB to 55.9 MB. +Total: 7.392200 ms (FindLiveObjects: 0.135000 ms CreateObjectMapping: 0.033800 ms MarkObjects: 7.040800 ms DeleteObjects: 0.180400 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 1.438 seconds +Refreshing native plugins compatible for Editor in 0.16 ms, found 0 plugins. +Native extension for WindowsStandalone target not found +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.667 seconds +Domain Reload Profiling: 2103ms + BeginReloadAssembly (1192ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (113ms) + BackupInstance (0ms) + ReleaseScriptingObjects (1ms) + CreateAndSetChildDomain (385ms) + RebuildCommonClasses (82ms) + RebuildNativeTypeToScriptingClass (26ms) + initialDomainReloadingComplete (53ms) + LoadAllAssembliesAndSetupDomain (82ms) + LoadAssemblies (432ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (58ms) + TypeCache.Refresh (18ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (27ms) + ResolveRequiredComponents (4ms) + FinalizeReload (668ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (464ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (4ms) + SetLoadedEditorAssemblies (12ms) + BeforeProcessingInitializeOnLoad (152ms) + ProcessInitializeOnLoadAttributes (230ms) + ProcessInitializeOnLoadMethodAttributes (57ms) + AfterProcessingInitializeOnLoad (8ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (13ms) +Refreshing native plugins compatible for Editor in 0.00 ms, found 0 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 0 Unused Serialized files (Serialized files now loaded: 0) +Unloading 428 unused Assets / (15.5 KB). Loaded Objects now: 934. +Memory consumption went from 55.9 MB to 55.9 MB. +Total: 7.445200 ms (FindLiveObjects: 0.173200 ms CreateObjectMapping: 0.049100 ms MarkObjects: 7.037300 ms DeleteObjects: 0.184100 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.229 seconds +Refreshing native plugins compatible for Editor in 0.00 ms, found 0 plugins. +Native extension for WindowsStandalone target not found +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.291 seconds +Domain Reload Profiling: 518ms + BeginReloadAssembly (149ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (5ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (34ms) + RebuildCommonClasses (32ms) + RebuildNativeTypeToScriptingClass (10ms) + initialDomainReloadingComplete (17ms) + LoadAllAssembliesAndSetupDomain (19ms) + LoadAssemblies (77ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (13ms) + TypeCache.Refresh (3ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (7ms) + ResolveRequiredComponents (2ms) + FinalizeReload (291ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (208ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (2ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (59ms) + ProcessInitializeOnLoadAttributes (116ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (3ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (5ms) +Refreshing native plugins compatible for Editor in 0.00 ms, found 0 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 0 Unused Serialized files (Serialized files now loaded: 0) +Unloading 428 unused Assets / (37.1 KB). Loaded Objects now: 934. +Memory consumption went from 55.9 MB to 55.9 MB. +Total: 4.773000 ms (FindLiveObjects: 0.100600 ms CreateObjectMapping: 0.022200 ms MarkObjects: 4.531500 ms DeleteObjects: 0.116800 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Import Request. + Time since last request: 2670.647086 seconds. + path: Assets/Level02.unity + artifactKey: Guid(84d2bdad8398bb04980a93af282cfe06) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Level02.unity using Guid(84d2bdad8398bb04980a93af282cfe06) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '167dfc9fac7223f5d682522c79158851') in 0.0313656 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Import Request. + Time since last request: 11.751089 seconds. + path: Assets/Level01.unity + artifactKey: Guid(315ed2e4cf2517049a5f55c4d3820aa4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Level01.unity using Guid(315ed2e4cf2517049a5f55c4d3820aa4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'e640e444eefc1f603d6d5952fb1a8a0f') in 0.0012387 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Import Request. + Time since last request: 57.168624 seconds. + path: Assets/Sprites + artifactKey: Guid(b11b797b34939ee489a54f252ef995a0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Sprites using Guid(b11b797b34939ee489a54f252ef995a0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c9299b9ec9b7971c52bdd25fb1d36f80') in 0.0007172 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Import Request. + Time since last request: 0.097419 seconds. + path: Assets/Sprites/WhiteSquare.jpg + artifactKey: Guid(d040e77486189ee4bace774145120c5e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Sprites/WhiteSquare.jpg using Guid(d040e77486189ee4bace774145120c5e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '1d4c12f9d1d1c857b28f2d8c98b3e4be') in 0.2370256 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3 + +======================================================================== +Received Import Request. + Time since last request: 4.454713 seconds. + path: Assets/Scripts + artifactKey: Guid(6add34ccd96cc714a9e9c821935a4c35) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Scripts using Guid(6add34ccd96cc714a9e9c821935a4c35) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '137d45e71d282bff2e97834dfbeb4287') in 0.0007334 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Import Request. + Time since last request: 4.402063 seconds. + path: Assets/Materials + artifactKey: Guid(90a6abdcc14b816459861d65e2e1865d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Materials using Guid(90a6abdcc14b816459861d65e2e1865d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '38a65338b3c1e3cf2ab5563769b68962') in 0.0061704 