Skip to content

Certain cases causing damage to both hull and shield for ship combat, and shipgun signal triggering still has wrong rotation #2007

@TeliaRS643

Description

@TeliaRS643

What happened?

Case 1: Ballistics/Explosives
Any rounds shot too close to the target ship will bypass shield completely, impacting closer to the center of the hull than just on the outside. Not sure if this is dependent on projectile velocity or what, but moving certain guns back kinda fixes the problem. Could be intended behavior? But also could be just not the shield/system catching it in the instant from 'fire' to 'hull impact'

Case 2: Lasers
Lasers 'deflect' upon hitting the shield bubble in a cone that still, in most cases, will hit the vessel. This might be due to the deflection angle being +/- 80 or so degrees from the intial shot trajectory. This still means that for most ship designs, they still have an EXTREMELY high chance to hit even through shielding, while still tearing through shield. To give a better chance to avoid getting hit twice, essentially, I think the deflection angles could be better off with a range of +/- 75 to 105 degrees, instead getting deflected to the sides instead acting as a prism refracting light.

Case 3: Default Shipgun Rotation/Signal firing
Shipguns do not respect their rotation when triggered via remote signaller or similar device triggering. Changing local rotation does not fix this, but using a gunnery console to change their angle does. It seems like the angle the machine frame is built will always fire 90 degrees counterclockwise (To the left of where it's pointed) until the gun rotation is 'updated' that way.

What should have happened?

Case 1:
Ballistics get cancelled before they can deal damage or explode, no matter the distance.

Case 2:
Lasers shouldn't get to deal full damage to shield and still spray onto the hull.

Case 3:
Shipguns should fire in the direction they're pointed when triggered via remote signaller

Steps to reproduce

Case 1:
Build target with shields
Build long gun platform with mass driver/ballistic guns on the close end to the target
Boom
Move guns back
No boom

Case 2:
Build target with shields
Build Gun platform with lasers/beam prisms
I'll see you on the Dark Side of the Moon o/~

Case 3:
Build Phalanx pointed at Mr. Bond
Stand next to it with remote signaller linked to it inhand
"No Mr. Bond, I expect you to DIE."
Die yourself as your own laser blows your fucking head off
Roll credits

Severity

Major (feature completely broken, impacts gameplay)

Game version / build

Most recent version as of Jun 8

Server / Round ID / Timestamp

No response

Relevant logs / screenshots

No response

Submission checklist

  • I have searched for existing issues and this is not a duplicate
  • I can reproduce this bug consistently with the steps above
  • I understand that bug fixes will be tested locally before PR and tested again before merge

Metadata

Metadata

Assignees

No one assigned

    Labels

    bugSomething isn't working

    Type

    No type
    No fields configured for issues without a type.

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions