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stonePaper.js
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69 lines (60 loc) · 1.97 KB
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let userScore = 0;
let compScore = 0;
const choices = document.querySelectorAll(".choice");
const msg = document.querySelector("#msg");
const userScorePara = document.querySelector("#user-score");
const compScorePara = document.querySelector("#comp-score");
const genCompChoice = () => {
const options = ["rock", "paper", "scissors"];
const randInx = Math.floor(Math.random() * 3);
return options[randInx];
};
const drawGame = () => {
// console.log("game was draw");
msg.innerHTML = "Game was draw. Play again.";
msg.style.backgroundColor = "#388697";
};
const showWinner = (userWin, userChoice, compChoice) => {
if (userWin) {
// console.log("you win");
userScore++;
userScorePara.innerHTML = userScore;
msg.innerHTML = `You win! Your ${userChoice} beats ${compChoice}`;
msg.style.backgroundColor = "green";
} else {
compScore++;
compScorePara.innerHTML = compScore;
// console.log("you lose");
msg.innerHTML = `You lose. ${compChoice} beats Your ${userChoice}`;
msg.style.backgroundColor = "red";
}
};
const playGame = (userChoice) => {
// console.log("user choice =", userChoice);
//generate computer choice ->moduler
const compChoice = genCompChoice();
// console.log("computer choice =", compChoice);
if (userChoice === compChoice) {
//draw game
drawGame();
} else {
let userWin = true;
if (userChoice === "rock") {
// comp have paper,scissor
userWin = compChoice === "paper" ? false : true;
} else if (userChoice === "paper") {
// comp have rock,scissor
userWin = compChoice === "scissors" ? false : true;
} else {
//comp have rock,paper
userWin = compChoice === "rock" ? false : true;
}
showWinner(userWin,userChoice,compChoice);
}
};
choices.forEach((choice) => {
choice.addEventListener("click", () => {
let userChoice = choice.getAttribute("id");
playGame(userChoice);
});
});