diff --git a/.logs/goal-progress.md b/.logs/goal-progress.md
index a08331d..8db63f7 100644
--- a/.logs/goal-progress.md
+++ b/.logs/goal-progress.md
@@ -63,6 +63,113 @@ Checks to run for Milestone 1:
- `PATH=/Users/tkevinbigham/.local/node-lts/bin:$PATH pnpm test`
- `PATH=/Users/tkevinbigham/.local/node-lts/bin:$PATH pnpm build`
+## 2026-05-14 19:47 - Sprint 3 Implementation + Pause Gate
+
+Milestones completed:
+
+- Added lazy `/news` route under `AppLayout`.
+- Built `NewsPage` with worker-backed `getNews(100)`, newest-first sort, priority tie-break, All/Unread toggle, category select, loading/empty/error states, read/unread visuals, category/priority/tag/timestamp/entity chips, and mobile-survivable layout.
+- Added `markNewsRead(id)` wiring with optimistic local state, deterministic `mbd:news-read` browser event, and active-save persistence via `exportSnapshot()` + `saveGame/saveGameById` so the read flag is written to IndexedDB when an active save exists.
+- Added Sidebar `News` entry with lucide `Inbox` and TopBar unread badge that decrements on the local read event without polling.
+- Added tests for news rendering/sort, mark-read, active-save persistence, category filtering, route registration, Sidebar nav entry, and TopBar badge decrement.
+
+Files changed:
+
+- `apps/web/src/features/news/lib/newsEvents.ts`
+- `apps/web/src/features/news/routes/NewsPage.tsx`
+- `apps/web/src/features/news/routes/NewsPage.test.tsx`
+- `apps/web/src/app/routes/index.tsx`
+- `apps/web/src/app/routes/index.test.tsx`
+- `apps/web/src/app/layout/Sidebar.tsx`
+- `apps/web/src/app/layout/Sidebar.test.tsx`
+- `apps/web/src/app/layout/TopBar.tsx`
+- `apps/web/src/app/layout/TopBar.test.tsx`
+- `apps/web/docs/screenshots/sprint-3/*.png`
+- `.logs/goal-progress.md`
+
+Targeted validation:
+
+- `PATH=/Users/tkevinbigham/.local/node-lts/bin:$PATH pnpm --filter @mbd/web test src/features/news/routes/NewsPage.test.tsx src/app/layout/TopBar.test.tsx` -> PASS. 2 files / 5 tests.
+- `PATH=/Users/tkevinbigham/.local/node-lts/bin:$PATH pnpm typecheck` -> PASS. Turbo reported `Tasks: 9 successful, 9 total` in `5.853s` after the persistence change.
+
+Final validation:
+
+- `PATH=/Users/tkevinbigham/.local/node-lts/bin:$PATH pnpm typecheck` -> PASS. Turbo reported `Tasks: 9 successful, 9 total` in `7.669s`.
+- `PATH=/Users/tkevinbigham/.local/node-lts/bin:$PATH pnpm test` -> PASS. Turbo reported `Tasks: 8 successful, 8 total` in `1m23.837s`; web passed 99 files / 624 tests, sim-core passed 137 files / 1610 tests, contracts passed 1 file / 20 tests, UI passed 1 file / 1 test. Existing non-fatal test noise remained: Recharts zero-size warnings, React `act(...)` warnings, service worker failure-test log, and existing ScoutingPage mock-function log.
+- `PATH=/Users/tkevinbigham/.local/node-lts/bin:$PATH pnpm build` -> PASS. Turbo reported `Tasks: 5 successful, 5 total` in `6.347s`; Vite built in `4.69s`; PWA precached 120 entries.
+
+Browser evidence:
+
+- Dev server command: `PATH=/Users/tkevinbigham/.local/node-lts/bin:$PATH pnpm --filter @mbd/web dev` -> PASS at `http://localhost:5173/MBD/`.
+- Browser flow: loaded a simmed Day 31 save, clicked Sidebar `News`, verified `/MBD/news`, applied category filter, opened an unread item, verified TopBar count changed from `News 100` to `News 99`, verified IndexedDB save-slot-2 news changed from `total=580 unread=580` to `total=580 unread=579`, and verified 375x667 mobile had `horizontalOverflow=false`.
