-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathmainwindow.cpp
More file actions
163 lines (144 loc) · 7.94 KB
/
Copy pathmainwindow.cpp
File metadata and controls
163 lines (144 loc) · 7.94 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
#include "mainwindow.h"
#include "./ui_mainwindow.h"
#include "battlemarker.h"
#include "favormarker.h"
#include "filepath.h"
#include <QMessageBox>
#include <QPixmap>
#include <QMediaPlayer>
#include <QAudioOutput>
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent),
ui(new Ui::MainWindow),
game(new Game),
battleground_page(new Locateinfo("BattleMarker", this)),
favorground_page(new Locateinfo( "FavorMarker", this)), // /// set classes
start(new Start(this)),
setplayer(new Setplayer(this)),
campaign(new Campaign(this)),
warWinner_page(new Winner(this)),
gameWinner_page(new GameWinner(this)),
showcards(new showCards(this)),
load_page(new loadGames(this)),
save_page(new saveGame(this))
{
ui->setupUi(this);
this->setWindowTitle("Condottiere");
ui->btn_sound->setStyleSheet("border-image:url(:/Description/Graphics/photos/volume.png);background-color:transparent"); // change stylesheets
player = new QMediaPlayer; // play media
audioOutput = new QAudioOutput;
player->setAudioOutput(audioOutput);
player->setSource(QUrl::fromLocalFile("../../Description/Graphics/Sounds/background_music.mp3")); // path of music of game //
audioOutput->setVolume(1); // set volume
player->play(); // start music
player->setLoops(QMediaPlayer::Infinite); // pause
}
MainWindow::~MainWindow()
{
delete battleground_page;
delete favorground_page;
delete start;
delete setplayer;
delete ui;
delete game; // distructor of objects
delete showcards;
delete campaign;
delete player;
delete audioOutput;
delete gameWinner_page;
delete warWinner_page;
}
void MainWindow::on_btn_Start_clicked()
{
hide();
delete game;
game = new Game;
QObject::connect(game, &Game::get_players_number, start, &Start::get_players_number);
QObject::connect(game, &Game::get_player_page_show, setplayer, &Setplayer::page_show);
QObject::connect(setplayer, &Setplayer::get_player, game, &Game::get_player);
QObject::connect(game, &Game::set_battleground, battleground_page, &Locateinfo::set_ground);
QObject::connect(game, &Game::set_favorground, favorground_page, &Locateinfo::set_ground);
QObject::connect(game, &Game::showPlayerCards, showcards, &showCards::getPlayer);
QObject::connect(game, &Game::startWar, campaign, &Campaign::startWar);
QObject::connect(game, &Game::endWar, campaign, &Campaign::hide);
QObject::connect(game, &Game::getCommand, campaign, &Campaign::getCommand);
QObject::connect(game, &Game::scarecrow_get_card, campaign, &Campaign::scarecrow_get_card);
QObject::connect(game, &Game::declare_gameWinner, gameWinner_page, &GameWinner::declare);
QObject::connect(game, &Game::declare_warWinner, warWinner_page, &Winner::declare);
QObject::connect(this, SIGNAL(getLoadFile()), load_page, SLOT(load()));
QObject::connect(save_page, &saveGame::data_save, game, &Game::save);
QObject::connect(warWinner_page, SIGNAL(save()), save_page, SLOT(save()));
game->start();
QObject::disconnect(this, SIGNAL(getLoadFile()), load_page, SLOT(load()));
QObject::disconnect(save_page, &saveGame::data_save, game, &Game::save);
QObject::disconnect(warWinner_page, SIGNAL(save()), save_page, SLOT(show()));
QObject::disconnect(game, &Game::get_players_number, start, &Start::get_players_number);
QObject::disconnect(game, &Game::get_player_page_show, setplayer, &Setplayer::page_show);
QObject::disconnect(setplayer, &Setplayer::get_player, game, &Game::get_player);
QObject::disconnect(game, &Game::set_battleground, battleground_page, &Locateinfo::set_ground );
QObject::disconnect(game, &Game::set_favorground, favorground_page, &Locateinfo::set_ground );