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Import Request. + Time since last request: 0.073101 seconds. + path: Assets/Materials/BuildEffect.mat + artifactKey: Guid(8165789fe91618046aca1997be16d671) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Materials/BuildEffect.mat using Guid(8165789fe91618046aca1997be16d671) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'ea743c265b4c46a0dc3014c21b85f4ee') in 0.7972027 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 + +======================================================================== +Received Import Request. + Time since last request: 0.000077 seconds. + path: Assets/Materials/Laser.mat + artifactKey: Guid(c93cda56cd1ca8b438dd7d710be07ac4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Materials/Laser.mat using Guid(c93cda56cd1ca8b438dd7d710be07ac4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '44349ff8e086e8d8382dc5e6e9c06c4d') in 0.0501229 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 + +======================================================================== +Received Import Request. + Time since last request: 0.000039 seconds. + path: Assets/Materials/SellEffect_Debris.mat + artifactKey: Guid(ab77ed49dc6c6124e8393af97f0d673d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Materials/SellEffect_Debris.mat using Guid(ab77ed49dc6c6124e8393af97f0d673d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '9af5d5cea18d0a734817aa8b0ba38daf') in 0.0250868 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 + +======================================================================== +Received Import Request. + Time since last request: 0.000033 seconds. + path: Assets/Materials/End.mat + artifactKey: Guid(3b25ea1bfa02b2a4ab0666026cf22243) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Materials/End.mat using Guid(3b25ea1bfa02b2a4ab0666026cf22243) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '5e1e45073d22a99122f4e357468c36b0') in 0.0271485 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 + +======================================================================== +Received Import Request. + Time since last request: 0.000115 seconds. + path: Assets/Materials/Bullet_Upgraded.mat + artifactKey: Guid(827b4843ce57d09479130516c3b40104) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Materials/Bullet_Upgraded.mat using Guid(827b4843ce57d09479130516c3b40104) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'fb6760a1dbded0f62eea14d4501958b5') in 0.0243417 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 + +======================================================================== +Received Import Request. + Time since last request: 0.000037 seconds. + path: Assets/Materials/LaserImpact.mat + artifactKey: Guid(6aecd5f74ab4fc049a882a4cc831abf1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Materials/LaserImpact.mat using Guid(6aecd5f74ab4fc049a882a4cc831abf1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'ad48314a64db29c0e13979ecdd52855c') in 0.023879 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 + +======================================================================== +Received Import Request. + Time since last request: 0.000041 seconds. + path: Assets/Materials/Ground.mat + artifactKey: Guid(abc76fd7b61849944958a1b3a8c30f13) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Materials/Ground.mat using Guid(abc76fd7b61849944958a1b3a8c30f13) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'de8d9f911dbcc210f9aefea562af10c3') in 0.0246064 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 + +======================================================================== +Received Import Request. + Time since last request: 0.000097 seconds. + path: Assets/Materials/GroundPlane.mat + artifactKey: Guid(2a7abbaf50fb2f942911b4e58e374735) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Materials/GroundPlane.mat using Guid(2a7abbaf50fb2f942911b4e58e374735) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '450a2e99bc98385a49bf67f43e1e442e') in 0.040544 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 + +======================================================================== +Received Import Request. + Time since last request: 2.110410 seconds. + path: Assets/MainScene + artifactKey: Guid(9ac0897df0342084c84630a70b522dd0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/MainScene using Guid(9ac0897df0342084c84630a70b522dd0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'a169ad3e4b0f71da94a5b7f8e27b7640') in 0.0008558 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 + +======================================================================== +Received Import Request. + Time since last request: 0.051015 seconds. + path: Assets/MainScene/LightingData.asset + artifactKey: Guid(1c2983d79c6883e4f9f6bcd196289c05) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/MainScene/LightingData.asset using Guid(1c2983d79c6883e4f9f6bcd196289c05) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)Lighting data asset ‘LightingData’ is incompatible with the current Unity version. Please use Generate Lighting to rebuild the lighting data. Realtime Global Illumination cannot be used until the lighting data is rebuilt. +Lighting data asset ‘LightingData’ is incompatible with the current Unity version because the scene it was baked for was not serialized. Please use Generate Lighting to rebuild the lighting data, or assign the target scene to the Lighting Data Asset in the inspector. + -> (artifact id: 'f95d59b042a348ef8b39718dc54899a8') in 0.0222389 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 + +======================================================================== +Received Import Request. + Time since last request: 7.329282 seconds. + path: Assets/Fonts/Roboto-BlackItalic.ttf + artifactKey: Guid(53c7d9340a3685c408bc1cb0fdaf953f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Fonts/Roboto-BlackItalic.ttf