+- Screenshots captured:
+ - `apps/web/docs/screenshots/sprint-3/01-dashboard-after-month.png`
+ - `apps/web/docs/screenshots/sprint-3/02-news-inbox-unread.png`
+ - `apps/web/docs/screenshots/sprint-3/03-news-category-filter.png`
+ - `apps/web/docs/screenshots/sprint-3/04-news-item-read.png`
+ - `apps/web/docs/screenshots/sprint-3/05-news-mobile-375.png`
+ - `apps/web/docs/screenshots/sprint-3/06-news-hard-reload-blocked.png`
+
+Pause condition hit:
+
+- Full browser hard reload at `/MBD/news` lands back on Save Hub (`http://localhost:5173/MBD`) instead of rendering `News Inbox`.
+- Root cause: `AppLayout` redirects to `/` whenever `useGameStore().isInitialized` is false after a page reload. The active save id/slot are not persisted across reload by the current app-level routing/store bootstrap.
+- Fixing this requires protected scope (`apps/web/src/app/App.tsx`, `apps/web/src/app/layout/AppLayout.tsx`, or `apps/web/src/shared/hooks/useGameStore.ts` / setup bootstrap), so the Sprint 3 Done When item `/MBD/news hard-reload survives` cannot be satisfied within this GOAL's allowed write scope.
+
+Milestone 1 validation:
+
+- `PATH=/Users/tkevinbigham/.local/node-lts/bin:$PATH pnpm typecheck` -> PASS. Turbo reported `Tasks: 9 successful, 9 total` in `29ms`; all tasks were cached.
+- `PATH=/Users/tkevinbigham/.local/node-lts/bin:$PATH pnpm test` -> PASS. Turbo reported `Tasks: 8 successful, 8 total` in `1m21.584s`; web passed 97 files / 618 tests, sim-core passed 137 files / 1610 tests, contracts passed 1 file / 20 tests, UI passed 1 file / 1 test. Existing non-fatal console noise remained: Recharts sizing warnings, React `act(...)` warnings, service worker failure-test log, and ScoutingPage mock-function log.
+- `PATH=/Users/tkevinbigham/.local/node-lts/bin:$PATH pnpm build` -> PASS. Turbo reported `Tasks: 5 successful, 5 total` in `4.167s`; Vite built in `3.37s`; PWA precached 118 entries.
+
+## 2026-05-14 19:21 - Milestone 2 Red Tests
+
+Files changed:
+
+- `apps/web/src/features/news/routes/NewsPage.test.tsx`
+- `apps/web/src/app/layout/TopBar.test.tsx`
+- `apps/web/src/app/layout/Sidebar.test.tsx`
+- `apps/web/src/app/routes/index.test.tsx`
+
+Red test proof:
+
+- `PATH=/Users/tkevinbigham/.local/node-lts/bin:$PATH pnpm --filter @mbd/web test src/features/news/routes/NewsPage.test.tsx src/app/layout/TopBar.test.tsx src/app/layout/Sidebar.test.tsx src/app/routes/index.test.tsx` -> FAIL as expected. Failures proved missing feature work: `NewsPage` import unresolved, `/news` redirected to dashboard, Sidebar had no `News` entry, and TopBar had no unread badge.
+
+## 2026-05-14 19:24 - Milestone 3 Route, List, Mark-Read, Sidebar, TopBar
+
+Files changed:
+
+- `apps/web/src/features/news/lib/newsEvents.ts`
+- `apps/web/src/features/news/routes/NewsPage.tsx`
+- `apps/web/src/features/news/routes/NewsPage.test.tsx`
+- `apps/web/src/app/routes/index.tsx`
+- `apps/web/src/app/routes/index.test.tsx`
+- `apps/web/src/app/layout/Sidebar.tsx`
+- `apps/web/src/app/layout/Sidebar.test.tsx`
+- `apps/web/src/app/layout/TopBar.tsx`
+- `apps/web/src/app/layout/TopBar.test.tsx`
+
+Implementation:
+
+- Added lazy `/news` route under `AppLayout` with `RouteErrorBoundary('News', ...)`.