QObject::disconnect(game, &Game::showPlayerCards, showcards, &showCards::getPlayer);
QObject::disconnect(game, &Game::showPlayerCards, showcards, &showCards::getPlayer);
QObject::disconnect(game, &Game::startWar, campaign, &Campaign::startWar);
QObject::disconnect(game, &Game::endWar, campaign, &Campaign::hide);
QObject::disconnect(game, &Game::getCommand, campaign, &Campaign::getCommand);
QObject::disconnect(game, &Game::scarecrow_get_card, campaign, &Campaign::scarecrow_get_card);
QObject::disconnect(game, &Game::declare_gameWinner, gameWinner_page, &GameWinner::declare);
QObject::disconnect(game, &Game::declare_warWinner, warWinner_page, &Winner::declare);
}
void MainWindow::on_btn_exit_clicked()
{
exit(EXIT_SUCCESS);
}
void MainWindow::on_btn_load_game_clicked()
{
hide();
delete game;
game = new Game;
// connect and disconnect of classes and objects //
QObject::connect(game, &Game::get_players_number, start, &Start::get_players_number);
QObject::connect(game, &Game::get_player_page_show, setplayer, &Setplayer::page_show);
QObject::connect(setplayer, &Setplayer::get_player, game, &Game::get_player);
QObject::connect(game, &Game::set_battleground, battleground_page, &Locateinfo::set_ground);
QObject::connect(game, &Game::set_favorground, favorground_page, &Locateinfo::set_ground);
QObject::connect(game, &Game::showPlayerCards, showcards, &showCards::getPlayer);
QObject::connect(game, &Game::startWar, campaign, &Campaign::startWar);
QObject::connect(game, &Game::getCommand, campaign, &Campaign::getCommand);
QObject::connect(game, &Game::scarecrow_get_card, campaign, &Campaign::scarecrow_get_card);
QObject::connect(game, &Game::declare_gameWinner, gameWinner_page, &GameWinner::declare);
QObject::connect(game, &Game::declare_warWinner, warWinner_page, &Winner::declare);
QObject::connect(this, SIGNAL(getLoadFile()), load_page, SLOT(load()));
QObject::connect(save_page, &saveGame::data_save, game, &Game::save);
QObject::connect(warWinner_page, SIGNAL(save()), save_page, SLOT(show()));
game->load(SAVE_FILE(emit getLoadFile()));
game->start();
QObject::disconnect(this, SIGNAL(getLoadFile()), load_page, SLOT(load()));
QObject::disconnect(save_page, &saveGame::data_save, game, &Game::save);
QObject::disconnect(warWinner_page, SIGNAL(save()), save_page, SLOT(show()));
QObject::disconnect(game, &Game::get_players_number, start, &Start::get_players_number);
QObject::disconnect(game, &Game::get_player_page_show, setplayer, &Setplayer::page_show);
QObject::disconnect(setplayer, &Setplayer::get_player, game, &Game::get_player);
QObject::disconnect(game, &Game::set_battleground, battleground_page, &Locateinfo::set_ground );
QObject::disconnect(game, &Game::set_favorground, favorground_page, &Locateinfo::set_ground );
QObject::disconnect(game, &Game::showPlayerCards, showcards, &showCards::getPlayer);
QObject::disconnect(game, &Game::showPlayerCards, showcards, &showCards::getPlayer);
QObject::disconnect(game, &Game::startWar, campaign, &Campaign::startWar);
QObject::disconnect(game, &Game::getCommand, campaign, &Campaign::getCommand);
QObject::disconnect(game, &Game::scarecrow_get_card, campaign, &Campaign::scarecrow_get_card);
QObject::disconnect(game, &Game::declare_gameWinner, gameWinner_page, &GameWinner::declare);
QObject::disconnect(game, &Game::declare_warWinner, warWinner_page, &Winner::declare);
}
void MainWindow::on_btn_sound_clicked()
{
static bool enable = true;
if (enable == true){
ui->btn_sound->setStyleSheet("border-image:url(:/Description/Graphics/photos/mute.png);background-color:transparent"); // stylesheets of mute button //path
player->pause();
enable = false;
}
else {
ui->btn_sound->setStyleSheet("border-image:url(:/Description/Graphics/photos/volume.png);background-color:transparent"); // stylesheets of unmute button //path
player->play();
enable = true;
}
}