We should add some sort of barrel tier which can store an infinite amount of items. This could be done by shifting some of the add/remove item code from the ItemHandlerBarel class, and move it to the BarrelTier class. That way the tier can dictate how insert and extract work.
We should add some sort of barrel tier which can store an infinite amount of items. This could be done by shifting some of the add/remove item code from the ItemHandlerBarel class, and move it to the BarrelTier class. That way the tier can dictate how insert and extract work.