+- Added worker-backed inbox page that calls `getNews(100)`, sorts by timestamp descending and priority descending for same timestamps, renders headline/body/category/priority/tag/timestamp/related chips/read state, and supports All/Unread plus category filtering.
+- Clicking an unread item expands it, flips local read state optimistically, calls `markNewsRead(id)`, and dispatches a local `mbd:news-read` event after the worker mutation resolves.
+- Added Sidebar `News` entry with lucide `Inbox`, leaving Press Room on `Newspaper`.
+- Added TopBar unread-count chip driven by `getNews(100)` and the local news-read event. It does not poll and does not subscribe to AppLayout's flow listener channel.
+
+Focused validation:
+
+- `PATH=/Users/tkevinbigham/.local/node-lts/bin:$PATH pnpm --filter @mbd/web test src/features/news/routes/NewsPage.test.tsx src/app/layout/TopBar.test.tsx src/app/layout/Sidebar.test.tsx src/app/routes/index.test.tsx` -> PASS, 4 files / 9 tests.
+- `PATH=/Users/tkevinbigham/.local/node-lts/bin:$PATH pnpm --filter @mbd/web test src/app/layout/AppLayout.test.tsx src/app/layout/TopBar.test.tsx` -> PASS, 2 files / 11 tests after fixing the TopBar worker-mock guard.
+- `PATH=/Users/tkevinbigham/.local/node-lts/bin:$PATH pnpm --filter @mbd/web test src/app/layout/TopBar.test.tsx` -> PASS, 1 file / 1 test after draining the async badge update in the test.
+
+Full validation:
+
+- First `PATH=/Users/tkevinbigham/.local/node-lts/bin:$PATH pnpm test` run failed because `TopBar` subscribed to the same flow channel as `AppLayout` and existing AppLayout tests intentionally assert a single subscription. Root cause fixed by removing the TopBar flow subscription and guarding minimal worker mocks that do not include `getNews`.
+- `PATH=/Users/tkevinbigham/.local/node-lts/bin:$PATH pnpm typecheck` -> PASS. Turbo reported `Tasks: 9 successful, 9 total` in `5.299s`.
+- `PATH=/Users/tkevinbigham/.local/node-lts/bin:$PATH pnpm test` -> PASS after fix. Turbo reported `Tasks: 8 successful, 8 total` in `1m24.004s`; web passed 99 files / 623 tests, sim-core passed 137 files / 1610 tests, contracts passed 1 file / 20 tests, UI passed 1 file / 1 test. Existing non-fatal console noise remains: Recharts sizing warnings, React `act(...)` warnings from existing route tests, service worker failure-test log, and ScoutingPage mock-function log.
+- `PATH=/Users/tkevinbigham/.local/node-lts/bin:$PATH pnpm build` -> PASS. Turbo reported `Tasks: 5 successful, 5 total` in `4.118s`; Vite built in `3.26s`; PWA precached 119 entries.
+
Milestone 1 validation:
- `PATH=/Users/tkevinbigham/.local/node-lts/bin:$PATH pnpm typecheck` -> PASS. Turbo reported `Tasks: 9 successful, 9 total` in `9.623s`.
@@ -180,3 +287,47 @@ Blocker / pause condition:
- A hard reload at `/dashboard` fails in dev with: `The server is configured with a public base URL of /MBD/ - did you mean to visit /MBD/dashboard instead?`
- The save itself is persisted and reloadable through Save Hub, but the Done When item requiring dashboard hard reload cannot be satisfied without fixing the app-level public-base routing. The likely fix is in `apps/web/src/app/App.tsx` (`BrowserRouter` basename) or route/base handling, which is outside this GOAL's allowed write scope.
- This hits the pause condition: a protected file must be modified to make further progress.
+
+---
+
+# Sprint 3 Goal Progress
+
+Workspace: `/Users/tkevinbigham/MBD-main`
+Branch: `goal/sprint-3-news-inbox`
+Date: 2026-05-14
+
+## 2026-05-14 19:18 - Milestone 1 Inventory
+
+Files inspected:
+
+- Root orientation: `README.md`, `CHANGELOG.md`, `MASTER_CONTEXT.md`, `GOAL.md`, previous `STATUS.md`.
+- Data contract, read-only: `packages/contracts/src/schemas/narrative.ts` lines 1-60.
