Units will always path find with the shortest distance, which means in maps where there's a narrow land bridge my options are to forbid the water (which is awfully tedious for a game that's supposed to be about avoiding micromanagement) build pools and train everyone to swim so it doesn't slow them down too much, or just accept the units are slow.
Units will always path find with the shortest distance, which means in maps where there's a narrow land bridge my options are to forbid the water (which is awfully tedious for a game that's supposed to be about avoiding micromanagement) build pools and train everyone to swim so it doesn't slow them down too much, or just accept the units are slow.