using Guid(53c7d9340a3685c408bc1cb0fdaf953f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '762681a4f90581990135be5263049aae') in 0.0577204 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 4 + +======================================================================== +Received Import Request. + Time since last request: 0.000030 seconds. + path: Assets/Fonts/Roboto-BoldItalic.ttf + artifactKey: Guid(5efb983d4f5855147811f27a1b6608f1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Fonts/Roboto-BoldItalic.ttf using Guid(5efb983d4f5855147811f27a1b6608f1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '60e828cee20c53419d7826d5724481c1') in 0.0435055 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 4 + +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/Fonts/Roboto-Italic.ttf + artifactKey: Guid(b61fac44a45a75a41b00c2a3c4a0614a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Fonts/Roboto-Italic.ttf using Guid(b61fac44a45a75a41b00c2a3c4a0614a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c7eeaa2ad089044e73cc7b39fdc2bfff') in 0.0213716 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 4 + +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/Fonts/Roboto-Regular.ttf + artifactKey: Guid(0092f7798b6beb94c80979279fa3c9f9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Fonts/Roboto-Regular.ttf using Guid(0092f7798b6beb94c80979279fa3c9f9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '4d552237cd4573333aac6ac38cdbf46c') in 0.0340001 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 4 + +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/Fonts/Roboto-Light.ttf + artifactKey: Guid(06d08cbcfa41d1e49bbeedbe1bb43076) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Fonts/Roboto-Light.ttf using Guid(06d08cbcfa41d1e49bbeedbe1bb43076) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '727d73d631fc8b1d79a5042429c64dfa') in 0.0272842 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 4 + +======================================================================== +Received Import Request. + Time since last request: 1.440574 seconds. + path: Assets/Icons/MissileLauncherIcon.png + artifactKey: Guid(62fb25501bc41d247ab4db84b757e526) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Icons/MissileLauncherIcon.png using Guid(62fb25501bc41d247ab4db84b757e526) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '7927638c973b9062edd55bd831fa99c4') in 0.0510639 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3 + +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.310 seconds +Refreshing native plugins compatible for Editor in 0.00 ms, found 0 plugins. +Native extension for WindowsStandalone target not found +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.337 seconds +Domain Reload Profiling: 646ms + BeginReloadAssembly (229ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (7ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (64ms) + RebuildCommonClasses (31ms) + RebuildNativeTypeToScriptingClass (10ms) + initialDomainReloadingComplete (20ms) + LoadAllAssembliesAndSetupDomain (19ms) + LoadAssemblies (121ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (14ms) + TypeCache.Refresh (3ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (7ms) + ResolveRequiredComponents (2ms) + FinalizeReload (337ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (241ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (2ms) + SetLoadedEditorAssemblies (8ms) + BeforeProcessingInitializeOnLoad (74ms) + ProcessInitializeOnLoadAttributes (134ms) + ProcessInitializeOnLoadMethodAttributes (20ms) + AfterProcessingInitializeOnLoad (3ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (7ms) +Refreshing native plugins compatible for Editor in 0.00 ms, found 0 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 0 Unused Serialized files (Serialized files now loaded: 0) +Unloading 428 unused Assets / (15.5 KB). Loaded Objects now: 984. +Memory consumption went from 60.5 MB to 60.4 MB. +Total: 3.369700 ms (FindLiveObjects: 0.079200 ms CreateObjectMapping: 0.022100 ms MarkObjects: 3.182100 ms DeleteObjects: 0.085000 ms) + +Prepare: number of updated asset objects reloaded= 0 +Editor requested this worker to shutdown with reason: Scaling down because of idle timeout +AssetImportWorker is now disconnected from the server +Process exiting +Exiting without the bug reporter. Application will terminate with return code 0 \ No newline at end of file diff --git a/Tower Defense Unity Project/Logs/AssetImportWorker1.log b/Tower Defense Unity Project/Logs/AssetImportWorker1.log new file mode 100644 index 00000000..770b7925 --- /dev/null +++ b/Tower Defense Unity Project/Logs/AssetImportWorker1.log @@ -0,0 +1,591 @@ +Using pre-set license +Built from '6000.1/staging' branch; Version is '6000.1.2f1 (8e2281df4c52) revision 9314945'; Using compiler version '194234433'; Build Type 'Release' +OS: 'Windows 11 (10.0.22631) 64bit CoreSingleLanguage' Language: 'es' Physical Memory: 7878 MB +BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 +Date: 2025-05-17T20:50:47Z + +COMMAND LINE ARGUMENTS: +C:\Program Files\Unity\Hub\Editor\6000.1.2f1\Editor\Unity.exe +-adb2 +-batchMode +-noUpm +-name +AssetImportWorker1 +-projectPath +C:/Users/Mateo/Desktop/UTP/computacionGrafica/proyecto_final/Tower-Defense-Game/Tower Defense Unity Project 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"memorysetup-temp-allocator-size-audio-worker=65536" + "memorysetup-temp-allocator-size-cloud-worker=32768" + "memorysetup-temp-allocator-size-gi-baking-worker=262144" + "memorysetup-temp-allocator-size-gi-baking-worker=262144" + "memorysetup-temp-allocator-size-gi-baking-worker=262144" + "memorysetup-temp-allocator-size-gi-baking-worker=262144" + "memorysetup-temp-allocator-size-gi-baking-worker=262144" + "memorysetup-temp-allocator-size-gfx=262144" +Player connection [7764] Target