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Code base is out dated (update inside) #2

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@vecno

I have been learning ECS and tought this was an interesting test case, so updated code base can be found on my fork.

Quick overview of performance changes (Min/Max FPS) on my system (Ryzen 8 core, 16 threads, RTX 480). At branch b03 my system is bound by the graphics card, it can not render more cubes (2x 60k = 120k). You can look at commits in the different branches to see what changes where made.

Branch Humans Zombies Max Min Avr
00.1 15.000 5 +150 45 65
00.2 20.000 5 +100 15 45
01.1 25.000 10 +100 55 90
01.2 30.000 10 +90 35 60
02.1 40.000 10 +70 50 60
02.2 50.000 10 +65 35 45
03.1 50.000 10 +75 65 70
03.2 60.000 10 +65 50 60

I'm not sure I will keep going with this, for now I'm back on to some of my own test projects.
Check out branches here: https://github.com/DeadlyApps/Unity-ECS-ZombieSimulator/network

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