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129 lines (119 loc) · 3.8 KB
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#include <iostream>
#include "GameObjectHandler.h"
#include "../gameData/GameObject.h"
#include "../utils/utils.h"
using namespace std;
GameObjectHandler::GameObjectHandler():Handler(hp_OnUpdate)
{
debugName = "GameObject Handler";
GameObject::linkGameObjects(game);
}
GameObjectHandler::~GameObjectHandler()
{
}
HandlerError* GameObjectHandler::tick()
{
game->debugLog("Pending GameObjects: " + to_string(pendingGameObjects.size()));
for (GameObject *gameObject : pendingGameObjects)
{
game->debugLog("Pending GameObject: " + gameObject->getDebugName() + " : " + addressToString(gameObject));
gameObjects.emplace_back(gameObject);
}
game->debugLog("trying to remove " + to_string(pendingRemovalGameObjects.size()) + " GameObjects.");
game->debugLog("There are currently " + to_string(gameObjects.size()) + " GameObjects.");
if (pendingRemovalGameObjects.size() > 0)
{
for (int i = 0; i < gameObjects.size(); i++)
{
for (GameObject *pendingRemovalGameObject : pendingRemovalGameObjects)
{
if (gameObjects[i] == pendingRemovalGameObject)
{
gameObjects.erase(gameObjects.begin() + i);
i--;
}
}
}
}
if (pendingGameObjects.size() > 0 || pendingRemovalGameObjects.size() > 0)
{
reloadGameObjectPriorities();
}
pendingGameObjects.clear();
pendingRemovalGameObjects.clear();
game->debugLog("There are now " + to_string(gameObjects.size()) + " GameObjects.");
game->debugLog("--- UPDATING gameObjects ---");
for (GameObject *gameObject : gameObjects)
{
if (gameObject->getGameObjectStatus())
{
game->debugLog(gameObject->getDebugName() + " : " + addressToString(gameObject));
gameObject->update();
}
}
game->debugLog("--- UPDATING gameObjects ---");
game->debugLog("--- DELETING gameObjectsToBeDeleted ---");
for (GameObject *gameObject : gameObjectsToBeDeleted)
{
delete gameObject;
}
game->debugLog("--- DELETED gameObjectsToBeDeleted ---");
gameObjectsToBeDeleted.clear();
return nullptr;
}
bool GameObjectHandler::initalize()
{
reloadGameObjectPriorities();
return true;
}
void GameObjectHandler::addGameObject(GameObject *address)
{
pendingGameObjects.emplace_back(address);
}
void GameObjectHandler::removeGameObject(GameObject *address)
{
pendingRemovalGameObjects.emplace_back(address);
}
void GameObjectHandler::deleteAtFrameEnd(GameObject *address)
{
gameObjectsToBeDeleted.emplace_back(address);
}
void GameObjectHandler::reloadGameObjectPriorities()
{
/*
if (game->getTickPoint() == hp_OnUpdate)
{
throw runtime_error("Can't reload GameObjects as updating!");
}*/
int previousUpdateOrder = numeric_limits<int>::max();
int updateOrder;
for (vector<GameObject*>::size_type i = 0; i < gameObjects.size(); ++i)
{
updateOrder = gameObjects[i]->getUpdateOrder();
if (i > 0)
{
previousUpdateOrder = gameObjects[i - 1]->getUpdateOrder();
}
else
{
previousUpdateOrder = numeric_limits<int>::max();
}
while (updateOrder > previousUpdateOrder)
{
GameObject *movingObject = gameObjects[i];
i --;
GameObject *displacedObject = gameObjects[i];
gameObjects[i] = movingObject;
gameObjects[i + 1] = displacedObject;
if (i > 0)
{
previousUpdateOrder = gameObjects[i - 1]->getUpdateOrder();
}
else
{
previousUpdateOrder = numeric_limits<int>::max();
}
updateOrder = gameObjects[i]->getUpdateOrder();
}
}
}