information: + +Player connection [7764] * "[IP] 192.168.115.1 [Port] 0 [Flags] 2 [Guid] 3703853997 [EditorId] 3703853997 [Version] 1048832 [Id] WindowsEditor(7,Amber) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" + +Player connection [7764] * "[IP] 192.168.83.1 [Port] 0 [Flags] 2 [Guid] 3703853997 [EditorId] 3703853997 [Version] 1048832 [Id] WindowsEditor(7,Amber) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" + +Player connection [7764] * "[IP] 192.168.101.13 [Port] 0 [Flags] 2 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(PreviewImporter) -> (artifact id: '6049800bdf357e878f7ab139ea826318') in 0.0280342 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 + +======================================================================== +Received Import Request. + Time since last request: 0.000090 seconds. + path: Assets/Materials/BulletImpact.mat + artifactKey: Guid(4f4ba449e1cebf64fb19f66ea945a001) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Materials/BulletImpact.mat using Guid(4f4ba449e1cebf64fb19f66ea945a001) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '291b84681c6515308ef1323ec11ba58f') in 0.0274377 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 + +======================================================================== +Received Import Request. + Time since last request: 0.000092 seconds. + path: Assets/Materials/LaserGlow.mat + artifactKey: Guid(d300688721d90de44a4496d0371bdb25) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Materials/LaserGlow.mat using Guid(d300688721d90de44a4496d0371bdb25) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'e1f53c0d6586672342b700f4edb5f88b') in 0.0485536 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 + +======================================================================== +Received Import Request. + Time since last request: 0.000016 seconds. + path: Assets/Materials/MissileExplosionFlames.mat + artifactKey: Guid(7c5fd1f51c8896e4f933c59fb7c13079) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Materials/MissileExplosionFlames.mat using Guid(7c5fd1f51c8896e4f933c59fb7c13079) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 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in 0.016877 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 4 + +======================================================================== +Received Import Request. + Time since last request: 0.000018 seconds. + path: Assets/Fonts/Roboto-Thin.ttf + artifactKey: Guid(7df651d8101597e4bb10100bcec3117d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/Fonts/Roboto-Thin.ttf using Guid(7df651d8101597e4bb10100bcec3117d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'e5c610cae92235744e1ac8c387664e3e') in 0.0370628 seconds +Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 4 + +======================================================================== +Received Import Request. + Time since last request: 0.000017 seconds. + path: Assets/Fonts/Roboto-LightItalic.ttf + artifactKey: 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(325ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (238ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (2ms) + SetLoadedEditorAssemblies (5ms) + BeforeProcessingInitializeOnLoad (67ms) + ProcessInitializeOnLoadAttributes (138ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (3ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (5ms) +Refreshing native plugins compatible for Editor in 0.00 ms, found 0 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 0 Unused Serialized files (Serialized files now loaded: 0) +Unloading 428 unused Assets / (26.3 KB). Loaded Objects now: 981. +Memory consumption went from 60.6 MB to 60.6 MB. +Total: 3.605700 ms (FindLiveObjects: 0.113900 ms CreateObjectMapping: 0.025700 ms MarkObjects: 3.373500 ms DeleteObjects: 0.090900 ms) + +Prepare: number of updated asset objects reloaded= 0 +======================================================================== +Received Prepare +Begin MonoManager ReloadAssembly +- Loaded All Assemblies, in 0.243 seconds +Refreshing native plugins compatible for Editor in 0.00 ms, found 0 plugins. +Native extension for WindowsStandalone target not found +Mono: successfully reloaded assembly +- Finished resetting the current domain, in 0.283 seconds +Domain Reload Profiling: 524ms + BeginReloadAssembly (158ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (5ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (27ms) + RebuildCommonClasses (34ms) + RebuildNativeTypeToScriptingClass (10ms) + initialDomainReloadingComplete (18ms) + LoadAllAssembliesAndSetupDomain (21ms) + LoadAssemblies (96ms) + RebuildTransferFunctionScriptingTraits (0ms) + AnalyzeDomain (15ms) + TypeCache.Refresh (3ms) + TypeCache.ScanAssembly (0ms) + BuildScriptInfoCaches (7ms) + ResolveRequiredComponents (2ms) + FinalizeReload (283ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (0ms) + SetupLoadedEditorAssemblies (196ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (2ms) + SetLoadedEditorAssemblies (4ms) + BeforeProcessingInitializeOnLoad (58ms) + ProcessInitializeOnLoadAttributes (106ms) + ProcessInitializeOnLoadMethodAttributes (23ms) + AfterProcessingInitializeOnLoad (3ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (6ms) +Refreshing native plugins compatible for Editor in 0.00 ms, found 0 plugins. +Preloading 0 native plugins for Editor in 0.00 ms. +Unloading 0 Unused Serialized files (Serialized files now loaded: 0) +Unloading 428 unused Assets / (36.2 KB). Loaded Objects now: 981. +Memory consumption went from 60.6 MB to 60.6 MB. +Total: 3.372100 ms (FindLiveObjects: 0.063400 ms CreateObjectMapping: 0.018100 ms MarkObjects: 3.179300 ms DeleteObjects: 0.109800 ms) + +Prepare: number of updated asset objects reloaded= 0 diff --git a/Tower Defense Unity Project/Logs/Packages-Update.log b/Tower Defense Unity Project/Logs/Packages-Update.log