From 73ae73cb487f2e0d5b32cd8b259beec5ad13800e Mon Sep 17 00:00:00 2001 From: re-silvered <254359714+re-silvered@users.noreply.github.com> Date: Thu, 11 Jun 2026 21:01:02 +1000 Subject: [PATCH] Nerf tintreach damage Update shockmaul.yml Update shockmaul.yml --- .../_Mono/Entities/Objects/Weapons/Melee/shockmaul.yml | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Resources/Prototypes/_Mono/Entities/Objects/Weapons/Melee/shockmaul.yml b/Resources/Prototypes/_Mono/Entities/Objects/Weapons/Melee/shockmaul.yml index b0436bba6bd..d6910c8b73f 100644 --- a/Resources/Prototypes/_Mono/Entities/Objects/Weapons/Melee/shockmaul.yml +++ b/Resources/Prototypes/_Mono/Entities/Objects/Weapons/Melee/shockmaul.yml @@ -16,16 +16,16 @@ damage: types: Blunt: 15 - Structural: 50 + Structural: 25 bluntStaminaDamageFactor: 1.5 wideAnimationRotation: 270 - type: Wieldable - type: IncreaseDamageOnWield damage: types: - Blunt: 50 + Blunt: 15 Shock: 10 - Structural: 250 + Structural: 175 - type: Defibrillator zapHeal: types: