diff --git a/DelphiClasses/DelphiClasses.csproj b/DelphiClasses/DelphiClasses.csproj index 80de19b..14526a6 100644 --- a/DelphiClasses/DelphiClasses.csproj +++ b/DelphiClasses/DelphiClasses.csproj @@ -1,5 +1,6 @@  + Debug AnyCPU @@ -13,6 +14,8 @@ v4.0 512 Client + + true @@ -37,12 +40,21 @@ true - key.snk + + False + + ..\packages\VisualBasic.PowerPacks.Vs.1.0.0\lib\Microsoft.VisualBasic.dll + True + True + + + ..\packages\VisualBasic.PowerPacks.Vs.1.0.0\lib\Microsoft.VisualBasic.PowerPacks.Vs.dll + @@ -182,9 +194,15 @@ - + + + + Ce projet fait référence à des packages NuGet qui sont manquants sur cet ordinateur. Utilisez l'option de restauration des packages NuGet pour les télécharger. Pour plus d'informations, consultez http://go.microsoft.com/fwlink/?LinkID=322105. Le fichier manquant est : {0}. + + + + + - --> diff --git a/Moras.Net/Program.cs b/Moras.Net/Program.cs index 7e83cbe..30ad9c9 100644 --- a/Moras.Net/Program.cs +++ b/Moras.Net/Program.cs @@ -34,7 +34,7 @@ static void Main() TApplication.Instance.EnsureDebugSymbols += new EventHandler(DownloadDebugSymbols); TApplication.Instance.Initialize(); TApplication.Instance.Title = "Moras Ausrüstungsplaner"; - TApplication.Instance.HelpFile = "daocpedia.com"; + TApplication.Instance.HelpFile = "camelot.allakhazam.com"; TApplication.Instance.CreateForm(out Unit.frmMain); TApplication.Instance.CreateForm(out Unit.frmImport); Application.Run(TApplication.Instance); diff --git a/Moras.Net/Properties/AssemblyInfo.cs b/Moras.Net/Properties/AssemblyInfo.cs index 34abac4..573f263 100644 --- a/Moras.Net/Properties/AssemblyInfo.cs +++ b/Moras.Net/Properties/AssemblyInfo.cs @@ -7,10 +7,10 @@ // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Moras.Net")] -[assembly: AssemblyDescription("Moras Ausrüstungsplaner")] +[assembly: AssemblyDescription("Moras Equipment Planer")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] -[assembly: AssemblyProduct("Moras Ausrüstungsplaner")] +[assembly: AssemblyProduct("Moras Equipment Planer")] [assembly: AssemblyCopyright("Copyright © 2015")] [assembly: AssemblyTrademark("")] [assembly: AssemblyCulture("")] @@ -33,5 +33,5 @@ // You can specify all the values or you can default the Build and Revision Numbers // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("2.5.0.0")] +[assembly: AssemblyVersion("2.6.0.0")] [assembly: NeutralResourcesLanguageAttribute("")] diff --git a/Moras.Net/Properties/VersionInfo.cs b/Moras.Net/Properties/VersionInfo.cs index ef69ba6..3f41e18 100644 --- a/Moras.Net/Properties/VersionInfo.cs +++ b/Moras.Net/Properties/VersionInfo.cs @@ -8,7 +8,7 @@ // //------------------------------------------------------------------------------ -[assembly: System.Reflection.AssemblyFileVersion("2.5.0.413")] -[assembly: System.Reflection.AssemblyInformationalVersion("2.5.0.413")] +[assembly: System.Reflection.AssemblyFileVersion("2.6.0.414")] +[assembly: System.Reflection.AssemblyInformationalVersion("2.6.0.414")] diff --git a/Moras.Net/TfrmAboutBox.Designer.cs b/Moras.Net/TfrmAboutBox.Designer.cs index 26f90c0..c6b4ec4 100644 --- a/Moras.Net/TfrmAboutBox.Designer.cs +++ b/Moras.Net/TfrmAboutBox.Designer.cs @@ -28,7 +28,6 @@ protected override void Dispose(bool disposing) /// private void InitializeComponent() { - System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(TfrmAboutBox)); this.lbVersion = new DelphiClasses.TLabel(); this.Panel1 = new System.Windows.Forms.Panel(); this.Image1 = new System.Windows.Forms.PictureBox(); @@ -89,7 +88,9 @@ private void InitializeComponent() this.Comments.Name = "Comments"; this.Comments.Size = new System.Drawing.Size(631, 37); this.Comments.TabIndex = 2; - this.Comments.Text = resources.GetString("Comments.Text"); + this.Comments.Text = "There is NO WARRANTY for Mora\'s Equipment Planner. This program is free software " + + "that you are allowed to redistribute under certain conditions; for details pleas" + + "e read the supplied file gpl_eng.html."; this.Comments.WordWrap = true; // // Copyright @@ -131,6 +132,7 @@ private void InitializeComponent() this.OldCreateOrder = true; this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen; this.Text = "About"; + this.Load += new System.EventHandler(this.TfrmAboutBox_Load); this.Panel1.ResumeLayout(false); this.Panel1.PerformLayout(); ((System.ComponentModel.ISupportInitialize)(this.Image1)).EndInit(); diff --git a/Moras.Net/TfrmAboutBox.cs b/Moras.Net/TfrmAboutBox.cs index dd2648e..878ec7f 100644 --- a/Moras.Net/TfrmAboutBox.cs +++ b/Moras.Net/TfrmAboutBox.cs @@ -52,6 +52,11 @@ public TfrmAboutBox() Utils.MorasErrorMessage(_("Fehler beim Laden der Resource für das Splash-Bild!"), _("Resourcen Fehler!")); } } + + private void TfrmAboutBox_Load(object sender, EventArgs e) + { + + } } static partial class Unit diff --git a/Moras.Net/TfrmAboutBox.resx b/Moras.Net/TfrmAboutBox.resx index b122cd3..1af7de1 100644 --- a/Moras.Net/TfrmAboutBox.resx +++ b/Moras.Net/TfrmAboutBox.resx @@ -117,7 +117,4 @@ System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 - - Für Moras Ausrüstungsplaner besteht KEINERLEI GARANTIE. Dieses Programm ist freie Software, die Sie unter bestimmten Bedingungen weitergeben dürfen; für Details lesen Sie bitte die mitgelieferte Datei gpl_ger.html. - \ No newline at end of file diff --git a/Moras.Net/TfrmMain.Designer.cs b/Moras.Net/TfrmMain.Designer.cs index bb29f59..fafcea9 100644 --- a/Moras.Net/TfrmMain.Designer.cs +++ b/Moras.Net/TfrmMain.Designer.cs @@ -4797,7 +4797,7 @@ private void InitializeComponent() this.TBXItem4.Margin = new System.Windows.Forms.Padding(3); this.TBXItem4.Name = "TBXItem4"; this.TBXItem4.Size = new System.Drawing.Size(23, 20); - this.TBXItem4.Text = "Wiki - Hauptseite"; + this.TBXItem4.Text = "Allakhazam - Hauptseite"; // // TBXItem5 // @@ -4976,7 +4976,7 @@ private void InitializeComponent() this.WikiHauptseite1.ImageIndex = 7; this.WikiHauptseite1.Name = "WikiHauptseite1"; this.WikiHauptseite1.Size = new System.Drawing.Size(210, 22); - this.WikiHauptseite1.Text = "Wiki - Hauptseite"; + this.WikiHauptseite1.Text = "Allakhazam - Hauptseite"; // // WikiBannzauberer1 // @@ -4984,7 +4984,7 @@ private void InitializeComponent() this.WikiBannzauberer1.ImageIndex = 7; this.WikiBannzauberer1.Name = "WikiBannzauberer1"; this.WikiBannzauberer1.Size = new System.Drawing.Size(210, 22); - this.WikiBannzauberer1.Text = "Wiki - Bannzauberer"; + this.WikiBannzauberer1.Text = "Allakhazam - Bannzauberer"; // // WikiBesondereRstungen1 // @@ -4992,7 +4992,7 @@ private void InitializeComponent() this.WikiBesondereRstungen1.ImageIndex = 7; this.WikiBesondereRstungen1.Name = "WikiBesondereRstungen1"; this.WikiBesondereRstungen1.Size = new System.Drawing.Size(210, 22); - this.WikiBesondereRstungen1.Text = "Wiki - Besondere Rüstungen"; + this.WikiBesondereRstungen1.Text = "Allakhazam - Artikelsuche"; // // N10 // @@ -5245,7 +5245,7 @@ private void InitializeComponent() // // acWikiMainpage // - this.acWikiMainpage.Caption = "Wiki - Hauptseite"; + this.acWikiMainpage.Caption = "Wiki Allakhazam - Hauptseite"; this.acWikiMainpage.Category = "Hilfe"; this.acWikiMainpage.Hint = null; this.acWikiMainpage.ImageIndex = 7; diff --git a/Moras.Net/TfrmMain.cs b/Moras.Net/TfrmMain.cs index ba32509..9744280 100644 --- a/Moras.Net/TfrmMain.cs +++ b/Moras.Net/TfrmMain.cs @@ -3015,7 +3015,7 @@ private void mnWhatsNewClick(object sender, EventArgs e) //--------------------------------------------------------------------------- private void mnContentClick(object sender, EventArgs e) { - Extensions.ShellExecute(TApplication.Instance.Handle, "open", "moras.hlp", null, null, ProcessWindowStyle.Normal); + Extensions.ShellExecute(TApplication.Instance.Handle, "open", "help\\index.html", null, null, ProcessWindowStyle.Normal); } //--------------------------------------------------------------------------- diff --git a/Moras.Net/Wikihelp.cs b/Moras.Net/Wikihelp.cs index 1800fb8..1211564 100644 --- a/Moras.Net/Wikihelp.cs +++ b/Moras.Net/Wikihelp.cs @@ -137,9 +137,7 @@ public void InternalShutDown() public string GetUrl() { - // Current wiki site doesn't support language subdomains, so remove it from URL, but keep it as comment for later use. - //TGnuGettextInstance.GetCurrentLanguage().Substring(0, 2) + '.' + - return "http://" + HelpFile("") + "/index.php"; + return "https://" + HelpFile("") ; } #region ICustomHelpViewer Members diff --git a/Moras.Net/gpl-de.html b/Moras.Net/gpl-de.html deleted file mode 100644 index e7c04c5..0000000 --- a/Moras.Net/gpl-de.html +++ /dev/null @@ -1,533 +0,0 @@ - - - - -GNU General Public License - - - - - - - - -

-Deutsche Übersetzung der -
-GNU General Public License
-

-

- Erstellt im Auftrag der S.u.S.E. GmbH http://www.suse.de
-von Katja Lachmann Übersetzungen,
- überarbeitet von Peter Gerwinski, G-N-U GmbH http://www.g-n-u.de
- (31. Oktober 1996, 4. Juni 2000) -

-

-
-

-Diese Übersetzung wird mit der Absicht angeboten, das - Verständnis der GNU General Public License (GNU-GPL) zu - erleichtern. Es handelt sich jedoch nicht um eine offizielle oder im - rechtlichen Sinne anerkannte Übersetzung. -