new file mode 100644 index 00000000..4a3a0574 --- /dev/null +++ b/Tower Defense Unity Project/Logs/Packages-Update.log @@ -0,0 +1,40 @@ + +=== Sat May 17 20:44:38 2025 + +Packages were changed. +Update Mode: resetToDefaultDependencies + +The following packages were added: + com.unity.modules.ai@1.0.0 + com.unity.modules.androidjni@1.0.0 + com.unity.modules.animation@1.0.0 + com.unity.modules.assetbundle@1.0.0 + com.unity.modules.audio@1.0.0 + com.unity.modules.cloth@1.0.0 + com.unity.modules.director@1.0.0 + com.unity.modules.imageconversion@1.0.0 + com.unity.modules.imgui@1.0.0 + com.unity.modules.jsonserialize@1.0.0 + com.unity.modules.particlesystem@1.0.0 + com.unity.modules.physics@1.0.0 + com.unity.modules.physics2d@1.0.0 + com.unity.modules.screencapture@1.0.0 + com.unity.modules.terrain@1.0.0 + com.unity.modules.terrainphysics@1.0.0 + com.unity.modules.tilemap@1.0.0 + com.unity.modules.ui@1.0.0 + com.unity.modules.uielements@1.0.0 + com.unity.modules.umbra@1.0.0 + com.unity.modules.unityanalytics@1.0.0 + com.unity.modules.unitywebrequest@1.0.0 + com.unity.modules.unitywebrequestassetbundle@1.0.0 + com.unity.modules.unitywebrequestaudio@1.0.0 + com.unity.modules.unitywebrequesttexture@1.0.0 + com.unity.modules.unitywebrequestwww@1.0.0 + com.unity.modules.vehicles@1.0.0 + com.unity.modules.video@1.0.0 + com.unity.modules.vr@1.0.0 + com.unity.modules.wind@1.0.0 + com.unity.modules.xr@1.0.0 + com.unity.modules.accessibility@1.0.0 + com.unity.multiplayer.center@1.0.0 diff --git a/Tower Defense Unity Project/Logs/shadercompiler-AssetImportWorker0-0.log b/Tower Defense Unity Project/Logs/shadercompiler-AssetImportWorker0-0.log new file mode 100644 index 00000000..98a76d63 --- /dev/null +++ b/Tower Defense Unity Project/Logs/shadercompiler-AssetImportWorker0-0.log @@ -0,0 +1,24 @@ +Base path: 'C:/Program Files/Unity/Hub/Editor/6000.1.2f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.1.2f1/Editor/Data/PlaybackEngines' +Cmd: initializeCompiler + +Cmd: compileSnippet + insize=2376 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN VERTEXLIGHT_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=68 ok=1 outsize=1926 + +Cmd: compileSnippet + insize=2376 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH _EMISSION dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _DETAIL_MULX2 _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _GLOSSYREFLECTIONS_OFF _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=68 ok=1 outsize=6950 + +Cmd: compileSnippet + insize=2088 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD_DELTA ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_FORWARDADD uKW=DIRECTIONAL dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=106 ok=1 outsize=1722 + +Cmd: compileSnippet + insize=2088 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD_DELTA ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_FORWARDADD uKW=DIRECTIONAL dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _DETAIL_MULX2 _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=106 ok=1 outsize=3410 + +Cmd: compileSnippet + insize=3070 file=Assets/DefaultResourcesExtra/Particle Alpha Blend.shader name=Legacy Shaders/Particles/Alpha Blended pass= ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=SOFTPARTICLES_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=17 ok=1 outsize=834 + +Cmd: compileSnippet + insize=3070 file=Assets/DefaultResourcesExtra/Particle Alpha Blend.shader name=Legacy Shaders/Particles/Alpha Blended pass= ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=SOFTPARTICLES_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=17 ok=1 outsize=474 + +Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4) + +Quitting shader compiler process diff --git a/Tower Defense Unity Project/Logs/shadercompiler-AssetImportWorker1-0.log b/Tower Defense Unity Project/Logs/shadercompiler-AssetImportWorker1-0.log new file mode 100644 index 00000000..3d2a613a --- /dev/null +++ b/Tower Defense Unity Project/Logs/shadercompiler-AssetImportWorker1-0.log @@ -0,0 +1,21 @@ +Base path: 'C:/Program Files/Unity/Hub/Editor/6000.1.2f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.1.2f1/Editor/Data/PlaybackEngines' +Cmd: initializeCompiler + +Cmd: compileSnippet + insize=2376 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN VERTEXLIGHT_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=68 ok=1 outsize=1926 + +Cmd: compileSnippet + insize=2376 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH _EMISSION dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _DETAIL_MULX2 _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _GLOSSYREFLECTIONS_OFF _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=68 ok=1 outsize=6950 + +Cmd: compileSnippet + insize=2088 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD_DELTA ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_FORWARDADD uKW=DIRECTIONAL dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=106 ok=1 outsize=1722 + +Cmd: compileSnippet + insize=2088 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD_DELTA ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_FORWARDADD uKW=DIRECTIONAL dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _DETAIL_MULX2 _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=106 ok=1 outsize=3410 + +Cmd: compileSnippet + insize=3136 file=Assets/DefaultResourcesExtra/Particle Add.shader name=Legacy Shaders/Particles/Additive pass= ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=SOFTPARTICLES_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL 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UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=17 ok=1 outsize=522 + diff --git a/Tower Defense Unity Project/Logs/shadercompiler-AssetImportWorker2-0.log b/Tower Defense Unity Project/Logs/shadercompiler-AssetImportWorker2-0.log new file mode 100644 index 00000000..8773979e --- /dev/null +++ b/Tower Defense Unity Project/Logs/shadercompiler-AssetImportWorker2-0.log @@ -0,0 +1,3 @@ +Base path: 'C:/Program Files/Unity/Hub/Editor/6000.1.2f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.1.2f1/Editor/Data/PlaybackEngines' +Cmd: initializeCompiler + diff --git a/Tower Defense Unity Project/Logs/shadercompiler-UnityShaderCompiler.exe-0.log b/Tower Defense Unity Project/Logs/shadercompiler-UnityShaderCompiler.exe-0.log new file mode 100644 index 00000000..c7b0e6c0 --- /dev/null +++ b/Tower Defense Unity Project/Logs/shadercompiler-UnityShaderCompiler.exe-0.log @@ -0,0 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dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=343 ok=1 outsize=13258 + +Cmd: compileSnippet + insize=9974 file=Assets/DefaultResourcesExtra/Cubemaps/CubeBlur.shader name=Hidden/CubeBlur pass= ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=359 ok=1 outsize=714 + +Cmd: compileSnippet + insize=9974 file=Assets/DefaultResourcesExtra/Cubemaps/CubeBlur.shader name=Hidden/CubeBlur pass= ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME 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UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=44 ok=1 outsize=358 + +Cmd: compileSnippet + insize=1010 file=Assets/DefaultResourcesExtra/Cubemaps/CubeCopy.shader name=Hidden/CubeCopy pass= ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP 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UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=55 ok=1 outsize=406 + +Cmd: compileSnippet + insize=6742 file=Assets/DefaultResourcesExtra/VideoDecode.shader name=Hidden/VideoDecode pass=YCbCr_To_RGB1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=ADJUST_TO_LINEARSPACE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE 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mask=6 start=215 ok=1 outsize=514 + +Cmd: compileSnippet + insize=6744 file=Assets/DefaultResourcesExtra/VideoDecode.shader name=Hidden/VideoDecode pass=Flip_NV12_To_RGB1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=ADJUST_TO_LINEARSPACE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL 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mask=6 start=20 ok=1 outsize=5698 + + +Cmd: initializeCompiler + +Cmd: compileSnippet + insize=976 file=Packages/com.unity.ugui/Editor Resources/Shaders/TMP_SDF Internal Editor.shader name=Hidden/TMP/Internal/Editor/Distance Field SSD pass= ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=OUTLINE_ON UNDERLAY_ON UNDERLAY_INNER UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION 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Project/Logs/shadercompiler-UnityShaderCompiler.exe-10.log b/Tower Defense Unity Project/Logs/shadercompiler-UnityShaderCompiler.exe-10.log new file mode 100644 index 00000000..25c1a854 --- /dev/null +++ b/Tower Defense Unity Project/Logs/shadercompiler-UnityShaderCompiler.exe-10.log @@ -0,0 +1,24 @@ +Base path: 'C:/Program Files/Unity/Hub/Editor/6000.1.2f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.1.2f1/Editor/Data/PlaybackEngines' +Cmd: initializeCompiler + +Cmd: compileSnippet + insize=2376 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_FORWARDBASE 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UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=18 ok=1 outsize=4346 + diff --git a/Tower Defense Unity Project/Logs/shadercompiler-UnityShaderCompiler.exe-11.log b/Tower Defense Unity Project/Logs/shadercompiler-UnityShaderCompiler.exe-11.log new file mode 100644 index 00000000..5215dbda --- /dev/null +++ b/Tower Defense Unity Project/Logs/shadercompiler-UnityShaderCompiler.exe-11.log @@ -0,0 +1,21 @@ +Base path: 'C:/Program Files/Unity/Hub/Editor/6000.1.2f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.1.2f1/Editor/Data/PlaybackEngines' +Cmd: initializeCompiler + +Cmd: compileSnippet + insize=2088 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD_DELTA ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_FORWARDADD uKW=DIRECTIONAL_COOKIE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP POINT DIRECTIONAL SPOT POINT_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=106 ok=1 outsize=1950 + +Cmd: compileSnippet + insize=2088 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD_DELTA ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_FORWARDADD uKW=POINT SHADOWS_SOFT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _DETAIL_MULX2 _NORMALMAP _ALPHATEST_ON 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file=Assets/DefaultResourcesExtra/Internal-DeferredShading.shader name=Hidden/Internal-DeferredShading pass= ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=UNITY_HDR_ON DIRECTIONAL_COOKIE dKW=POINT DIRECTIONAL SPOT POINT_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=18 ok=1 outsize=1150 + +Cmd: compileSnippet + insize=2184 file=Assets/DefaultResourcesExtra/Internal-DeferredShading.shader name=Hidden/Internal-DeferredShading pass= ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=UNITY_HDR_ON SPOT SHADOWS_DEPTH dKW=POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 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SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_SCREEN SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=18 ok=1 outsize=5542 + diff --git a/Tower Defense Unity Project/Logs/shadercompiler-UnityShaderCompiler.exe-2.log b/Tower Defense Unity Project/Logs/shadercompiler-UnityShaderCompiler.exe-2.log new file mode 100644 index 00000000..9a1780f7 --- /dev/null +++ b/Tower Defense Unity Project/Logs/shadercompiler-UnityShaderCompiler.exe-2.log @@ -0,0 +1,192 @@ +Base path: 'C:/Program Files/Unity/Hub/Editor/6000.1.2f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.1.2f1/Editor/Data/PlaybackEngines' +Cmd: initializeCompiler + +Cmd: compileSnippet + insize=16750 file=Assets/DefaultResourcesExtra/Skybox-Procedural.shader