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This repository was archived by the owner on Jun 17, 2024. It is now read-only.
This repository was archived by the owner on Jun 17, 2024. It is now read-only.

New gamemodes. #6

@DreamyCecil

Description

@DreamyCecil
  • Survival - acts like a new gamemode (like Cooperative or Fragmatch) with waves of enemies. Typical survival mode.
  • Capture The Flag/Object - typical object-carrying mode with team markers and their flag/object on their own sides of the map.
  • Control Point/King of the Hill - same as CTF but with enemy points instead of objects or one point in the middle of the map. When one team reaches the point threshold, they win.
    Either time-based or point-based (time will be added for each team and points will first deduct from the team that stood on the point previously and then add to the current team).
  • Last Man/Team Standing - battle royale kind of mode. Dead players spectate the game until only one player/team is left alive. Can be played in certain amount of teams or solo/squad modes.
  • Special Delivery - same as CTF but with only one object that needs to be delivered by a team member to their special (or one global) zone to score a point.
  • Instagib/CTF Instagib - sniper rifle is the only weapon that kills enemies instantly. Can be a gamemode flag instead of a whole gamemode (to be able to play with it in CTF, Control Point etc.).

Need to implement gamemode-specific flags that will enable certain features within gamemodes that don't affect the gamemode itself (such as Instagib).

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    conceptFeature concept or ideastopic:gameplayVarious gameplay features

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