-Die Free Software Foundation (FSF) ist nicht der Herausgeber - dieser Übersetzung, und sie hat diese Übersetzung auch nicht als - rechtskräftigen Ersatz für die Original-GNU-GPL anerkannt. Da die - Übersetzung nicht sorgfältig von Anwälten überprüft wurde, können die - Übersetzer nicht garantieren, daß die Übersetzung die rechtlichen - Aussagen der GNU-GPL exakt wiedergibt. Wenn Sie sichergehen wollen, - daß von Ihnen geplante Aktivitäten im Sinne der GNU-GPL gestattet - sind, halten Sie sich bitte an die englischsprachige Originalversion. -

-Die Free Software Foundation möchte Sie darum bitten, diese - Übersetzung nicht als offizielle Lizenzbedingungen für von Ihnen - geschriebene Programme zu verwenden. Bitte benutzen Sie hierfür - stattdessen die von der Free Software Foundation herausgegebene - englischsprachige Originalversion. -

-

-
-

This is a translation of the GNU General Public License - into German. This translation is distributed in the hope that it will - facilitate understanding, but it is not an official or legally - approved translation. -

The Free Software Foundation is not the publisher of this - translation and has not approved it as a legal substitute for the - authentic GNU General Public License. The translation has not been - reviewed carefully by lawyers, and therefore the translator cannot be - sure that it exactly represents the legal meaning of the GNU General - Public License. If you wish to be sure whether your planned activities - are permitted by the GNU General Public License, please refer to the - authentic English version. -

The Free Software Foundation strongly urges you not to use this - translation as the official distribution terms for your programs; - instead, please use the authentic English version published by the - Free Software Foundation. -

GNU General Public License

-

Deutsche Übersetzung der Version 2, Juni 1991

-

Copyright © 1989, 1991 Free Software Foundation, Inc. -
-
-59 Temple Place, Suite 330, Boston, MA 02111-1307, USA

-

-

peter@gerwinski.de

-

-Es ist jedermann gestattet, diese Lizenzurkunde zu - vervielfältigen und unveränderte Kopien zu verbreiten; Änderungen sind - jedoch nicht erlaubt. -

-
-

Diese Übersetzung ist kein rechtskräftiger Ersatz für - die englischsprachige Originalversion! -

-Vorwort -

-

-Die meisten Softwarelizenzen sind daraufhin entworfen worden, Ihnen - die Freiheit zu nehmen, die Software weiterzugeben und zu verändern. - Im Gegensatz dazu soll Ihnen die GNU General Public License , - die Allgemeine Öffentliche GNU-Lizenz, ebendiese Freiheit garantieren. - Sie soll sicherstellen, daß die Software für alle Benutzer frei ist. - Diese Lizenz gilt für den Großteil der von der Free Software - Foundation herausgegebenen Software und für alle anderen Programme, - deren Autoren ihr Datenwerk dieser Lizenz unterstellt haben. Auch Sie - können diese Möglichkeit der Lizenzierung für Ihre Programme anwenden. - (Ein anderer Teil der Software der Free Software Foundation - unterliegt stattdessen der GNU Library General Public License , - der Allgemeinen Öffentlichen GNU-Lizenz für Bibliotheken.) - [Mittlerweile wurde die GNU Library Public License von der GNU Lesser - Public License abgelöst - Anmerkung des Übersetzers.] -

-Die Bezeichnung ,,freie`` Software bezieht sich auf Freiheit, - nicht auf den Preis. Unsere Lizenzen sollen Ihnen die Freiheit - garantieren, Kopien freier Software zu verbreiten (und etwas für - diesen Service zu berechnen, wenn Sie möchten), die Möglichkeit, die - Software im Quelltext zu erhalten oder den Quelltext auf Wunsch zu - bekommen. Die Lizenzen sollen garantieren, daß Sie die Software ändern - oder Teile davon in neuen freien Programmen verwenden dürfen - und - daß Sie wissen, daß Sie dies alles tun dürfen. -

-Um Ihre Rechte zu schützen, müssen wir Einschränkungen machen, die - es jedem verbieten, Ihnen diese Rechte zu verweigern oder Sie - aufzufordern, auf diese Rechte zu verzichten. Aus diesen - Einschränkungen folgen bestimmte Verantwortlichkeiten für Sie, wenn - Sie Kopien der Software verbreiten oder sie verändern. -

-Beispielsweise müssen Sie den Empfängern alle Rechte gewähren, die - Sie selbst haben, wenn Sie - kostenlos oder gegen Bezahlung - Kopien - eines solchen Programms verbreiten. Sie müssen sicherstellen, daß - auch die Empfänger den Quelltext erhalten bzw. erhalten können. Und - Sie müssen ihnen diese Bedingungen zeigen, damit sie ihre Rechte - kennen. -

-Wir schützen Ihre Rechte in zwei Schritten: (1) Wir stellen die - Software unter ein Urheberrecht (Copyright), und (2) wir bieten Ihnen - diese Lizenz an, die Ihnen das Recht gibt, die Software zu - vervielfältigen, zu verbreiten und/oder zu verändern. -

-Um die Autoren und uns zu schützen, wollen wir darüberhinaus - sicherstellen, daß jeder erfährt, daß für diese freie Software - keinerlei Garantie besteht. Wenn die Software von jemand anderem - modifiziert und weitergegeben wird, möchten wir, daß die Empfänger - wissen, daß sie nicht das Original erhalten haben, damit irgendwelche - von anderen verursachte Probleme nicht den Ruf des ursprünglichen - Autors schädigen. -

-Schließlich und endlich ist jedes freie Programm permanent durch - Software-Patente bedroht. Wir möchten die Gefahr ausschließen, daß - Distributoren eines freien Programms individuell Patente lizensieren - - mit dem Ergebnis, daß das Programm proprietär würde. Um dies zu - verhindern, haben wir klargestellt, daß jedes Patent entweder für - freie Benutzung durch jedermann lizenziert werden muß oder überhaupt - nicht lizenziert werden darf. -

-Es folgen die genauen Bedingungen für die Vervielfältigung, - Verbreitung und Bearbeitung: -

-Allgemeine Öffentliche GNU-Lizenz -
-Bedingungen für die Vervielfältigung, -
-Verbreitung und Bearbeitung
-

-

§0. Diese Lizenz gilt für jedes Programm und jedes andere - Datenwerk, in dem ein entsprechender Vermerk des Copyright-Inhabers - darauf hinweist, daß das Datenwerk unter den Bestimmungen dieser - General Public License verbreitet werden darf. Im folgenden wird - jedes derartige Programm oder Datenwerk als ,,das Programm`` - bezeichnet; die Formulierung ,,auf dem Programm basierendes - Datenwerk`` bezeichnet das Programm sowie jegliche Bearbeitung des - Programms im urheberrechtlichen Sinne, also ein Datenwerk, welches das - Programm, auch auszugsweise, sei es unverändert oder verändert - und/oder in eine andere Sprache übersetzt, enthält. (Im folgenden wird - die Übersetzung ohne Einschränkung als ,,Bearbeitung`` eingestuft.) - Jeder Lizenznehmer wird im folgenden als ,,Sie`` angesprochen. -

-Andere Handlungen als Vervielfältigung, Verbreitung und Bearbeitung - werden von dieser Lizenz nicht berührt; sie fallen nicht in ihren - Anwendungsbereich. Der Vorgang der Ausführung des Programms wird nicht - eingeschränkt, und die Ausgaben des Programms unterliegen dieser - Lizenz nur, wenn der Inhalt ein auf dem Programm basierendes Datenwerk - darstellt (unabhängig davon, daß die Ausgabe durch die Ausführung des - Programmes erfolgte). Ob dies zutrifft, hängt von den Funktionen des - Programms ab. -

§1. Sie dürfen auf beliebigen Medien unveränderte Kopien - des Quelltextes des Programms, wie sie ihn erhalten haben, anfertigen - und verbreiten. Voraussetzung hierfür ist, daß Sie mit jeder Kopie - einen entsprechenden Copyright-Vermerk sowie einen Haftungsausschluß - veröffentlichen, alle Vermerke, die sich auf diese Lizenz und das - Fehlen einer Garantie beziehen, unverändert lassen und desweiteren - allen anderen Empfängern des Programms zusammen mit dem Programm eine - Kopie dieser Lizenz zukommen lassen. -

-Sie dürfen für den eigentlichen Kopiervorgang eine Gebühr - verlangen. Wenn Sie es wünschen, dürfen Sie auch gegen Entgelt - eine Garantie für das Programm anbieten. -

§2. Sie dürfen Ihre Kopie(n) des Programms oder eines - Teils davon verändern, wodurch ein auf dem Programm basierendes Datenwerk - entsteht; Sie dürfen derartige Bearbeitungen unter den Bestimmungen - von Paragraph 1 vervielfältigen und verbreiten, vorausgesetzt, daß - zusätzlich alle im folgenden genannten Bedingungen erfüllt werden: -

-
1. -
Sie müssen die veränderten Dateien mit einem auffälligen Vermerk -versehen, der auf die von Ihnen vorgenommene Modifizierung und das - Datum jeder Änderung hinweist. -

2. -
Sie müssen dafür sorgen, daß jede von Ihnen verbreitete oder - veröffentlichte Arbeit, die ganz oder teilweise von dem Programm - oder Teilen davon abgeleitet ist, Dritten gegenüber als Ganzes - unter den Bedingungen dieser Lizenz ohne Lizenzgebühren zur - Verfügung gestellt wird. -

3. -
Wenn das veränderte Programm normalerweise bei der Ausführung - interaktiv Kommandos einliest, müssen Sie dafür sorgen, daß es, - wenn es auf dem üblichsten Wege für solche interaktive Nutzung - gestartet wird, eine Meldung ausgibt oder ausdruckt, die einen - geeigneten Copyright-Vermerk enthält sowie einen Hinweis, daß es - keine Gewährleistung gibt (oder anderenfalls, daß Sie Garantie - leisten), und daß die Benutzer das Programm unter diesen - Bedingungen weiter verbreiten dürfen. Auch muß der Benutzer darauf - hingewiesen werden, wie er eine Kopie dieser Lizenz ansehen kann. - (Ausnahme: Wenn das Programm selbst interaktiv arbeitet, aber - normalerweise keine derartige Meldung ausgibt, muß Ihr auf dem - Programm basierendes Datenwerk auch keine solche Meldung - ausgeben). -

-

-Diese Anforderungen gelten für das bearbeitete Datenwerk als Ganzes. - Wenn identifizierbare Teile des Datenwerkes nicht von dem Programm - abgeleitet sind und vernünftigerweise als unabhängige und - eigenständige Datenwerke für sich selbst zu betrachten sind, dann - gelten diese Lizenz und ihre Bedingungen nicht für die betroffenen - Teile, wenn Sie diese als eigenständige Datenwerke weitergeben. Wenn - Sie jedoch dieselben Abschnitte als Teil eines Ganzen weitergeben, das - ein auf dem Programm basierendes Datenwerk darstellt, dann muß die - Weitergabe des Ganzen nach den Bedingungen dieser Lizenz erfolgen, - deren Bedingungen für weitere Lizenznehmer somit auf das gesamte Ganze - ausgedehnt werden - und somit auf jeden einzelnen Teil, unabhängig - vom jeweiligen Autor. -

-Somit ist es nicht die Absicht dieses Abschnittes, Rechte für - Datenwerke in Anspruch zu nehmen oder Ihnen die Rechte für Datenwerke - streitig zu machen, die komplett von Ihnen geschrieben wurden; - vielmehr ist es die Absicht, die Rechte zur Kontrolle der Verbreitung - von Datenwerken, die auf dem Programm basieren oder unter seiner - auszugsweisen Verwendung zusammengestellt worden sind, auszuüben. -

