## PBR Parametrs - [ ] glm::vec3 albedo = glm::vec3(1.0f); - [ ] float metallic = 0.0f; - [ ] float roughness = 1.0f; - [ ] glm::vec3 emission_color = glm::vec3(0.0f); - [ ] float emission_strength = 0.0f; - [ ] Texture ambient_occlusion = 1.0f; ## Shaders - [ ] BRDF Include ## Example - [ ] Small model - [ ] IMGui param update ## Additiona - [ ] Docs - [ ] Edge Cases - [ ] Lint
PBR Parametrs
Shaders
Example
Additiona