name=Skybox/Procedural pass= ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_SUNDISK_SIMPLE dKW=_SUNDISK_NONE _SUNDISK_HIGH_QUALITY UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=20 ok=1 outsize=934 + + +Cmd: initializeCompiler + +Cmd: compileSnippet + insize=976 file=Packages/com.unity.ugui/Editor Resources/Shaders/TMP_SDF Internal Editor.shader name=Hidden/TMP/Internal/Editor/Distance Field SSD pass= ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=OUTLINE_ON UNDERLAY_ON UNDERLAY_INNER UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 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UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=380 ok=1 outsize=1290 + +Cmd: compileSnippet + insize=3946 file=Assets/DefaultResourcesExtra/UI/UI-Default.shader name=UI/Default pass=Default ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=UNITY_UI_CLIP_RECT 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lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=227 ok=1 outsize=782 + +Cmd: compileSnippet + insize=6744 file=Assets/DefaultResourcesExtra/VideoDecode.shader name=Hidden/VideoDecode pass=Flip_NV12_To_RGB1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=ADJUST_TO_LINEARSPACE dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING 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SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_FORWARDADD uKW=SPOT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _DETAIL_MULX2 _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 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UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=18 ok=1 outsize=4006 + diff --git a/Tower Defense Unity Project/Logs/shadercompiler-UnityShaderCompiler.exe-5.log b/Tower Defense Unity Project/Logs/shadercompiler-UnityShaderCompiler.exe-5.log new file mode 100644 index 00000000..52d040e3 --- /dev/null +++ b/Tower Defense Unity Project/Logs/shadercompiler-UnityShaderCompiler.exe-5.log @@ -0,0 +1,63 @@ +Base path: 'C:/Program Files/Unity/Hub/Editor/6000.1.2f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.1.2f1/Editor/Data/PlaybackEngines' +Cmd: initializeCompiler + +Cmd: compileSnippet + insize=3946 file=Assets/DefaultResourcesExtra/UI/UI-Default.shader name=UI/Default pass=Default ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION 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UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_FORWARDADD uKW=POINT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=106 ok=1 outsize=1950 + +Cmd: compileSnippet + insize=899 file=Assets/DefaultResourcesExtra/Sprites-Default.shader name=Sprites/Default pass= ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=ETC1_EXTERNAL_ALPHA dKW=INSTANCING_ON PIXELSNAP_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=32 ok=1 outsize=606 + +Cmd: compileSnippet + insize=2376 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL VERTEXLIGHT_ON dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=68 ok=1 outsize=1670 + +Cmd: compileSnippet + insize=2088 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD_DELTA ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_FORWARDADD uKW=SPOT SHADOWS_DEPTH SHADOWS_SOFT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_SCREEN SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=106 ok=1 outsize=1950 + +Cmd: compileSnippet + insize=2088 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD_DELTA ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_FORWARDADD uKW=DIRECTIONAL SHADOWS_SCREEN dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _DETAIL_MULX2 _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=106 ok=1 outsize=3966 + +Cmd: compileSnippet + insize=2160 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_DEFERRED uKW=_EMISSION UNITY_HDR_ON dKW=INSTANCING_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _DETAIL_MULX2 _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP LIGHTPROBE_SH DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK LIGHTMAP_ON DIRLIGHTMAP_COMBINED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=168 ok=1 outsize=1238 + +Cmd: compileSnippet + insize=2049 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING VERTEXLIGHT_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=237 ok=1 outsize=2034 + +Cmd: compileSnippet + insize=2049 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL SHADOWS_SCREEN dKW=_EMISSION FOG_LINEAR FOG_EXP FOG_EXP2 _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _GLOSSYREFLECTIONS_OFF _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP LIGHTPROBE_SH SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=237 ok=1 outsize=6058 + +Cmd: compileSnippet + insize=1856 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD_DELTA ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_FORWARDADD uKW=POINT_COOKIE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=272 ok=1 outsize=2102 + +Cmd: compileSnippet + insize=1856 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD_DELTA ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_FORWARDADD uKW=SPOT SHADOWS_DEPTH dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _DETAIL_MULX2 _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_SCREEN SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=272 ok=1 outsize=2258 + +Cmd: compileSnippet + insize=17873 file=Assets/DefaultResourcesExtra/Normal-Diffuse.shader name=Legacy Shaders/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH VERTEXLIGHT_ON dKW=INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=20 ok=1 outsize=2674 + +Cmd: compileSnippet + insize=4615 file=Assets/DefaultResourcesExtra/Normal-Diffuse.shader name=Legacy Shaders/Diffuse pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_FORWARDADD uKW=SPOT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING 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platform=d3d11 reqs=227 mask=6 start=237 ok=1 outsize=6162 + +Cmd: compileSnippet + insize=1856 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD_DELTA ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_FORWARDADD uKW=POINT SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 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UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=18 ok=1 outsize=3226 + +Cmd: compileSnippet + insize=2066 file=Assets/DefaultResourcesExtra/Sprites-Mask.shader name=Sprites/Mask pass= ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=ETC1_EXTERNAL_ALPHA PIXELSNAP_ON dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=32 ok=1 outsize=894 + +Cmd: compileSnippet + insize=2066 file=Assets/DefaultResourcesExtra/Sprites-Mask.shader name=Sprites/Mask pass= ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=ETC1_EXTERNAL_ALPHA PIXELSNAP_ON dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=32 ok=1 outsize=606 + diff --git a/Tower Defense Unity Project/Logs/shadercompiler-UnityShaderCompiler.exe-7.log b/Tower Defense Unity Project/Logs/shadercompiler-UnityShaderCompiler.exe-7.log new file mode 100644 index 00000000..7def2fc9 --- /dev/null +++ b/Tower Defense Unity Project/Logs/shadercompiler-UnityShaderCompiler.exe-7.log @@ -0,0 +1,36 @@ +Base path: 'C:/Program Files/Unity/Hub/Editor/6000.1.2f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.1.2f1/Editor/Data/PlaybackEngines' +Cmd: initializeCompiler + +Cmd: compileSnippet + insize=2088 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD_DELTA ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_FORWARDADD uKW=POINT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _DETAIL_MULX2 _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_NO_DXT5nm 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UNITY_PASS_FORWARDADD uKW=DIRECTIONAL SHADOWS_SCREEN dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=106 ok=1 outsize=1830 + +Cmd: compileSnippet + insize=2088 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD_DELTA ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_FORWARDADD uKW=SPOT SHADOWS_DEPTH SHADOWS_SOFT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _DETAIL_MULX2 _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_SCREEN SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING 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buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_FORWARDADD uKW=SPOT SHADOWS_DEPTH dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP POINT DIRECTIONAL POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_SCREEN SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=272 ok=1 outsize=2102 + +Cmd: compileSnippet + insize=1856 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD_DELTA ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_FORWARDADD uKW=SHADOWS_SCREEN DIRECTIONAL_COOKIE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _DETAIL_MULX2 _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP POINT DIRECTIONAL SPOT POINT_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_CUBE UNITY_NO_DXT5nm 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UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=18 ok=1 outsize=3638 + diff --git a/Tower Defense Unity Project/Logs/shadercompiler-UnityShaderCompiler.exe-8.log b/Tower Defense Unity Project/Logs/shadercompiler-UnityShaderCompiler.exe-8.log new file mode 100644 index 00000000..024271e8 --- /dev/null +++ b/Tower Defense Unity Project/Logs/shadercompiler-UnityShaderCompiler.exe-8.log @@ -0,0 +1,48 @@ +Base path: 'C:/Program Files/Unity/Hub/Editor/6000.1.2f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.1.2f1/Editor/Data/PlaybackEngines' +Cmd: initializeCompiler + +Cmd: compileSnippet + insize=2088 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD_DELTA ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_FORWARDADD uKW=POINT dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=106 ok=1 outsize=1950 + +Cmd: compileSnippet + insize=899 file=Assets/DefaultResourcesExtra/Sprites-Default.shader name=Sprites/Default pass= ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=ETC1_EXTERNAL_ALPHA PIXELSNAP_ON dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 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dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _DETAIL_MULX2 _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP POINT DIRECTIONAL SPOT POINT_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=106 ok=1 outsize=3670 + +Cmd: compileSnippet + insize=2160 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=DEFERRED ppOnly=0 stripLineD=0 buildPlatform=19 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pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_FORWARDADD uKW=POINT_COOKIE SHADOWS_CUBE dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _DETAIL_MULX2 _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP POINT DIRECTIONAL SPOT DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SCREEN UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING 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platform=d3d11 reqs=227 mask=6 start=18 ok=1 outsize=3246 + diff --git a/Tower Defense Unity Project/Logs/shadercompiler-UnityShaderCompiler.exe-9.log b/Tower Defense Unity Project/Logs/shadercompiler-UnityShaderCompiler.exe-9.log new file mode 100644 index 00000000..9e2d04fa --- /dev/null +++ b/Tower Defense Unity Project/Logs/shadercompiler-UnityShaderCompiler.exe-9.log @@ -0,0 +1,39 @@ +Base path: 'C:/Program Files/Unity/Hub/Editor/6000.1.2f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/6000.1.2f1/Editor/Data/PlaybackEngines' +Cmd: initializeCompiler + +Cmd: compileSnippet + insize=2376 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME 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