-Ferner bringt auch das einfache Zusammenlegen eines anderen - Datenwerkes, das nicht auf dem Programm basiert, mit dem Programm oder - einem auf dem Programm basierenden Datenwerk auf ein- und demselben - Speicher- oder Vertriebsmedium dieses andere Datenwerk nicht in den - Anwendungsbereich dieser Lizenz. -

§3. Sie dürfen das Programm (oder ein darauf basierendes - Datenwerk gemäß Paragraph 2) als Objectcode oder in ausführbarer Form - unter den Bedingungen der Paragraphen 1 und 2 kopieren und weitergeben - - vorausgesetzt, daß Sie außerdem eine der folgenden Leistungen - erbringen: -

-
1. -
Liefern Sie das Programm zusammen mit dem vollständigen -zugehörigen maschinenlesbaren Quelltext auf einem für den - Datenaustausch üblichen Medium aus, wobei die Verteilung unter - den Bedingungen der Paragraphen 1 und 2 erfolgen muß. Oder: -

2. -
Liefern Sie das Programm zusammen mit einem mindestens drei Jahre - lang gültigen schriftlichen Angebot aus, jedem Dritten eine - vollständige maschinenlesbare Kopie des Quelltextes zur - Verfügung zu stellen - zu nicht höheren Kosten als denen, die - durch den physikalischen Kopiervorgang anfallen -, wobei der - Quelltext unter den Bedingungen der Paragraphen 1 und 2 auf einem - für den Datenaustausch üblichen Medium weitergegeben wird. Oder: -

3. -
Liefern Sie das Programm zusammen mit dem schriftlichen Angebot - der Zurverfügungstellung des Quelltextes aus, das Sie selbst - erhalten haben. (Diese Alternative ist nur für nicht-kommerzielle - Verbreitung zulässig und nur, wenn Sie das Programm als - Objectcode oder in ausführbarer Form mit einem entsprechenden - Angebot gemäß Absatz b erhalten haben.) -

-

-Unter dem Quelltext eines Datenwerkes wird diejenige Form des - Datenwerkes verstanden, die für Bearbeitungen vorzugsweise verwendet - wird. Für ein ausführbares Programm bedeutet ,,der komplette - Quelltext``: Der Quelltext aller im Programm enthaltenen Module - einschließlich aller zugehörigen - Modulschnittstellen-Definitionsdateien sowie der zur - Compilation und Installation verwendeten Skripte. Als besondere - Ausnahme jedoch braucht der verteilte Quelltext nichts von dem zu - enthalten, was üblicherweise (entweder als Quelltext oder in binärer - Form) zusammen mit den Hauptkomponenten des Betriebssystems (Kernel, - Compiler usw.) geliefert wird, unter dem das Programm läuft - es sei - denn, diese Komponente selbst gehört zum ausführbaren Programm. -

-Wenn die Verbreitung eines ausführbaren Programms oder von Objectcode - dadurch erfolgt, daß der Kopierzugriff auf eine dafür vorgesehene - Stelle gewährt wird, so gilt die Gewährung eines gleichwertigen - Zugriffs auf den Quelltext als Verbreitung des Quelltextes, auch wenn - Dritte nicht dazu gezwungen sind, den Quelltext zusammen mit dem - Objectcode zu kopieren. -

§4. Sie dürfen das Programm nicht vervielfältigen, - verändern, weiter lizenzieren oder verbreiten, sofern es nicht durch - diese Lizenz ausdrücklich gestattet ist. Jeder anderweitige Versuch - der Vervielfältigung, Modifizierung, Weiterlizenzierung und - Verbreitung ist nichtig und beendet automatisch Ihre Rechte unter - dieser Lizenz. Jedoch werden die Lizenzen Dritter, die von Ihnen - Kopien oder Rechte unter dieser Lizenz erhalten haben, nicht beendet, - solange diese die Lizenz voll anerkennen und befolgen. -

§5. Sie sind nicht verpflichtet, diese Lizenz anzunehmen, - da Sie sie nicht unterzeichnet haben. Jedoch gibt Ihnen nichts anderes - die Erlaubnis, das Programm oder von ihm abgeleitete Datenwerke zu - verändern oder zu verbreiten. Diese Handlungen sind gesetzlich - verboten, wenn Sie diese Lizenz nicht anerkennen. Indem Sie das - Programm (oder ein darauf basierendes Datenwerk) verändern oder - verbreiten, erklären Sie Ihr Einverständnis mit dieser Lizenz und - mit allen ihren Bedingungen bezüglich der Vervielfältigung, - Verbreitung und Veränderung des Programms oder eines darauf - basierenden Datenwerks. -

§6. Jedesmal, wenn Sie das Programm (oder ein auf dem - Programm basierendes Datenwerk) weitergeben, erhält der Empfänger - automatisch vom ursprünglichen Lizenzgeber die Lizenz, das Programm - entsprechend den hier festgelegten Bestimmungen zu vervielfältigen, - zu verbreiten und zu verändern. Sie dürfen keine weiteren - Einschränkungen der Durchsetzung der hierin zugestandenen Rechte des - Empfängers vornehmen. Sie sind nicht dafür verantwortlich, die - Einhaltung dieser Lizenz durch Dritte durchzusetzen. -

§7. Sollten Ihnen infolge eines Gerichtsurteils, des - Vorwurfs einer Patentverletzung oder aus einem anderen Grunde (nicht - auf Patentfragen begrenzt) Bedingungen (durch Gerichtsbeschluß, - Vergleich oder anderweitig) auferlegt werden, die den Bedingungen - dieser Lizenz widersprechen, so befreien Sie diese Umstände nicht von - den Bestimmungen dieser Lizenz. Wenn es Ihnen nicht möglich ist, das - Programm unter gleichzeitiger Beachtung der Bedingungen in dieser - Lizenz und Ihrer anderweitigen Verpflichtungen zu verbreiten, dann - dürfen Sie als Folge das Programm überhaupt nicht verbreiten. Wenn - zum Beispiel ein Patent nicht die gebührenfreie Weiterverbreitung des - Programms durch diejenigen erlaubt, die das Programm direkt oder - indirekt von Ihnen erhalten haben, dann besteht der einzige Weg, - sowohl das Patentrecht als auch diese Lizenz zu befolgen, darin, ganz - auf die Verbreitung des Programms zu verzichten. -

-Sollte sich ein Teil dieses Paragraphen als ungültig oder unter - bestimmten Umständen nicht durchsetzbar erweisen, so soll dieser - Paragraph seinem Sinne nach angewandt werden; im übrigen soll dieser - Paragraph als Ganzes gelten. -

-Zweck dieses Paragraphen ist nicht, Sie dazu zu bringen, irgendwelche - Patente oder andere Eigentumsansprüche zu verletzen oder die - Gültigkeit solcher Ansprüche zu bestreiten; dieser Paragraph hat - einzig den Zweck, die Integrität des Verbreitungssystems der freien - Software zu schützen, das durch die Praxis öffentlicher Lizenzen - verwirklicht wird. Viele Leute haben großzügige Beiträge zu dem - großen Angebot der mit diesem System verbreiteten Software im - Vertrauen auf die konsistente Anwendung dieses Systems geleistet; es - liegt am Autor/Geber, zu entscheiden, ob er die Software mittels - irgendeines anderen Systems verbreiten will; ein Lizenznehmer hat auf - diese Entscheidung keinen Einfluß. -

-Dieser Paragraph ist dazu gedacht, deutlich klarzustellen, was als - Konsequenz aus dem Rest dieser Lizenz betrachtet wird. -

§8. Wenn die Verbreitung und/oder die Benutzung des - Programms in bestimmten Staaten entweder durch Patente oder durch - urheberrechtlich geschützte Schnittstellen eingeschränkt ist, kann - der Urheberrechtsinhaber, der das Programm unter diese Lizenz gestellt - hat, eine explizite geographische Begrenzung der Verbreitung angeben, - in der diese Staaten ausgeschlossen werden, so daß die Verbreitung - nur innerhalb und zwischen den Staaten erlaubt ist, die nicht - ausgeschlossen sind. In einem solchen Fall beinhaltet diese Lizenz die - Beschränkung, als wäre sie in diesem Text niedergeschrieben. -

§9. Die Free Software Foundation kann von Zeit zu - Zeit überarbeitete und/oder neue Versionen der General Public - License veröffentlichen. Solche neuen Versionen werden vom - Grundprinzip her der gegenwärtigen entsprechen, können aber im Detail - abweichen, um neuen Problemen und Anforderungen gerecht zu werden. -

-Jede Version dieser Lizenz hat eine eindeutige Versionsnummer. Wenn in - einem Programm angegeben wird, daß es dieser Lizenz in einer - bestimmten Versionsnummer oder ,,jeder späteren Version`` - (``any later version'') unterliegt, so haben Sie die Wahl, - entweder den Bestimmungen der genannten Version zu folgen oder denen - jeder beliebigen späteren Version, die von der Free Software - Foundation veröffentlicht wurde. Wenn das Programm keine - Versionsnummer angibt, können Sie eine beliebige Version wählen, die - je von der Free Software Foundation veröffentlicht wurde. -

§10. Wenn Sie den Wunsch haben, Teile des Programms in - anderen freien Programmen zu verwenden, deren Bedingungen für die - Verbreitung anders sind, schreiben Sie an den Autor, um ihn um die - Erlaubnis zu bitten. Für Software, die unter dem Copyright der - Free Software Foundation steht, schreiben Sie an die Free - Software Foundation ; wir machen zu diesem Zweck gelegentlich - Ausnahmen. Unsere Entscheidung wird von den beiden Zielen geleitet - werden, zum einen den freien Status aller von unserer freien Software - abgeleiteten Datenwerke zu erhalten und zum anderen das - gemeinschaftliche Nutzen und Wiederverwenden von Software im - allgemeinen zu fördern. -

-Keine Gewährleistung -

-

-

§11. Da das Programm ohne jegliche Kosten lizenziert wird, - besteht keinerlei Gewährleistung für das Programm, soweit dies - gesetzlich zulässig ist. Sofern nicht anderweitig schriftlich - bestätigt, stellen die Copyright-Inhaber und/oder Dritte das Programm - so zur Verfügung, ,,wie es ist``, ohne irgendeine Gewährleistung, - weder ausdrücklich noch implizit, einschließlich - aber nicht - begrenzt auf - Marktreife oder Verwendbarkeit für einen bestimmten - Zweck. Das volle Risiko bezüglich Qualität und Leistungsfähigkeit - des Programms liegt bei Ihnen. Sollte sich das Programm als fehlerhaft - herausstellen, liegen die Kosten für notwendigen Service, Reparatur - oder Korrektur bei Ihnen. -