+- Worker surface, read-only: `apps/web/src/workers/sim.worker.queries.ts`, `apps/web/src/workers/sim.worker.actions.ts`, `apps/web/src/shared/hooks/useWorker.ts`.
+- App shell: `apps/web/src/app/routes/index.tsx`, `apps/web/src/app/layout/Sidebar.tsx`, `apps/web/src/app/layout/TopBar.tsx`.
+- Existing patterns: `PressRoomPage.tsx`, `HistoryPage.tsx`, `RecordWatchPage.tsx`, `RecentMomentsCard.tsx`, `PageShell.tsx`, `EmptyStatePanel.tsx`.
+- Settings reference: `SettingsPage.tsx` line 945 uses `diagnostics.queues.newsItems`.
+- News tests/reference: `packages/sim-core/tests/narrative.test.ts`, `packages/sim-core/src/narrative/newsFeed.ts`, and `apps/web/src/workers/sim.worker.test.ts` news cases.
+
+Repo state:
+
+- `git status --short --branch`: on `goal/sprint-3-news-inbox`; pre-existing modified file is `.claude/launch.json`.
+- `git log -1 --oneline`: `4589299 docs(goal): add Sprint 3 mission contract — News inbox`.
+
+Inventory findings:
+
+- `NewsItem` shape: `{ id, headline, body, priority: 1|2|3|4|5, category, tag?, timestamp, relatedPlayerIds, relatedTeamIds, read }`.
+- `NewsCategory` enum has 21 values: `injury`, `trade`, `signing`, `extension`, `qualifying_offer`, `coaching`, `draft`, `milestone`, `performance`, `standings`, `roster_move`, `development`, `rumor`, `rivalry`, `award`, `record`, `playoff`, `arbitration`, `holdout`, `press_conference`, `league_event`.
+- `getNews(limit = 50)` currently returns `getUnreadNews(requireState().news).slice(0, limit)`, so it is an unread queue, not the full historical news array. Sim-core sorts unread items by priority ascending first, then timestamp descending. The `/news` page will re-sort the returned items by timestamp descending and tie-break by priority descending per `GOAL.md`.
+- `markNewsRead(newsId)` sets `s.news = markAsRead(s.news, newsId)` and returns `void`. Because `useWorker` only notifies flow listeners when a mutation result includes `flowStateChanged`, this mutation will not automatically update layout state through `subscribeToFlowUpdates`.
+- Implementation assumption: keep a local page copy of returned news and flip the opened item to `read: true` optimistically, then dispatch a deterministic in-app news-read event so `TopBar` can decrement without polling or protected worker edits.
+- Reuse targets: `PageShell`, `EmptyStatePanel`, `Badge`, `Skeleton`, lucide `Inbox`, and the Press Room feed chip/timestamp patterns.
+
+Files changed:
+
+- `.logs/goal-progress.md`
+
+Checks to run for Milestone 1:
+
+- `PATH=/Users/tkevinbigham/.local/node-lts/bin:$PATH pnpm typecheck`
+- `PATH=/Users/tkevinbigham/.local/node-lts/bin:$PATH pnpm test`
+- `PATH=/Users/tkevinbigham/.local/node-lts/bin:$PATH pnpm build`
diff --git a/GOAL.md b/GOAL.md
index eac4c11..f0a969d 100644
--- a/GOAL.md
+++ b/GOAL.md
@@ -1,213 +1,232 @@
-# GOAL.md — Sprint 2: Revised Onboarding becomes canonical
+# GOAL.md — Sprint 3: News Inbox
> Single-mission contract for Codex (or any one-shot coding agent).
> Format: Goal Packet v2.0 — Kevin's one-shot ritual.
-> Sprint 1 cleanup is **already merged** to `main` ([#74](https://github.com/KevinBigham/MBD/pull/74)). This branch (`goal/sprint-2-revised-onboarding`) is rebased on top.
+> Builds on Sprint 1 (cleanup) + Sprint 2 (Revised onboarding canonical), both already merged to `main`.
