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Metroid Generator.hxproj
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67 lines (67 loc) · 3.36 KB
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<?xml version="1.0" encoding="utf-8"?>
<project version="2">
<!-- Output SWF options -->
<output>
<movie outputType="CustomBuild" />
<movie input="" />
<movie path="project.xml" />
<movie fps="65" />
<movie width="640" />
<movie height="480" />
<movie version="1" />
<movie minorVersion="0" />
<movie platform="Lime" />
<movie background="000000" />
<movie preferredSDK="C:\Program Files (x86)\Stencyl\plaf\haxe" />
</output>
<!-- Other classes to be compiled into your SWF -->
<classpaths>
<class path="C:\Program Files (x86)\Stencyl\plaf\haxe\lib\openfl\openfl" />
<class path="C:\Program Files (x86)\Stencyl\plaf\haxe\lib\lime\lime" />
<class path="C:\Program Files (x86)\Stencyl\plaf\haxe\lib\actuate\1,8,6" />
<class path="C:\Program Files (x86)\Stencyl\plaf\haxe\lib\console\1,00" />
<class path="C:\Program Files (x86)\Stencyl\plaf\haxe\lib\polygonal-ds\1,4,1" />
<class path="C:\Program Files (x86)\Stencyl\plaf\haxe\lib\polygonal-printf\1,0,0-beta" />
<class path="C:\Program Files (x86)\Stencyl\plaf\haxe\lib\box2d\1,11" />
<class path="C:\Users\shmitchn\Documents\GitHub\stencyl-engine" />
<class path="Source" />
<class path="C:\Program Files (x86)\Stencyl\plaf\haxe\lib\openfl\openfl\extern" />
<class path="C:\Program Files (x86)\Stencyl\plaf\haxe\extensions\gestures" />
<class path="C:\Users\shmitchn\AppData\Roaming\Stencyl\stencylworks\engine-extensions\tileapi" />
<class path="Export\flash\haxe" />
</classpaths>
<!-- Build options -->
<build>
<option directives="openfl=3.6.1
lime=2.9.1
actuate=1.8.6
console=0.0.0
polygonal-ds=1.4.1
polygonal-printf=1.0.0-beta
box2d=0.0.0
stencyl=0.0.0
openfl-next
tools=2.9.1
no-compilation
openfl-flash
web
network-sandbox
as3_native
swf-directblit
display" />
<option flashStrict="False" />
<option noInlineOnDebug="False" />
<option mainClass="ApplicationMain" />
<option enabledebug="True" />
<option additional="--remap nme:openfl
--no-traces 
-swf-lib mochi.swf
-swf-lib newgrounds.swf
-swf-lib cpmstar.swf
-resource Assets/graphics/preloader-bg.png@preloader-bg 
-swf-version 11
-debug " />
</build>
<!-- haxelib libraries -->
<haxelib>
<!-- example: <library name="..." /> -->
</haxelib>
<!-- Class files to compile (other referenced classes will automatically be included) -->
<compileTargets>
<!-- example: <compile path="..." /> -->
</compileTargets>
<!-- Paths to exclude from the Project Explorer tree -->
<hiddenPaths>
<hidden path="obj" />
</hiddenPaths>
<!-- Executed before build -->
<preBuildCommand>"$(CompilerPath)/haxelib" run lime build "$(OutputFile)" $(TargetBuild) -$(BuildConfig) -Dfdb</preBuildCommand>
<!-- Executed after build -->
<postBuildCommand alwaysRun="False">c:\windows\system32\cmd.exe /C copy "$(ProjectDir)\Source\scripts\Design*.hx" "$(ProjectDir)\..\..\games\$(ProjectName)\snippets\"
c:\windows\system32\cmd.exe /C xcopy "$(ProjectDir)\Source\scripts\*.hx" "$(ProjectDir)\..\..\games\$(ProjectName)\code\" /Y /exclude:c:\exclude.txt</postBuildCommand>
<!-- Other project options -->
<options>
<option showHiddenPaths="False" />
<option testMovie="Custom" />
<option testMovieCommand="" />
</options>
<!-- Plugin storage -->
<storage />
</project>