§12. In keinem Fall, außer wenn durch geltendes Recht - gefordert oder schriftlich zugesichert, ist irgendein - Copyright-Inhaber oder irgendein Dritter, der das Programm wie oben - erlaubt modifiziert oder verbreitet hat, Ihnen gegenüber für - irgendwelche Schäden haftbar, einschließlich jeglicher allgemeiner - oder spezieller Schäden, Schäden durch Seiteneffekte - (Nebenwirkungen) oder Folgeschäden, die aus der Benutzung des - Programms oder der Unbenutzbarkeit des Programms folgen - (einschließlich - aber nicht beschränkt auf - Datenverluste, - fehlerhafte Verarbeitung von Daten, Verluste, die von Ihnen oder - anderen getragen werden müssen, oder dem Unvermögen des Programms, - mit irgendeinem anderen Programm zusammenzuarbeiten), selbst wenn ein - Copyright-Inhaber oder Dritter über die Möglichkeit solcher Schäden - unterrichtet worden war. -

-Ende der Bedingungen -

-

-Anhang: Wie Sie diese Bedingungen auf Ihre eigenen, -
-neuen Programme anwenden können
-

-

-Wenn Sie ein neues Programm entwickeln und wollen, daß es vom - größtmöglichen Nutzen für die Allgemeinheit ist, dann erreichen - Sie das am besten, indem Sie es zu freier Software machen, die jeder - unter diesen Bestimmungen weiterverbreiten und verändern kann. -

-Um dies zu erreichen, fügen Sie die folgenden Vermerke zu Ihrem - Programm hinzu. Am sichersten ist es, sie an den Anfang einer jeden - Quelldatei zu stellen, um den Gewährleistungsausschluß möglichst - deutlich darzustellen; zumindest aber sollte jede Datei eine - Copyright-Zeile besitzen sowie einen kurzen Hinweis darauf, wo die - vollständigen Vermerke zu finden sind. -

-[eine Zeile mit dem Programmnamen und einer kurzen Beschreibung]
-Copyright (C) [Jahr]  [Name des Autors]

-This program is free software; you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation; either version 2 of the License, or - (at your option) any later version. -

-This program is distributed in the hope that it will be useful, but - WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - General Public License for more details. -

-You should have received a copy of the GNU General Public License - along with this program; if not, write to the Free Software - Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA - 02111-1307, USA. -

Auf Deutsch: -
-[eine Zeile mit dem Programmnamen und einer kurzen Beschreibung]
-Copyright (C) [Jahr]  [Name des Autors]

-Dieses Programm ist freie Software. Sie können es unter den - Bedingungen der GNU General Public License, wie von der Free - Software Foundation veröffentlicht, weitergeben und/oder - modifizieren, entweder gemäß Version 2 der Lizenz oder (nach Ihrer - Option) jeder späteren Version. -

-Die Veröffentlichung dieses Programms erfolgt in der Hoffnung, daß - es Ihnen von Nutzen sein wird, aber OHNE IRGENDEINE GARANTIE, sogar - ohne die implizite Garantie der MARKTREIFE oder der VERWENDBARKEIT - FÜR EINEN BESTIMMTEN ZWECK. Details finden Sie in der GNU General - Public License. -

-Sie sollten eine Kopie der GNU General Public License zusammen mit - diesem Programm erhalten haben. Falls nicht, schreiben Sie an die - Free Software Foundation, Inc., 59 Temple Place, Suite 330, - Boston, MA 02111-1307, USA. -

- Fügen Sie auch einen kurzen Hinweis hinzu, wie Sie elektronisch und - per Brief erreichbar sind. -

-Wenn Ihr Programm interaktiv ist, sorgen Sie dafür, daß es nach dem - Start einen kurzen Vermerk ausgibt: -

- -version 69, Copyright (C) [Jahr]  [Name des Autors] -
-Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type - `show w'. This is free software, and you are welcome to redistribute - it under certain conditions; type `show c' for details. -

Auf Deutsch: -
- -Version 69, Copyright (C) [Jahr]  [Name des Autors] - Für Gnomovision besteht KEINERLEI GARANTIE; geben Sie `show w' für - Details ein. Gnonovision ist freie Software, die Sie unter - bestimmten Bedingungen weitergeben dürfen; geben Sie `show c' für - Details ein. -

- Die hypothetischen Kommandos `show w' und `show c' - sollten die entsprechenden Teile der GNU-GPL anzeigen. Natürlich - können die von Ihnen verwendeten Kommandos anders heißen als - `show w' und `show c'; es könnten auch Mausklicks oder - Menüpunkte sein - was immer am besten in Ihr Programm paßt. -

-Soweit vorhanden, sollten Sie auch Ihren Arbeitgeber (wenn Sie als - Programmierer arbeiten) oder Ihre Schule einen Copyright-Verzicht für - das Programm unterschreiben lassen. Hier ein Beispiel. Die Namen - müssen Sie natürlich ändern. -

-Yoyodyne, Inc., hereby disclaims all copyright interest in the - program `Gnomovision' (which makes passes at compilers) written by - James Hacker. -

[Unterschrift von Ty Coon], 1 April 1989 -
-Ty Coon, President of Vice -

- Auf Deutsch: -
-Die Yoyodyne GmbH erhebt keinen urheberrechtlichen Anspruch auf das - von James Hacker geschriebene Programm ,Gnomovision` (einem - Schrittmacher für Compiler). -

[Unterschrift von Ty Coon], 1. April 1989 -
-Ty Coon, Vizepräsident -

-

-Diese General Public License gestattet nicht die Einbindung des - Programms in proprietäre Programme. Ist Ihr Programm eine - Funktionsbibliothek, so kann es sinnvoller sein, das Binden - proprietärer Programme mit dieser Bibliothek zu gestatten. Wenn Sie - dies tun wollen, sollten Sie die GNU Library General Public License - anstelle dieser Lizenz verwenden. - - diff --git a/Moras.Net/gpl-en.html b/Moras.Net/gpl-en.html deleted file mode 100644 index 9bcb0e5..0000000 --- a/Moras.Net/gpl-en.html +++ /dev/null @@ -1,587 +0,0 @@ - - - -GNU General Public License - GNU Project - Free Software Foundation (FSF) - - - - -

GNU General Public License

- [image of a Philosophical GNU] - - - - - - - - - -[ - Czech -| English -| Japanese -] - - - - - -

-

-

-


- -

- -

Table of Contents

- - -

- -


- -

- - - -

GNU GENERAL PUBLIC LICENSE

-

-Version 2, June 1991 - -

- -
-Copyright (C) 1989, 1991 Free Software Foundation, Inc.  
-59 Temple Place - Suite 330, Boston, MA  02111-1307, USA
-
-Everyone is permitted to copy and distribute verbatim copies
-of this license document, but changing it is not allowed.
-
- - - -

Preamble

- -

- The licenses for most software are designed to take away your -freedom to share and change it. By contrast, the GNU General Public -License is intended to guarantee your freedom to share and change free -software--to make sure the software is free for all its users. This -General Public License applies to most of the Free Software -Foundation's software and to any other program whose authors commit to -using it. (Some other Free Software Foundation software is covered by -the GNU Library General Public License instead.) You can apply it to -your programs, too. - -

-

- When we speak of free software, we are referring to freedom, not -price. Our General Public Licenses are designed to make sure that you -have the freedom to distribute copies of free software (and charge for -this service if you wish), that you receive source code or can get it -if you want it, that you can change the software or use pieces of it -in new free programs; and that you know you can do these things. - -

-

- To protect your rights, we need to make restrictions that forbid -anyone to deny you these rights or to ask you to surrender the rights. -These restrictions translate to certain responsibilities for you if you -distribute copies of the software, or if you modify it. - -

-

- For example, if you distribute copies of such a program, whether -gratis or for a fee, you must give the recipients all the rights that -you have. You must make sure that they, too, receive or can get the -source code. And you must show them these terms so they know their -rights. - -

-

- We protect your rights with two steps: (1) copyright the software, and -(2) offer you this license which gives you legal permission to copy, -distribute and/or modify the software. - -

-

- Also, for each author's protection and ours, we want to make certain -that everyone understands that there is no warranty for this free -software. If the software is modified by someone else and passed on, we -want its recipients to know that what they have is not the original, so -that any problems introduced by others will not reflect on the original -authors' reputations. - -

-

- Finally, any free program is threatened constantly by software -patents. We wish to avoid the danger that redistributors of a free -program will individually obtain patent licenses, in effect making the -program proprietary. To prevent this, we have made it clear that any -patent must be licensed for everyone's free use or not licensed at all. - -

-

- The precise terms and conditions for copying, distribution and -modification follow. - -

- - -

TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION

- - -

- -0. - This License applies to any program or other work which contains -a notice placed by the copyright holder saying it may be distributed -under the terms of this General Public License. The "Program", below, -refers to any such program or work, and a "work based on the Program" -means either the Program or any derivative work under copyright law: -that is to say, a work containing the Program or a portion of it, -either verbatim or with modifications and/or translated into another -language. (Hereinafter, translation is included without limitation in -the term "modification".) Each licensee is addressed as "you". -

- -Activities other than copying, distribution and modification are not -covered by this License; they are outside its scope. The act of -running the Program is not restricted, and the output from the Program -is covered only if its contents constitute a work based on the -Program (independent of having been made by running the Program). -Whether that is true depends on what the Program does. - -

- -1. - You may copy and distribute verbatim copies of the Program's -source code as you receive it, in any medium, provided that you -conspicuously and appropriately publish on each copy an appropriate -copyright notice and disclaimer of warranty; keep intact all the -notices that refer to this License and to the absence of any warranty; -and give any other recipients of the Program a copy of this License -along with the Program. -

- -You may charge a fee for the physical act of transferring a copy, and -you may at your option offer warranty protection in exchange for a fee. -

- -2. - You may modify your copy or copies of the Program or any portion -of it, thus forming a work based on the Program, and copy and -distribute such modifications or work under the terms of Section 1 -above, provided that you also meet all of these conditions: -

- -

    - -
  • a) - You must cause the modified files to carry prominent notices - stating that you changed the files and the date of any change. - -

    -

  • b) - You must cause any work that you distribute or publish, that in - whole or in part contains or is derived from the Program or any - part thereof, to be licensed as a whole at no charge to all third - parties under the terms of this License. - -

    -

  • c) - If the modified program normally reads commands interactively - when run, you must cause it, when started running for such - interactive use in the most ordinary way, to print or display an - announcement including an appropriate copyright notice and a - notice that there is no warranty (or else, saying that you provide - a warranty) and that users may redistribute the program under - these conditions, and telling the user how to view a copy of this - License. (Exception: if the Program itself is interactive but - does not normally print such an announcement, your work based on - the Program is not required to print an announcement.) -
- -These requirements apply to the modified work as a whole. If -identifiable sections of that work are not derived from the Program, -and can be reasonably considered independent and separate works in -themselves, then this License, and its terms, do not apply to those -sections when you distribute them as separate works. But when you -distribute the same sections as part of a whole which is a work based -on the Program, the distribution of the whole must be on the terms of -this License, whose permissions for other licensees extend to the -entire whole, and thus to each and every part regardless of who wrote it. -

- -Thus, it is not the intent of this section to claim rights or contest -your rights to work written entirely by you; rather, the intent is to -exercise the right to control the distribution of derivative or -collective works based on the Program. -

- -In addition, mere aggregation of another work not based on the Program -with the Program (or with a work based on the Program) on a volume of -a storage or distribution medium does not bring the other work under -the scope of this License. - -

- -3. - You may copy and distribute the Program (or a work based on it, -under Section 2) in object code or executable form under the terms of -Sections 1 and 2 above provided that you also do one of the following: - - - - -

    - -
  • a) - Accompany it with the complete corresponding machine-readable - source code, which must be distributed under the terms of Sections - 1 and 2 above on a medium customarily used for software interchange; or, - -