## Mission
-Refactor `apps/web/src/features/onboarding/routes/RevisedOnboardingPage.tsx` so that the `/onboarding` route drives the **AGM-based revised onboarding flow** exposed by `useWorker()` — `getAGMCandidates`, `getRevisedOnboardingData`, `applyStaffHires`, `applyScoutingHire`, `completeRevisedOnboarding` — instead of the **Day-One** worker surface it currently uses (`getDayOneSession`, `advanceDayOneIntro`, `chooseDayOneAGM`, `advanceDayOneOrgReview`, `setDayOneSeasonGoal`, `setDayOneBudgetAllocation`, `setDayOneOpeningPlan`, `setDayOneDevelopmentPlan`, `resolveDayOneCrisis`, `finishDayOne`).
+Build a **News inbox** feature at `/news` that surfaces the worker-backed news feed the audit found unwired: `getNews(limit?)` and `markNewsRead(newsId)` are exposed by `useWorker()` and powered by `packages/sim-core/src/narrative/newsFeed.ts`, but no UI consumes them today. SettingsPage shows the unread queue count and that is the only surface.
-Once the revised flow drives the route, decide what to do with the Day-One worker surface and either remove it from `useWorker.ts` + `sim.worker.onboarding.ts` (preferred if redundant) or keep it documented as a separate path.
+Ship a route, a list UI, type/category filtering, read-state writes, a Sidebar nav entry, and an unread badge in the TopBar.
Stop only when every item in **Done When** is satisfied or a **Pause Condition** is hit.
-## Background (why this exists)
+## Background
+
+`NewsItem` (from `packages/contracts/src/schemas/narrative.ts`) carries:
+
+```ts
+{
+ id: string;
+ headline: string; // min 1 char
+ body: string;
+ priority: 1 | 2 | 3 | 4 | 5;
+ category: NewsCategory; // 21 enum values
+ tag?: NewsTag; // BREAKING | ANALYSIS | RECAP | RUMOR | WATCH | DEBATE
+ timestamp: string;
+ relatedPlayerIds: string[];
+ relatedTeamIds: string[];
+ read: boolean;
+}
+```
+
+Categories: `injury`, `trade`, `signing`, `extension`, `qualifying_offer`, `coaching`, `draft`, `milestone`, `performance`, `standings`, `roster_move`, `development`, `rumor`, `rivalry`, `award`, `record`, `playoff`, `arbitration`, `holdout`, `press_conference`, `league_event`.
+
+Worker surface:
+
+- `getNews(limit: number = 50)` — returns `NewsItem[]` from current save state.
+- `markNewsRead(newsId: string)` — flips `read: true` on the targeted item and the worker persists through the existing flow.
-A deep-dive audit found that the AGM-based **revised onboarding API surface** is fully wired in `sim.worker.onboarding.ts` and `useWorker.ts` but has zero UI consumers. The current `/onboarding` page imports `useWorker` and calls the Day-One methods instead. Both flows live in `packages/sim-core/src/onboarding/`. Kevin's product call: the AGM-based revised flow is canonical going forward.
+Both methods are already exposed in `apps/web/src/shared/hooks/useWorker.ts`.
## Baseline
-- `main` HEAD: `1eb4271` (Sprint 1 cleanup merged via PR #74).
-- This branch is rebased on top of that commit. No conflicts expected.
-- Sprint 1 changes already on `main`: deleted the legacy procedural `OnboardingPage.tsx` + `useOnboardingState.ts`, removed `@mbd/test-utils`, removed the mailto feedback widget, added a v33 save fixture + round-trip test, surfaced `pnpm playtest` / `pnpm playtest:sample` / `pnpm playtest:calibrate` at root, migrated the bundleConfig journal into `apps/web/docs/BUDGETS.md`.
+- `main` HEAD: `77e5513` (Sprint 2 — Revised onboarding becomes canonical, merged via PR #75).
+- Sprint 1 + Sprint 2 are both on `main`. This branch is based directly on the post-Sprint-2 main.
- Save schema: `CURRENT_GAME_SNAPSHOT_VERSION = 33`. Do not bump.
-- Test counts after Sprint 1: 97 web / 137 sim-core / 1 contracts files, **2,248 tests passing**.
+- Test counts after Sprint 2: 97 web / 137 sim-core / 1 contracts files, ~2,250 tests passing.
## Read first
Inspect these before editing. Do not skip.
**Repo orientation:**
-- `README.md`
-- `CHANGELOG.md`
-- `MASTER_CONTEXT.md` (treat as a snapshot from 2026-04-10 — some facts are stale, but the architecture map and design decisions are still accurate)
-- `package.json`, `turbo.json`, `pnpm-workspace.yaml`
-- `apps/web/package.json`, `apps/web/vite.config.ts`, `apps/web/tsconfig.json`
-
-**Onboarding surface (apps/web):**
-- `apps/web/src/app/routes/index.tsx` — confirms `/onboarding` mounts `RevisedOnboardingPage`
-- `apps/web/src/features/onboarding/routes/RevisedOnboardingPage.tsx` — the file you're refactoring
-- `apps/web/src/features/onboarding/routes/RevisedOnboardingPage.test.tsx` — existing test coverage to preserve/update
-- `apps/web/src/features/onboarding/components/` — full directory: `AGMPanel.tsx`, `AGMRuntimePanel.tsx`, `AGMSelectionPanel.tsx`, `AssessmentPanel.tsx`, `ChapterProgress.tsx`, `ChoiceSelector.tsx`, `OnboardingComplete.tsx`, `TypewriterText.tsx`, `shared.tsx`, and `chapters/*` (OwnerMeetingView, RosterAssessmentView, FarmAssessmentView, StaffEvaluationView, FinancialView, ScoutingBriefingView, SeasonStrategyView, PressConferenceView, HireCoachesView, HireScoutsView)
-- `apps/web/src/features/onboarding/nudges/` — guided-start cards used by Setup/Dashboard/Draft; DO NOT touch
-- `apps/web/src/features/onboarding/__tests__/guidedStartNudges.test.tsx` — preserve
-
-**Worker bridge:**
-- `apps/web/src/workers/sim.worker.ts` — confirms `onboardingApi` map composition
-- `apps/web/src/workers/sim.worker.onboarding.ts` — both Day-One and Revised methods live here
-- `apps/web/src/shared/hooks/useWorker.ts` — the `useWorker` Comlink proxy + `mutationMethods` Set (lines ~34-104) + Day-One callbacks (lines ~876-918) + Revised callbacks (lines ~928-949)
-- `apps/web/src/workers/snapshot.ts`, `snapshot.onboarding.ts` — snapshot serialization
-
-**Sim-core onboarding (PROTECTED — read-only):**
-- `packages/sim-core/src/onboarding/index.ts` — barrel; see what's exported
-- `packages/sim-core/src/onboarding/dayOne.ts` — Day-One state machine
-- `packages/sim-core/src/onboarding/agmCandidates.ts` — Marcus Chen / Walt Kowalski / Elena Vargas fixed AGMs
-- `packages/sim-core/src/onboarding/flowEngine.ts` — revised flow state engine
-- `packages/sim-core/src/onboarding/scriptOrchestrator.ts`
-- `packages/sim-core/src/onboarding/staffHiring.ts` + `staffEvaluation.ts`
-- `packages/sim-core/src/onboarding/scoutingBriefing.ts`
-- `packages/sim-core/src/onboarding/chapterDialogue.ts`, `roundThreeDialogue.ts`, `choiceReactions.ts`
-- `packages/sim-core/src/onboarding/rosterAssessment.ts`, `farmAssessment.ts`, `financialPlaybook.ts`, `seasonStrategy.ts`, `ownerMeeting.ts`, `pressConference.ts`, `assistantGM.ts`
-
-**Save schema (PROTECTED — read-only):**
-- `packages/contracts/src/schemas/save.ts` — verify `franchise.dayOne` shape; note any revised-onboarding fields if present
-- `packages/contracts/src/schemas/franchise.ts`
-
-**Tests:**
-- `packages/sim-core/tests/agmCandidates.test.ts`
-- `packages/sim-core/tests/assistantGMCharacter.test.ts`, `assistantGMOrchestrator.test.ts`, `assistantGMDialogue.test.ts`, `assistantGMChoiceReactions.test.ts`, `assistantGMTips.test.ts`
-- Any other `onboarding`-named tests under `packages/sim-core/tests/`
-- `apps/web/src/workers/sim.worker.onboarding.test.ts`
-- `apps/web/src/workers/snapshot.onboarding.test.ts`
+- `README.md`, `CHANGELOG.md`, `MASTER_CONTEXT.md`
+- `GOAL.md` (this file)
+- Previous `STATUS.md` if still present (Sprint 2's report)
-## Product contract
+**Data contract:**
+- `packages/contracts/src/schemas/narrative.ts` lines 1–60 (NewsPriority, NewsTag, NewsCategory, NewsItem) — PROTECTED, read-only
+
