Issue Description:

As in the image, the front of my LiDAR is along "y-axis", right is "x-axis" and top is "z-axis". I am trying to simulate this in the Unity and facing issues with the Transformation. Natively, the front in unity is "z-axis", right is "x-axis" and top is "y-axis". I am unable to understand where and how exactly can I introduce or apply this rotation to correctly simulate my Real-world LiDAR in unity.
I thank you in advance for your time and interest in my Issue.