    -

  • b) - Accompany it with a written offer, valid for at least three - years, to give any third party, for a charge no more than your - cost of physically performing source distribution, a complete - machine-readable copy of the corresponding source code, to be - distributed under the terms of Sections 1 and 2 above on a medium - customarily used for software interchange; or, - -

    -

  • c) - Accompany it with the information you received as to the offer - to distribute corresponding source code. (This alternative is - allowed only for noncommercial distribution and only if you - received the program in object code or executable form with such - an offer, in accord with Subsection b above.) -
- -The source code for a work means the preferred form of the work for -making modifications to it. For an executable work, complete source -code means all the source code for all modules it contains, plus any -associated interface definition files, plus the scripts used to -control compilation and installation of the executable. However, as a -special exception, the source code distributed need not include -anything that is normally distributed (in either source or binary -form) with the major components (compiler, kernel, and so on) of the -operating system on which the executable runs, unless that component -itself accompanies the executable. -

- -If distribution of executable or object code is made by offering -access to copy from a designated place, then offering equivalent -access to copy the source code from the same place counts as -distribution of the source code, even though third parties are not -compelled to copy the source along with the object code. -

- -4. - You may not copy, modify, sublicense, or distribute the Program -except as expressly provided under this License. Any attempt -otherwise to copy, modify, sublicense or distribute the Program is -void, and will automatically terminate your rights under this License. -However, parties who have received copies, or rights, from you under -this License will not have their licenses terminated so long as such -parties remain in full compliance. - -

- -5. - You are not required to accept this License, since you have not -signed it. However, nothing else grants you permission to modify or -distribute the Program or its derivative works. These actions are -prohibited by law if you do not accept this License. Therefore, by -modifying or distributing the Program (or any work based on the -Program), you indicate your acceptance of this License to do so, and -all its terms and conditions for copying, distributing or modifying -the Program or works based on it. - -

- -6. - Each time you redistribute the Program (or any work based on the -Program), the recipient automatically receives a license from the -original licensor to copy, distribute or modify the Program subject to -these terms and conditions. You may not impose any further -restrictions on the recipients' exercise of the rights granted herein. -You are not responsible for enforcing compliance by third parties to -this License. - -

- -7. - If, as a consequence of a court judgment or allegation of patent -infringement or for any other reason (not limited to patent issues), -conditions are imposed on you (whether by court order, agreement or -otherwise) that contradict the conditions of this License, they do not -excuse you from the conditions of this License. If you cannot -distribute so as to satisfy simultaneously your obligations under this -License and any other pertinent obligations, then as a consequence you -may not distribute the Program at all. For example, if a patent -license would not permit royalty-free redistribution of the Program by -all those who receive copies directly or indirectly through you, then -the only way you could satisfy both it and this License would be to -refrain entirely from distribution of the Program. -

- -If any portion of this section is held invalid or unenforceable under -any particular circumstance, the balance of the section is intended to -apply and the section as a whole is intended to apply in other -circumstances. -

- -It is not the purpose of this section to induce you to infringe any -patents or other property right claims or to contest validity of any -such claims; this section has the sole purpose of protecting the -integrity of the free software distribution system, which is -implemented by public license practices. Many people have made -generous contributions to the wide range of software distributed -through that system in reliance on consistent application of that -system; it is up to the author/donor to decide if he or she is willing -to distribute software through any other system and a licensee cannot -impose that choice. -

- -This section is intended to make thoroughly clear what is believed to -be a consequence of the rest of this License. - -

- -8. - If the distribution and/or use of the Program is restricted in -certain countries either by patents or by copyrighted interfaces, the -original copyright holder who places the Program under this License -may add an explicit geographical distribution limitation excluding -those countries, so that distribution is permitted only in or among -countries not thus excluded. In such case, this License incorporates -the limitation as if written in the body of this License. - -

- -9. - The Free Software Foundation may publish revised and/or new versions -of the General Public License from time to time. Such new versions will -be similar in spirit to the present version, but may differ in detail to -address new problems or concerns. -

- -Each version is given a distinguishing version number. If the Program -specifies a version number of this License which applies to it and "any -later version", you have the option of following the terms and conditions -either of that version or of any later version published by the Free -Software Foundation. If the Program does not specify a version number of -this License, you may choose any version ever published by the Free Software -Foundation. - -

- - -10. - If you wish to incorporate parts of the Program into other free -programs whose distribution conditions are different, write to the author -to ask for permission. For software which is copyrighted by the Free -Software Foundation, write to the Free Software Foundation; we sometimes -make exceptions for this. Our decision will be guided by the two goals -of preserving the free status of all derivatives of our free software and -of promoting the sharing and reuse of software generally. - - - -

NO WARRANTY

- -

- -11. - BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY -FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN -OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES -PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED -OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF -MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS -TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE -PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, -REPAIR OR CORRECTION. - -

- -12. - IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING -WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR -REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, -INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING -OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED -TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY -YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER -PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE -POSSIBILITY OF SUCH DAMAGES. - -

- - -

END OF TERMS AND CONDITIONS

- - - -

How to Apply These Terms to Your New Programs

- -

- If you develop a new program, and you want it to be of the greatest -possible use to the public, the best way to achieve this is to make it -free software which everyone can redistribute and change under these terms. - -

-

- To do so, attach the following notices to the program. It is safest -to attach them to the start of each source file to most effectively -convey the exclusion of warranty; and each file should have at least -the "copyright" line and a pointer to where the full notice is found. - -

- -
-one line to give the program's name and an idea of what it does.
-Copyright (C) yyyy  name of author
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
-
- -

-Also add information on how to contact you by electronic and paper mail. - -

-

-If the program is interactive, make it output a short notice like this -when it starts in an interactive mode: - -

- -
-Gnomovision version 69, Copyright (C) year name of author
-Gnomovision comes with ABSOLUTELY NO WARRANTY; for details
-type `show w'.  This is free software, and you are welcome
-to redistribute it under certain conditions; type `show c' 
-for details.
-
- -

-The hypothetical commands `show w' and `show c' should show -the appropriate parts of the General Public License. Of course, the -commands you use may be called something other than `show w' and -`show c'; they could even be mouse-clicks or menu items--whatever -suits your program. - -

-

-You should also get your employer (if you work as a programmer) or your -school, if any, to sign a "copyright disclaimer" for the program, if -necessary. Here is a sample; alter the names: - -

- -
-Yoyodyne, Inc., hereby disclaims all copyright
-interest in the program `Gnomovision'
-(which makes passes at compilers) written 
-by James Hacker.
-
-signature of Ty Coon, 1 April 1989
-Ty Coon, President of Vice
-
- -

-This General Public License does not permit incorporating your program into -proprietary programs. If your program is a subroutine library, you may -consider it more useful to permit linking proprietary applications with the -library. If this is what you want to do, use the -GNU Lesser General Public License -instead of this License. - -

- -


- - -

- -

- - - diff --git a/Moras.Net/help/About.html b/Moras.Net/help/About.html new file mode 100644 index 0000000..be86591 --- /dev/null +++ b/Moras.Net/help/About.html @@ -0,0 +1,20 @@ + + + + + About + + +

What is the program for?

+

Mora's Equipment Planner is used to assemble equipment for a character in + the online "RPG" "Dark Age of Camelot".

+

You can choose items from a large database or, if it is a piece of armor + or a weapon, assemble it yourself.

+

The current values ​​of your equipment are displayed to you.

+

When you're done, you can get a list that you can take to a dispeller of + your choice, who will be better able to put together your personal + equipment.

+


+

+ + diff --git a/Moras.Net/help/Definition_Cap.html b/Moras.Net/help/Definition_Cap.html new file mode 100644 index 0000000..cedd039 --- /dev/null +++ b/Moras.Net/help/Definition_Cap.html @@ -0,0 +1,16 @@ + + + + + Definition Cap + + +


+ Cap

+

The maximum value up to which a value can increase.

+

This depends primarily on the player level. However, it can also be + increased by certain bonuses on items.

+


+

+ + diff --git a/Moras.Net/help/Definition_drop.html b/Moras.Net/help/Definition_drop.html new file mode 100644 index 0000000..9df77f2 --- /dev/null +++ b/Moras.Net/help/Definition_drop.html @@ -0,0 +1,15 @@ + + + + + Definition drop + + +

Drop object

+

A drop object is an object dropped by a monster.

+

You have a name and up to 10 different bonuses. The bonuses are always + the same.

+


+

+ + diff --git a/Moras.Net/help/Definition_manufactured_item.html b/Moras.Net/help/Definition_manufactured_item.html new file mode 100644 index 0000000..8c3ebf2 --- /dev/null +++ b/Moras.Net/help/Definition_manufactured_item.html @@ -0,0 +1,16 @@ + + + + + Definition manufactured item + + +

Manufactured item

+

These are items created by players.

+

You have 4 effects that can be evicted by a bane wizard.

+

In the game they have no names. It can, however, be entered by one, so + that it can be more easily identified by the search.

+


+

+ + diff --git a/Moras.Net/help/Definition_overload.html b/Moras.Net/help/Definition_overload.html new file mode 100644 index 0000000..a2df317 --- /dev/null +++ b/Moras.Net/help/Definition_overload.html @@ -0,0 +1,18 @@ + + + + + Definition overload + + +

Overload

+

Overloading is when you load an item with more imbue points, as actually + possible.

+

It is possible to recharge by a maximum of 5 embedding points.

+

The probability of a successful recharge depends on the following + factors: the number of recharge points, the experience of the banner + wizard, the quality of the item and the band spell jewels.

+


+

+ + diff --git a/Moras.Net/help/Definition_unique_object.html b/Moras.Net/help/Definition_unique_object.html new file mode 100644 index 0000000..16902da --- /dev/null +++ b/Moras.Net/help/Definition_unique_object.html @@ -0,0 +1,16 @@ + + + + + Definition unique object + + +

Unique object

+

Unique objects are always dropped by monsters.

+

What is special about them is that there are no two identical objects.

+

For this reason, they are not stored in the game's item database, but + probably in the player's.

+


+

+ + diff --git a/Moras.Net/help/Dialog_general_settings.html b/Moras.Net/help/Dialog_general_settings.html new file mode 100644 index 0000000..974197f --- /dev/null +++ b/Moras.Net/help/Dialog_general_settings.html @@ -0,0 +1,33 @@ + + + + + Dialog general settings + + +

Settings - General
+
+
+ general settings
+
+
+ In this dialog, general program options are set. The dialog about options + is called ... in the options menu.
+
+ There are currently only 2 setting options:
+
+ Stage of the Bann wizard

+ Here, the experience level of the bane wizard can be set. The level mainly + determines how well the overload works.
+
+ Show half imbue points
+ Determines how the IP of a spell jewel is displayed in the bonus + tab.
+
+ Import Leladia & Kort files as + English names
+ If this option is active, the names of objects will be entered as original + names.
+ If it is deactivated, then as German names.

+ + diff --git a/Moras.Net/help/Dialog_item_list.html b/Moras.Net/help/Dialog_item_list.html new file mode 100644 index 0000000..ff5045f --- /dev/null +++ b/Moras.Net/help/Dialog_item_list.html @@ -0,0 +1,41 @@ + + + + + Dialog item list + + +

Item list
+
+ item list
+
+ The item list is part of the search + and the database manager + dialogs.
+ It can be configured extensively.
+
+ Pop-up menu

+ popup +

The popup menu appears when you right-click inside the list.

