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MultiLanguage_NL.lua
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276 lines (242 loc) · 10.8 KB
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-- MultiLanguage_NL: Dutch language pack for MultiLanguage + TTS support
-- Author: Kenneth Audenaert
local addonName = ...
-- ─── Taalregistratie (zelfde patroon als MultiLanguage_DE) ──────────────────
local optionsFrame = CreateFrame("Frame")
local function languageExists(value)
for _, language in ipairs(MultiLanguageOptions.AVAILABLE_LANGUAGES) do
if language.value == value then
return true
end
end
return false
end
local function addLanguageOption()
if not languageExists("nl") then
table.insert(MultiLanguageOptions.AVAILABLE_LANGUAGES, {value = "nl", text = "Dutch"})
AddLanguageDropdownOption()
end
end
local function addAlwaysInteraction()
if not MultiLanguageOptions or not MultiLanguageOptions.AVAILABLE_INTERACTIONS then return end
for _, interaction in ipairs(MultiLanguageOptions.AVAILABLE_INTERACTIONS) do
if interaction.value == "always" then return end
end
table.insert(MultiLanguageOptions.AVAILABLE_INTERACTIONS, {value = "always", text = "Always show"})
end
-- UI-labels die de hoofd-addon nodig heeft voor het vertaalframe
local function registerTranslations()
if not _G["MultiLanguageTranslations"] then
_G["MultiLanguageTranslations"] = {}
end
_G["MultiLanguageTranslations"]["nl"] = {
description = "Beschrijving",
objectives = "Quest Doelstellingen",
options = {
generalOptionsTitle = "Algemene opties",
languageDropdownLabel = "Selecteer taal:",
interactionDropdownLabel = "Selecteer interactie:",
registerHotkeyDescriptionText = "Sneltoets registreren (rechtsklik om te ontbinden):",
registerHotkeyNotBoundText = "Niet toegewezen",
registerHotkeyPressButtonText = "Druk op een toets...",
questOptionsTitle = "Quest opties",
questDisplayModeText = "Selecteer quest weergavemodus:",
itemOptionsTitle = "Item opties",
spellOptionsTitle = "Spreuk opties",
npcOptionsTitle = "NPC opties",
enableText = "Inschakelen",
onlyDisplayNameText = "Alleen naam weergeven",
languages = {
en = "Engels",
es = "Spaans",
fr = "Frans",
de = "Duits",
pt = "Portugees",
ru = "Russisch",
ko = "Koreaans",
cn = "Chinees (vereenvoudigd)",
mx = "Spaans (Mexico)",
tw = "Chinees (traditioneel)",
nl = "Nederlands"
},
interactionModes = {
hover = "Aanwijzen",
["hover-hotkey"] = "Aanwijzen + sneltoets",
always = "Altijd tonen"
}
}
}
end
-- ─── Injecteer NL vertalingen in alle bestaande taaltabellen ─────────────────
-- De dropdown haalt tekst op via optionsTranslations["languages"][value] en
-- optionsTranslations["interactionModes"][value], dus elke taal moet "nl" en
-- "always" kennen, anders wordt de tekst nil (leeg in de dropdown).
local function injectIntoAllTranslations()
local translations = _G["MultiLanguageTranslations"]
if not translations then return end
local nlLanguageNames = {
en = "Dutch", es = "Neerlandés", de = "Niederländisch",
fr = "Néerlandais", pt = "Holandês", ru = "Нидерландский",
ko = "네덜란드어", cn = "荷兰语", mx = "Neerlandés", tw = "荷蘭語",
nl = "Nederlands",
}
local alwaysNames = {
en = "Always show", es = "Mostrar siempre", de = "Immer anzeigen",
fr = "Toujours afficher", pt = "Sempre mostrar", ru = "Всегда показывать",
ko = "항상 표시", cn = "始终显示", mx = "Mostrar siempre", tw = "始終顯示",
nl = "Altijd tonen",
}
for lang, data in pairs(translations) do
if data.options then
if data.options.languages then
data.options.languages["nl"] = data.options.languages["nl"] or nlLanguageNames[lang] or "Dutch"
end
if data.options.interactionModes then
data.options.interactionModes["always"] = data.options.interactionModes["always"] or alwaysNames[lang] or "Always show"
end
end
end
end
-- ─── TTS knop op het quest vertaalframe ─────────────────────────────────────
local ttsButton = nil
local lastTTSSoundHandle = nil
local function CreateTTSButton()
if ttsButton then return end
if not QuestTranslationFrame then return end
ttsButton = CreateFrame("Button", "MultiLanguageNLTTSButton", QuestTranslationFrame)
ttsButton:SetSize(24, 24)
ttsButton:SetPoint("TOPRIGHT", QuestTranslationFrame, "TOPRIGHT", -8, -8)
local icon = ttsButton:CreateTexture(nil, "ARTWORK")
icon:SetAllPoints()
icon:SetTexture("Interface\\Common\\VoiceChat-Speaker")
ttsButton.icon = icon
local highlight = ttsButton:CreateTexture(nil, "HIGHLIGHT")
highlight:SetAllPoints()
highlight:SetTexture("Interface\\Common\\VoiceChat-Speaker")
highlight:SetVertexColor(0.2, 0.8, 1.0, 0.8)
ttsButton:SetScript("OnEnter", function(self)
GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
GameTooltip:SetText("Voorlezen (TTS)", 1, 1, 1)
GameTooltip:AddLine("Klik om de quest tekst voor te laten lezen.", 0.7, 0.7, 0.7, true)
GameTooltip:Show()
end)
ttsButton:SetScript("OnLeave", function()
GameTooltip:Hide()
end)
ttsButton:SetScript("OnClick", function()
local questID = GetQuestID()
if not questID or questID == 0 then
questID = C_QuestLog and C_QuestLog.GetSelectedQuest and C_QuestLog.GetSelectedQuest() or 0
end
if questID == 0 then
print("|cff00ccff[ML_NL]|r Geen quest gevonden voor TTS.")
