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Demo of procedural generation of game worlds.

Made using godot. (https://godotengine.org/license)

Controls:
[arrow keys]: move camera
[ESC]: Pause menu
[B]: Toggle Biome display
[H]: Switch to Terrain Display
[R]: Switch to Rainfall Display
[D]: Switch to Drainage Display
[T]: Switch to Temperature Display
[V]: Switch to Vegetation Display