+

- Editable ?: If this option is optional, certain values ​​in the list + can be edited directly (double-click). This, however, no longer works the + normal double-click. The options until the next separator determine which + fields are displayed in the list.
+ - Benutzerdef .: Here it is determined which object value is displayed + directly. In the image below, it is the speed. The user-defined value can + be useful when looking for an item that enhances a particular value.
+
+ Sort list
+ The items in the list can be sorted by different columns. a small arrow in + front of the column name indicates the sorting column as well as the + sorting direction.
+
+ Change column width

+ column width +

The width of the displayed columns can be changed by drawing the grid + lines in the header line. The mouse pointer changes its shape as in the + image on the left.

+


+

+ + diff --git a/Moras.Net/help/Dialog_manage_database.html b/Moras.Net/help/Dialog_manage_database.html new file mode 100644 index 0000000..7c372d7 --- /dev/null +++ b/Moras.Net/help/Dialog_manage_database.html @@ -0,0 +1,42 @@ + + + + + Dialog manage database + + +

Manage database
+
+ manage database
+
+
+ This dialog is for the administration of the item database. It is called + via menu - database -> Manage ...
+
+ The options
+ Reich: Show only items that apply to the Reich
+ - Class: Show only items that the class could use.
+ arrow Note: + This excludes only items that have class restrictions, and the specified + class is not included.
+ Position: Only items for the specified position are displayed.
+ - Type: Only objects of the specified type. In the case of armaments + positions, here is the type of armor, in the case of weapons, the type of + weapon.
+
+ Item list
+ The objects found are displayed here. See also here.
+
+ The object information
+ In this box, the properties of the selected item are displayed.
+
+ Delete
+ Use this button to delete the selected items.
+ arrow Note: + Multiple selection in the item list is only possible if the edit mode is + off.
+
+ Export
+ The selected items are written in an XML file.

+ + diff --git a/Moras.Net/help/Dialog_pricing_model.html b/Moras.Net/help/Dialog_pricing_model.html new file mode 100644 index 0000000..002c3ad --- /dev/null +++ b/Moras.Net/help/Dialog_pricing_model.html @@ -0,0 +1,58 @@ + + + + + Dialog pricing model + + +

Settings - Pricing model
+
+ pricing
+
+
+ Here, different settings can be made to the price model of the + Bannazuberer. The dialog about options is called ... in the options + menu.
+
+ Pricing model
+ Here is the name of the pricing model, which is just being changed. The + names of all pricing models are automatically taken over in the options + menu and can be selected there.
+
+ New model
+ A new pricing model is announced.
+
+ Price Pro
+ Jewel: Price per jewel in the configuration.
+ Item: Price per enchanted item.
+ - Order: Price per banner wizard order. So only once per configuration.
+
+ Quality surcharge
+ Here a quality surcharge depending on the quality of the jewelery can be + demanded. When "inclusive?" is not approved, this award will not be made.
+
+ Price per level / point
+ Level: An upgrade for each level of a jewel.
+ Imbue point: Price per used imbue point.
+ - Overload point: Price per overloaded imbue point.
+
+ General surcharge
+ A general appreciation of the complete configuration.
+
+ Price according to jewel level
+ Here a price tag can be set for the prices of the jewels of one level. + When "inclusive?" is not approved, this award will not be made.
+
+ per hour
+ Here the payment per working hour can be indicated.
+
+ Include costs in the price
+ If this option is selected, the actual raw material costs will not play a + role.
+
+ arrow Tip: + The pricing models are stored in the program directory under opt_SC_Name + of the pricing model.xml. An intruder can pass these files on to its + customers, who in turn copy them into the program directory.

+ + diff --git a/Moras.Net/help/Dialog_repair.html b/Moras.Net/help/Dialog_repair.html new file mode 100644 index 0000000..9e7d828 --- /dev/null +++ b/Moras.Net/help/Dialog_repair.html @@ -0,0 +1,31 @@ + + + + + Dialog repair + + +

Repair
+
+ repair
+
+
+ This dialog is only available in Crafter mode. It is called about Create + ... in the bonus tab of the main + page.
+
+ Jewelry
+ Here the banner wizard sees the jewels needed for the item, can stop and + uncheck the number of attempts at creation he has already made. If he + takes into account the production time in the price + model, he can enter this in the time field. However, he can also + have the timer executed automatically with the stopwatch symbol.

+

Material (expected)
+ Here, the banning spells are displayed, which are likely to be needed for + the item. The amount depends on the setting of the field: expected + attempts.
+
+ Material (consumed)
+ Here is the material actually used.

+ + diff --git a/Moras.Net/help/Dialog_report.html b/Moras.Net/help/Dialog_report.html new file mode 100644 index 0000000..16837d1 --- /dev/null +++ b/Moras.Net/help/Dialog_report.html @@ -0,0 +1,27 @@ + + + + + Dialog report + + +

Report
+

+ report
+
+
+ A summary of the configuration in text form is published here.
+ There are 4 templates available for generating the report:
+ - Long report: A detailed version of the configuration
+ - Short report: An abbreviated version of the long report.
+ - Trader report: A list of all items that the bane wizard should create. + In addition, the required raw materials are also listed.
+ - Material list: All materials needed by the band wizard for production + are listed.
+
+ The report thus created can be saved in a file, printed, or copied to the + cache.
+
+

+ + diff --git a/Moras.Net/help/Dialog_search_for_item.html b/Moras.Net/help/Dialog_search_for_item.html new file mode 100644 index 0000000..543fbf3 --- /dev/null +++ b/Moras.Net/help/Dialog_search_for_item.html @@ -0,0 +1,41 @@ + + + + + Dialog search for item + + +

Search for item
+
+ search item
+
+
+ With this dialog, an object can be searched for a specific position. This + dialog can be called in 3 ways:
+ - Double-click on the position for which you want to search
+ - About the context menu of the position
+ - Press the "Search" button
+
+ The window consists of 3 components. The largest place is in the list of + objects. The items found for the + desired position in the set search options are displayed in it. Further + information about the currently selected item is displayed on the right.
+ Different search options can be set in the lower area. These depend on the + chosen position.
+ A "function" option has a special function. It has 4 options:
+ - Drop items: Items are searched from the item database (default setting)
+ - This player: Items belonging to the player (carried, in inventory or + treasure chest)
+ - This Account: Items belonging to players on this account (and server)
+ - This server: Items belonging to players on this server
+ With a double-click on an object or by pressing the OK button, the object + is taken over in the configuration.
+
+ arrow Tip: + You should arrange the search window so that you can see the player's + values ​​as shown in the image above. This allows you to see in the red + (The selected item is worse here) or green (here it is better) bars how + the currently selected item is cut off compared to the previously + available item.

+ + diff --git a/Moras.Net/help/Dialog_update_database.html b/Moras.Net/help/Dialog_update_database.html new file mode 100644 index 0000000..2d7658a --- /dev/null +++ b/Moras.Net/help/Dialog_update_database.html @@ -0,0 +1,48 @@ + + + + + Dialog update database + + +

Update database
+
+
+ update database
+
+
+ This dialog always appears when a new database is to be imported.
+ This can be done by calling the Import functions in the database + menu, or by calling an online update.
+ Closing the dialog with Ok takes over the update in the item database, + aborting it.
+
+ In database:
+ The number of items in the database.
+
+ Im Update:
+ The number of items in the file with which the update is performed.
+
+ New:
+ So many items from the update file are new.
+
+ Updated:
+ So many items from the update file are already in the item database, but + have updated values.
+
+ Status
+ Here is the source of the update file. This is the file name for the + database import, as well as an Internet link for an online update. An + online update also states the current state of the file download.
+
+ Online update
+ An online update is launched via an entry in the user options. By default, + no such options are available yet. You can install it through small + configuration files, which you can download from the corresponding web + pages and copy to the program directory.
+ Further information on the configuration of the configuration files can be + found in the developer documentation.

+


+

+ + diff --git a/Moras.Net/help/Dialog_weights.html b/Moras.Net/help/Dialog_weights.html new file mode 100644 index 0000000..a351231 --- /dev/null +++ b/Moras.Net/help/Dialog_weights.html @@ -0,0 +1,23 @@ + + + + + Dialog weights + + +

Weights
+
+ report
+
+
+ Here the weights can be set, i.e. how important a particular value is to a + player.

+

The weighting here largely determines the calculation of the utility of + an object.

+

Classes that can train multiple weapons should set the untrained skills + to 0, so that items that increase all weapon skills at the same time are + not unnecessarily highly rated.

+


+

+ + diff --git a/Moras.Net/help/General_rules.html b/Moras.Net/help/General_rules.html new file mode 100644 index 0000000..34486cf --- /dev/null +++ b/Moras.Net/help/General_rules.html @@ -0,0 +1,19 @@ + + + + + General rules + + +

Here are some general rules for bonuses items.
+

+ general rules + Always use all 4 effects.
+

general rules + All effects should consume the same amount of IP if possible, or the + effect with the highest IP consumption should consume as little IP as + possible.

+


+

+ + diff --git a/Moras.Net/help/Menu_database.html b/Moras.Net/help/Menu_database.html new file mode 100644 index 0000000..094e512 --- /dev/null +++ b/Moras.Net/help/Menu_database.html @@ -0,0 +1,47 @@ + + + + + Menu database + + +

Menu - Database
+
+ database
+
+ This menu item is responsible for managing the item database
+
+ Import>
+ 1) Mora's ...
+ Import a database in the format of this program. Databases of older + versions can also be imported.
+ 2) Leladia 2.0
+ Import item data intended for Leladia's Spellcraft Calculator. Since in + this format each object is in a single file, a multiple selection (press + Shift or Strg) is possible in the file selection dialog.
+ arrow Note: + Weapons can not be imported here, as some of the information required by + the program is not contained in the data.
+ Armor is always imported as fabric armor. This must be changed at a later + date.
+ 3) Kort's SCC
+ Import item data required for Kort's Spellcrafting Calculator. Here, too, + each object is stored in an extra file, which is why a multiple selection + is also possible here.
+ All references to Leladia also apply here, so no arms imports and armor + only as fabric armor.
+ 4) ChatLog
+ Imported items from the chat log file created by DAoC. Only items that + have been moved via the item description (Shift + I) in the chat log file + will be imported. When importing, there may still be a few dialogues in + which various missing information is still requested.
+
+ Manage ...
+ Opens a dialog for managing the item + database. Items can be deleted, even edited to a small extent, and + exported.
+
+ Status...

+ Displays various data on the current item database.

+ + diff --git a/Moras.Net/help/Menu_file.html b/Moras.Net/help/Menu_file.html new file mode 100644 index 0000000..738a9b2 --- /dev/null +++ b/Moras.Net/help/Menu_file.html @@ -0,0 +1,50 @@ + + + + + Menu file + + +

Menu - File
+

+ menu file +


+ New player
+ This introduces a new player. All values ​​for this player are now in the + default setting.
+ In the list of names in the main window a new entry "<no>> + appears, as no name has been set for the player yet.
+
+ New account
+ You will be asked for a name for an account, which can then be selected + for an account and will also be entered immediately. The account is used + by the program only for special search options in the item search.
+
+ Open ...
+ Load a player configuration. A file selection dialog opens, in which the + desired player file is selected.
+ In the current version, the program can read 3 different file types.