return
end
if lastTTSSoundHandle then
StopSound(lastTTSSoundHandle)
lastTTSSoundHandle = nil
end
local soundFile = "Interface\\AddOns\\MultiLanguage_NL\\Audio\\q" .. questID .. ".ogg"
local willPlay, soundHandle = PlaySoundFile(soundFile, "Master")
if willPlay then
lastTTSSoundHandle = soundHandle
ttsButton.icon:SetVertexColor(0.2, 0.8, 1.0, 1.0)
C_Timer.After(1, function()
if ttsButton and ttsButton.icon then
ttsButton.icon:SetVertexColor(1, 1, 1, 1)
end
end)
else
print("|cff00ccff[ML_NL]|r Geen audio beschikbaar voor quest " .. questID)
end
end)
end
-- ─── Hook het quest vertaalframe om TTS knop te tonen/verbergen ─────────────
local function HookQuestTranslationFrame()
if not QuestTranslationFrame then return end
CreateTTSButton()
QuestTranslationFrame:HookScript("OnShow", function()
if ttsButton then
if MultiLanguageOptions and MultiLanguageOptions.SELECTED_LANGUAGE == "nl" then
ttsButton:Show()
else
ttsButton:Hide()
end
end
end)
QuestTranslationFrame:HookScript("OnHide", function()
if ttsButton then
ttsButton:Hide()
end
end)
end
-- ─── Slash commands ─────────────────────────────────────────────────────────
local function countTable(tbl)
local n = 0
if tbl then for _ in pairs(tbl) do n = n + 1 end end
return n
end
local function fmtCount(nlCount, enCount)
if enCount > 0 then
return nlCount .. "/" .. enCount
end
return tostring(nlCount)
end
SLASH_MULTILANGUAGENL1 = "/mlnl"
SlashCmdList["MULTILANGUAGENL"] = function(msg)
local qNL = countTable(MultiLanguageQuestData and MultiLanguageQuestData["nl"])
local qEN = countTable(MultiLanguageQuestData and MultiLanguageQuestData["en"])
local iNL = countTable(MultiLanguageItemData and MultiLanguageItemData["nl"])
local iEN = countTable(MultiLanguageItemData and MultiLanguageItemData["en"])
local sNL = countTable(MultiLanguageSpellData and MultiLanguageSpellData["nl"])
local sEN = countTable(MultiLanguageSpellData and MultiLanguageSpellData["en"])
local nNL = countTable(MultiLanguageNpcData and MultiLanguageNpcData["nl"])
local nEN = countTable(MultiLanguageNpcData and MultiLanguageNpcData["en"])
print("|cff00ccff[ML_NL]|r Nederlandse vertalingen geladen:")
print("|cff00ccff[ML_NL]|r Quests: " .. fmtCount(qNL, qEN))
print("|cff00ccff[ML_NL]|r Items: " .. fmtCount(iNL, iEN))
print("|cff00ccff[ML_NL]|r Spells: " .. fmtCount(sNL, sEN))
print("|cff00ccff[ML_NL]|r NPCs: " .. fmtCount(nNL, nEN))
end
-- ─── "Always show" modus: update vertaalframe bij quest selectie ─────────────
local alwaysModeFrame = CreateFrame("Frame")
alwaysModeFrame:RegisterEvent("QUEST_LOG_UPDATE")
alwaysModeFrame:SetScript("OnEvent", function()
if MultiLanguageOptions and MultiLanguageOptions.SELECTED_INTERACTION == "always"
and MultiLanguageOptions.QUEST_TRANSLATIONS
and QuestMapDetailsScrollFrame and QuestMapDetailsScrollFrame:IsShown() then
UpdateQuestTranslationFrame()
end
end)
if QuestMapDetailsScrollFrame then
QuestMapDetailsScrollFrame:HookScript("OnShow", function()
if MultiLanguageOptions and MultiLanguageOptions.SELECTED_INTERACTION == "always"
and MultiLanguageOptions.QUEST_TRANSLATIONS then
C_Timer.After(0.1, function()
UpdateQuestTranslationFrame()
end)
end
end)
QuestMapDetailsScrollFrame:HookScript("OnHide", function()
if QuestTranslationFrame then
QuestTranslationFrame:Hide()
end
end)
end
-- ─── Event handler ──────────────────────────────────────────────────────────
local function addonLoaded(self, event, addonLoadedName)
if addonLoadedName == addonName then
registerTranslations()
injectIntoAllTranslations()
addLanguageOption()
addAlwaysInteraction()
HookQuestTranslationFrame()
local questCount = 0
if MultiLanguageQuestData and MultiLanguageQuestData["nl"] then
for _ in pairs(MultiLanguageQuestData["nl"]) do questCount = questCount + 1 end
end
print("|cff00ccff[ML_NL]|r Nederlandse taalpack geladen. " .. questCount .. " quests beschikbaar. /mlnl voor status.")
end
end
optionsFrame:RegisterEvent("ADDON_LOADED")
optionsFrame:SetScript("OnEvent", addonLoaded)