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Materials #40

@Daynlight

Description

@Daynlight

PBR Parametrs

  • glm::vec3 albedo = glm::vec3(1.0f);
  • float metallic = 0.0f;
  • float roughness = 1.0f;
  • glm::vec3 emission_color = glm::vec3(0.0f);
  • float emission_strength = 0.0f;
  • Texture ambient_occlusion = 1.0f;

Shaders

  • BRDF Include

Example

  • Small model
  • IMGui param update

Additiona

  • Docs
  • Edge Cases
  • Lint

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