+ file format +


+ Save
+ Saves the current player. If this has not been saved before, a file name + will be requested in advance.
+
+ Save to ...
+ Saves the current player under a new filename.
+
+ Save account under ...
+ Has no function at the moment
+
+ Last active player
+ Here the 4 last loaded / saved are displayed. When selecting one of these + entries, the corresponding player is automatically loaded.
+
+ Bones
+ The program will end. In the current state, however, no security question + is being asked as to whether any data still needs to be stored. Not yet + saved player configurations are lost.

+


+

+ + diff --git a/Moras.Net/help/Menu_settings.html b/Moras.Net/help/Menu_settings.html new file mode 100644 index 0000000..2c8e832 --- /dev/null +++ b/Moras.Net/help/Menu_settings.html @@ -0,0 +1,35 @@ + + + + + Menu settings + + +

Menu - Settings
+
+ settings
+
+ Various settings for the program.
+
+ The options ...
+ Call up the options dialog.
+
+ Crafter mode
+ Disables various input to the Crafter. If only one template is to be + created, then this option should not be activated.
+
+ Fixed window size
+ Activate this option if the main window does not fit all the elements. If + there are no problems with changing the size of the main window, this + option does not need to be activated either.
+
+ User options
+ All other entries in this menu are so-called user options. These entries + here are all based on various configuration files in the program + directory, which correspond to the pattern opt_*.xml. At the + moment, there are options to switch the language and the band spell + pricing model. It is possible that there are also entries for the online + update of the item database. To build the configuration files, please + check the developer files.

+ + diff --git a/Moras.Net/help/Program_character.html b/Moras.Net/help/Program_character.html new file mode 100644 index 0000000..d813dd0 --- /dev/null +++ b/Moras.Net/help/Program_character.html @@ -0,0 +1,62 @@ + + + + + Program character + + +

Character

+ character overview +

An overview of the player. The objects are arranged in the same way as in + the game.
+
+ Position
+ The current position is provided with a thick white border. If you stay + with a mouse for a long time over a position, a brief description of the + object found there is given.
+ The positions are marked in color depending on the condition.
+ - Gray: Empty or no bonus yet
+ - Blue: Drop object
+ - Green - Yellow - Red: Current exposure of the object. Green = empty, + Yellow = Full, Red = Overload, Black = Impossible overload
+
+ The gray bar at the lower end indicates how many of the possible 4 ban + spell effects are evidenced.
+
+ arrow + Tip: Double-clicking on a position opens the search + dialog.
+
+
+ Total use
+ This is the usefulness of all related objects together. The calculation is + similar to the calculation of the usefulness of an object. The difference + is that the values ​​that have only actual effect, i.e. only values + ​​until reaching the cap. Caper raises + directly have no effect here.
+
+ Bann spell prizes
+ Here, the cumulative prices and costs of all the spell jewels used in the + configuration are displayed. Costs are always the costs of the raw + materials needed / consumed.
+ Price is the payment required by the band magician. This depends on the + set price model.
+
+ Report
+ Here a summary of the current configuration can be displayed / printed.
+ See also here.
+
+ Weapon locks
+ There is a special feature with the 4 weapon slots (the 4 positions in the + row below). Since only certain ones can always be active, you can check + off the boxes which should be active.
+
+ Inventory / treasure chest
+ Here, the items that the respective player has in the inventory or in his + treasure chest can be entered. Items entered here can then be found in the + search dialog, also those of other players.

+ arrow + Note: Items for adding to the database should not be entered in these + fields.
+ + diff --git a/Moras.Net/help/Program_dropitem_bonus.html b/Moras.Net/help/Program_dropitem_bonus.html new file mode 100644 index 0000000..35f4723 --- /dev/null +++ b/Moras.Net/help/Program_dropitem_bonus.html @@ -0,0 +1,44 @@ + + + + + Program dropitem bonus + + +

Item - Bonus (for Dropitems)
+
+ item bonus

+


+ Here the bonuses of dropped and unique items are displayed and set.
+
+ Effect type:
+ The spell effects are divided into different groups, which can be set + here.
+
+ Effect:
+ The spell effect is set here.
+
+ Value:
+ The value of the ban spell effect is set here.
+
+ Activation level:
+ Here, artifacts are set from which stage the respective effect works.
+
+ Maximum Item Level:
+ In the case of an artifact, the maximum to reach item level is set here. + For normal objects it says 0. In practice it only says 0 or 10.
+
+ current item level:
+ Here you can set artifacts of the currently reached item level. This field + is only displayed if the maximum item level is greater than 0.
+
+ All realms?
+ It is checked here whether the item is valid for all or only for the set + realm.
+
+ Class restriction:
+ If the item is restricted to certain classes, it will be set here.

+


+

+ + diff --git a/Moras.Net/help/Program_item_bonuses.html b/Moras.Net/help/Program_item_bonuses.html new file mode 100644 index 0000000..0ea1e0b --- /dev/null +++ b/Moras.Net/help/Program_item_bonuses.html @@ -0,0 +1,72 @@ + + + + + Program item bonuses + + +

Item - Bonuses (items created by the player)
+
+ item bonuses

+


+ Here, items desired by players that set the desired bonuses are set.
+
+ Effect type:
+ The spell effects are divided into different groups, which can be set + here.
+
+ Effect:
+ The spell effect is set here.
+
+ Value:
+ The value of the ban spell effect is set here.
+
+ Quality:
+ The quality of the effect-related Bann spell jewels is set here. This + value is actually only of interest to the bane wizard himself. It + determines how well an object can be overloaded.
+
+ IP (Imbue Points):
+ The Imbue points needed by the Bannzauber Jewel. There are 2 different + display modes here. In the preset mode, the full imbue points are always + displayed. In the options dialog + you can still switch to half IP. In this mode, only the effect shows the + full IP that most people need. For the remaining effects, only half the IP + is displayed. If you add up the IP in this mode, you get the total IP + required by the item.
+
+ Wdhl .:
+ Here the banner enchantor sets how often he has to repair the + corresponding jewel in order to reach the desired quality. This field is + only visible in Crafter mode.
+
+ Cost:
+ The material costs of the required Bannzauber jewels.
+
+ Bannzauberjuwel:
+ Here the name of the band magic jewel required for the desired effect is + displayed.
+
+ Restoring ...
+ Opens the Recovery dialog. Only visible + in Crafter mode.
+
+ Done
+ Here the banner wizard can set whether he has already finished the jewels. + Is useful if he has to interrupt work in between. Only visible in Crafter + mode.
+
+ Imbue points:
+ Here the required and the existing imbue points are displayed.
+
+ Ideal IP for overloading
+ Here the ideal IPs are displayed with the set overload. This value + indicates how many IPs the still empty effects should ideally require.
+
+ Overload:
+ Here is whether the item is overloaded, + and if so, by what chance it can be successfully overloaded.

+


+

+ + diff --git a/Moras.Net/help/Program_item_general.html b/Moras.Net/help/Program_item_general.html new file mode 100644 index 0000000..e163e86 --- /dev/null +++ b/Moras.Net/help/Program_item_general.html @@ -0,0 +1,61 @@ + + + + + Program item general + + +

Item - General
+
+ current object

+

Here you will find general information about the current object and its + position.
+
+ In the head is the current position, as well as in the case of drop + objects of the name.
+
+ On the far left, the basic type of object is set. These include: Drop + item, Unique item and Crafted item. The Crafted + item option does not appear in all positions, as jewelry items can + not be produced by a player.
+
+ The middle part consists of 3 elements. The largest of these is a large + text box, which indicates the current configuration. Another element is + the save button. It only appears when left drop + item is selected. This takes over the current item in the item + database.
+ The last item is the:

+

Use
+ The usefulness indicates how useful the item is to the player. It is + calculated as follows:
+
+ Benefit = Number value of the bonus * Bonus + multiplier * Weighting (and all bonuses then added)
+
+ The bonus multiplier depends on the type of effect:
+ Status value = 0.666
+ Resistance = 2
+ Hit points = 0.25
+ Manapool = 2
+ Focus = 0 (Foki have no direct value)
+ Skills = 5
+ Caper increases = Corresponds to the underlying value
+ Other Bonuses = Capwert des Bonuses / 50
+
+ Search ...
+ Call up the search dialog box for the selected position.
+
+ Delete position
+ Deletes the complete item in the selected position.
+
+ Delete effects
+ Deletes all effects of the selected item, but leaves the remaining values + ​​untouched.
+
+ options

+ arrow + Tip: The last 3 options can also be accessed via the context menu of + the respective position.
+ + diff --git a/Moras.Net/help/Program_main_window.html b/Moras.Net/help/Program_main_window.html new file mode 100644 index 0000000..5aa36d7 --- /dev/null +++ b/Moras.Net/help/Program_main_window.html @@ -0,0 +1,14 @@ + + + + + Program main window + + +


+ main window
+
+ This is the main view of the program, which is always visible. All other + functions are controlled from here.

+ + diff --git a/Moras.Net/help/Program_object_general.html b/Moras.Net/help/Program_object_general.html new file mode 100644 index 0000000..9f8c239 --- /dev/null +++ b/Moras.Net/help/Program_object_general.html @@ -0,0 +1,48 @@ + + + + + Program object general + + +

Object - General
+
+
+ object
+ Here are the general values ​​and data of the item at the selected + position. Certain fields have different meanings depending on the chosen + position or are not available at all.
+
+ Name:
+ Here is the name of the item. With a click on the name button, this field + is switched to the display / entry of the original name.
+
+ Level:
+ Here is the stage of the object. This field is also calculated + automatically when a value is entered in the DPS or AF field.
+
+ Quality:
+ Here is the quality of the item.
+
+ Bonus:
+ Here is the bonus of the item.
+
+ DPS / AF:
+ Here is the DPS value for weapons resp. the AF value in armaments.
+
+ Speed:
+ Here, weapons are the value of the delay in attack.
+
+ Type of weapon / armor:
+ In this field is the general category of weapon / armor.
+
+ Type of damage:
+ In the case of weapons, the type of damage can be selected here.
+
+ further fields
+ In the case of weapons and armor produced by players, there are 2 further + fields in which the subspecies of the object as well as the material level + can be set. The values ​​characteristic of the object thus set are set + automatically.

+ + diff --git a/Moras.Net/help/Program_other_values.html b/Moras.Net/help/Program_other_values.html new file mode 100644 index 0000000..c6938f2 --- /dev/null +++ b/Moras.Net/help/Program_other_values.html @@ -0,0 +1,16 @@ + + + + + Program other values + + +

other values
+
+ Other values

+

 The other values ​​are displayed here. Add to that:
+ 1) Increasable increases for players
+ 2) Focus bonuses on magicians
+ 3) The Trials of Atlantis - Bonuses

+ + diff --git a/Moras.Net/help/Program_player_data.html b/Moras.Net/help/Program_player_data.html new file mode 100644 index 0000000..d67fbc9 --- /dev/null +++ b/Moras.Net/help/Program_player_data.html @@ -0,0 +1,53 @@ + + + + + Program player data + + +

Player data
+
+
+ player data
+ The most important player data are displayed here.
+
+ Name:
+ The name of the player. All currently loaded players are displayed in the + list box. At the start of the program, all players who are in the "Chars" + directory are automatically loaded.
+
+ Account:
+ To which account does the player belong? Only needed if you want to search + these accounts' treasure chests and inventories of other players when + searching for items.
+
+ Server:
+ The server on which the player is playing. Only needed if you want to + search for items on the same server.
+
+ Realm:
+ That should be clear. Since many other details relate to the chosen realm, + the right realm must be chosen here.
+
+ Class:
+ Here the player's class must be specified.
+
+ Race:
+ The race of the player can be specified here. This has an effect only on + the displayed resistances.
+
+ Level:
+ The player's experience level. This information is important as the + possible bonuses of items are targeted accordingly.
+
+ Create armor
+ Here, the complete armor for a player can be created in a slide. Stands + already occupied by other objects are not touched.
+
+ Weights
+ Opens a dialog box where you can set the weights, + i.e. which can determine the importance of different attributes. These + values ​​have an effect on the displayed usefulness of an object.
+

+ + diff --git a/Moras.Net/help/Program_player_resistance.html b/Moras.Net/help/Program_player_resistance.html new file mode 100644 index 0000000..189728b --- /dev/null +++ b/Moras.Net/help/Program_player_resistance.html @@ -0,0 +1,14 @@ + + + + + Program player resistance + + Player resistance +

The player's resistances.

+

In principle, the same applies here as with the status + values.

+


+

+ + diff --git a/Moras.Net/help/Program_player_skills.html b/Moras.Net/help/Program_player_skills.html new file mode 100644 index 0000000..7d7cd5b --- /dev/null +++ b/Moras.Net/help/Program_player_skills.html @@ -0,0 +1,15 @@ + + + + + Program player skills + + Player skills +

The player's skills are displayed here.

+

Only the player's skills are displayed.

+

Otherwise the same applies as for the status + values.

+


+

+ + diff --git a/Moras.Net/help/Program_status_values.html b/Moras.Net/help/Program_status_values.html new file mode 100644 index 0000000..3a1e930 --- /dev/null +++ b/Moras.Net/help/Program_status_values.html @@ -0,0 +1,28 @@ + + + + + Program status values + + +

Status values
+
+ status value

+

The status values ​​gained by items are displayed here.

+

Only the values ​​concerning the player are displayed at a time. With a + gunsmith or warrior no manapool or intelligence, as they do not possess + these values.

+

Behind each value are 2 numbers each.

+

The first is the absolute value. In the bracket is the distance to the + respective cap. Values ​​less than 0 + have no further effect on the player and are therefore red.

+

A small graphic represents this once again. The thick gray beam + represents the current value due to its length. The thin bar below + represents the current cap.

+

Gray values ​​here are the cap through the player level, white the + increase due to racial resistances, and green the increase due to an + object.

+


+

+ + diff --git a/Moras.Net/help/Template_Creation.html b/Moras.Net/help/Template_Creation.html new file mode 100644 index 0000000..e669318 --- /dev/null +++ b/Moras.Net/help/Template_Creation.html @@ -0,0 +1,89 @@ + + + + + Template Creation + + +

How can I create such a stupid configuration (template)?
+
+ Then I want to give a short guide. As an example, we create an Albion + weapon master named Schuhplattner for the first Battleground (BG1).
+
+ Step 1: Player information
+ First some important information about the player for which a + configuration is to be created.

+

player information

+ Step 2: Create Armor
+ armor creation +

After that we click on "Create armor".

+

However, the tubular plate offered is too expensive for us, which is why + we switch to mithril plates. The AF field should now read 50 and Bonus + should read 15%.

+

We accept this armor with Ok.

+

Step 3: Set weights
+ Weights set

+

Next we set the weights.

+

Resistances don't interest us at all in BG1, which is why we set all 9 + sliders to 0.

+

We want a small gunsmith who works with polearms that deal slashing + damage. That's why we're setting the Strike, Thrust, and Greatsword + sliders to 0, as well as the Crossbow slider. S

+

ince we might also need a shield to ward off an intrusive archer, we set + the shield slider to 50%.

+

We have now set the basic things.

+

Step 4: Find Drop Items
+ The first thing we should do is gather some gear for the location that we + can't have a player craft.
+ Let's start with a cat.

+

A double click on the neck rectangle opens the search + dialog.

+

There really isn't a good chain for the level, I used the "Necklace of + Perseverance" which increases stat by 12 for a benefit of 8.

+

As shown in the Location/Origin field, it's a quest reward, so it's + pretty easy to get.

+

Now do the same with the cloak (double click on cloak). Here my choice + falls on the "disembodied cloak", which according to the description drops + at the skeleton centurions in Cornwall. The same for the rest of the + jewelry.

+

Jewel -> Skull Totem
+ Belt -> Belt of the Crypt Devourer
+ Rings -> Keltoi Ranger Ring, gobling-forged ring
+ Wrists -> Goblin Bracer of Speed, Zudd's Rogue Bracer.

+

Our values ​​should then look like this:
+ Drop items

+

Step 5: Create a Weapon
+ Weapon creation

+

Next we want to create a proper weapon.

+

To do this, we click on the position for two-handed weapons and activate + the adjacent box.
+ After that we change the weapon type to polearms. In the field to the + right I then set halberd, a very slow polearm with slashing damage.

+

Platinum is chosen as the material.

+

Step 6: Banishing
+ bonus

+

Now let's get down to business. We banish the weapon. To do this, we + activate the Bonuses tab.
+
+ bonuses points

+

As you can see in the picture, our weapon has 14 imbue points, none of + which are occupied at the moment. Haven't chosen any effects yet.

+

First, we want to apply an effect that increases polearm skill. For this + we set the effect type to skills for effect 1. For effect, we then choose + polearms. As a value we set 2, which requires 5 IP. We don't need to + adjust the quality and leave it as it is.

+

The line should then look like the following graphic.
+ effect1

+

Then we choose 3 more effects. I chose cut, strength and hitpoints here. + Then we adjust the strength of the effects so that we don't exceed the + existing 14 imbue points.
+ It looks like this for me:
+ effects
+
+
+ The whole thing can now also be done for all armor parts, which I would + like to do without here.

+


+

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b/Moras.Net/help/images/bm9.png differ diff --git a/Moras.Net/help/index.html b/Moras.Net/help/index.html new file mode 100644 index 0000000..0422e36 --- /dev/null +++ b/Moras.Net/help/index.html @@ -0,0 +1,52 @@ + + + + + Moras Equipment Planer + + +

Moras Equipment Planer
+
+ Introduction
+     What is the program for?
+     How do I create a + configuration?
+     Rules for spell crafting
+
+ Program window
+     The main view
+     Player data
+     Status values + ​
+     Resistances
+     Skills
+     other values
+     Character
+     Item - General
+     Object - General
+     Item - Bonuses + (items created by the player)
+     Item - Bonus + (for Dropitems)
+
+ Program menus
+     Menu - File
+     Menu - Database
+     Menu - Settings
+
+ The dialog box
+     Update database
+     Manage database
+     Settings - + General
+     Settings - Pricing + model
+     Search for item
+     Restore
+     Report
+     Weights
+     Item list

+


+

+ + diff --git a/Moras.Net/history_en.txt b/Moras.Net/history_en.txt index ebf7d4f..7eabe09 100644 --- a/Moras.Net/history_en.txt +++ b/Moras.Net/history_en.txt @@ -1,8 +1,12 @@ +Version 2.6.0.414 +- UI : Convert help about Moras documentation to HTML +- UI : Translate german help about Moras documentation to english +- Web : Put Allakhazam website in the Help menu + Version 2.5.0.413 - Build: Remove ClickOnce boot strapper package for Microsoft Visual Basic PowerPacks 10.0 and include its assembly directly in the deployment * Also update the timestamp server for sigining. - -Version 2.5.0.412 + - Build: Update make-release.cmd script to use Visual Studio 2015 as source for the publishing task. - DB: Add update function for new SQL schema, which supports longer item effect strings. - Import: Implement Item-DB online update for Broadswords Item-DB. diff --git a/Moras.Net/knownproblems_en.txt b/Moras.Net/knownproblems_en.txt index f0c2c97..925bc72 100644 --- a/Moras.Net/knownproblems_en.txt +++ b/Moras.Net/knownproblems_en.txt @@ -1,3 +1,7 @@ - On huge resolution with a spezial setting active the moras controls can be moved out of visible space. - Resolution: Display Properties->Settings->Advanced->Common, the DPI Setting should be set to normal (Windows restart needed). It is wrong to enhance the readability with this setting. Better increase the fontsize in another dialog. + +- With craft mode option, the Craft button is not working in the Bonuses tab + +- In the Weight window, the sliders are not all displayed + diff --git a/Moras.Net/locale/en/LC_MESSAGES/default.po b/Moras.Net/locale/en/LC_MESSAGES/default.po index 50760ed..3ed3eef 100644 --- a/Moras.Net/locale/en/LC_MESSAGES/default.po +++ b/Moras.Net/locale/en/LC_MESSAGES/default.po @@ -88,23 +88,23 @@ msgstr "Fix Windowsize" msgid "&Hilfe" msgstr "&Help" -msgid "Wiki - Hauptseite" -msgstr "Wiki - Mainpage" +msgid "Allakhazam - Hauptseite" +msgstr "Allakhazam - Mainpage" -msgid "Wiki - Bannzauberer" -msgstr "Wiki - Spellcrafter" +msgid "Allakhazam - Bannzauberer" +msgstr "Allakhazam - Spellcraft" -msgid "Wiki - Besondere Rüstungen" -msgstr "Wiki - Specialty Armor" +msgid "Allakhazam - Artikelsuche" +msgstr "Allakhazam - Item search" msgid "Hilfe zu Moras" msgstr "Help about Moras" msgid "Bannzauberer" -msgstr "Spellcraft" +msgstr "spellcraftcalc.html" msgid "Besondere_R%C3%BCstungen" -msgstr "Specialty_Armor" +msgstr "itemsearch.html" msgid "Was ist neu?" msgstr "What's new?" diff --git a/Moras.Net/packages.config b/Moras.Net/packages.config index 3d5f765..7bae836 100644 --- a/Moras.Net/packages.config +++ b/Moras.Net/packages.config @@ -1,6 +1,8 @@  + + \ No newline at end of file diff --git a/dxgettext/dxgettext.csproj b/dxgettext/dxgettext.csproj index 6e950a5..2b7e13b 100644 --- a/dxgettext/dxgettext.csproj +++ b/dxgettext/dxgettext.csproj @@ -1,5 +1,6 @@  + Debug AnyCPU @@ -13,6 +14,8 @@ v4.0 512 Client + + true @@ -35,10 +38,19 @@ true - key.snk + + + + ..\packages\VisualBasic.PowerPacks.Vs.1.0.0\lib\Microsoft.VisualBasic.dll + True + True + + + ..\packages\VisualBasic.PowerPacks.Vs.1.0.0\lib\Microsoft.VisualBasic.PowerPacks.Vs.dll + ..\packages\NGettext.0.6.2\lib\net40-client\NGettext.dll True @@ -73,10 +85,15 @@ - + + + Ce projet fait référence à des packages NuGet qui sont manquants sur cet ordinateur. Utilisez l'option de restauration des packages NuGet pour les télécharger. Pour plus d'informations, consultez http://go.microsoft.com/fwlink/?LinkID=322105. Le fichier manquant est : {0}. + + +