+**Worker surface:**
+- `apps/web/src/workers/sim.worker.queries.ts` — find `getNews(limit: number = 50)` (around line 2666) — PROTECTED
+- `apps/web/src/workers/sim.worker.actions.ts` — find `markNewsRead(newsId: string)` (around line 2862) — PROTECTED
+- `apps/web/src/shared/hooks/useWorker.ts` — confirm both methods are already exposed; the `mutationMethods` Set should already include `markNewsRead`
-Build the smallest complete version that:
+**App shell (integration points):**
+- `apps/web/src/app/routes/index.tsx` — route table where `/news` slots in alongside the other lazy-loaded route components
+- `apps/web/src/app/layout/Sidebar.tsx` — `NAV_ITEMS` array around lines 45–73; that's where the News entry goes. Press Room already owns the `Newspaper` icon — pick a different lucide-react icon (e.g. `Inbox`, `Mail`, `Bell`)
+- `apps/web/src/app/layout/TopBar.tsx` — where the unread badge mounts. The component already imports `Link` and renders a help icon button on the right; an unread chip fits cleanly there or as a small dot/count next to the Sidebar nav entry
-1. Renders the AGM selection screen with all 3 fixed candidates from sim-core's `AGM_CANDIDATES` (Marcus Chen, Walt Kowalski, Elena Vargas), each with their distinct voice/philosophy.
-2. Drives the chapter sequence defined by sim-core's `REVISED_CHAPTER_ORDER` (read it from sim-core to know the exact order; do NOT hardcode).
-3. Includes staff hiring (calls `applyStaffHires`) and scouting director hiring (calls `applyScoutingHire`).
-4. Completes via `completeRevisedOnboarding`, writes the resulting snapshot to IndexedDB through the existing save path, and navigates the user to `/dashboard`.
-5. Has loading, error, and success states. Empty state is "no save initialized yet" handled by the Save Hub.
-6. Preserves all existing nudges that fire post-onboarding (don't touch `features/onboarding/nudges/`).
+**Existing patterns to lean on:**
+- `apps/web/src/features/press-room/routes/PressRoomPage.tsx` — feed-style list with worker data
+- `apps/web/src/features/history/routes/HistoryPage.tsx` — large feed with filter tabs and grouped sections
+- `apps/web/src/features/records/routes/RecordWatchPage.tsx` — alert-style list
+- `apps/web/src/features/dashboard/components/RecentMomentsCard.tsx` — compact list summary
+- `apps/web/src/shared/components/PageShell.tsx` — page primitive used by every route
+- `apps/web/src/shared/components/EmptyStatePanel.tsx` — empty-state primitive
-Prefer reusing existing components where they fit (`AGMSelectionPanel`, `AGMRuntimePanel`, `AssessmentPanel`, `ChapterProgress`, `ChoiceSelector`, `OnboardingComplete`, the `chapters/*` views, `HireCoachesView`, `HireScoutsView`). Add new components only when a clean fit is impossible.
+**Settings reference for the existing count surface:**
+- `apps/web/src/features/settings/routes/SettingsPage.tsx` around line 945 (`diagnostics.queues.newsItems` — currently the only news surface)
-The result must be usable, not a scaffold.
+**Useful tests for shape:**
+- `packages/sim-core/tests/newsFeed.test.ts` and any other `news*`-named tests under `packages/sim-core/tests/` — read these to understand what news items look like in practice (categories, priority distribution, ordering)
+
+## Product contract
+
+Ship the smallest complete feature that:
+
+1. Exposes `/news` as a lazy-loaded route under `AppLayout` (just like every other feature route).
+2. Lists worker-backed news items, newest first (timestamp descending; secondary sort by priority descending where timestamps tie).
+3. Renders each item with: headline, short body excerpt, category badge, priority indicator (1–5), optional tag chip, timestamp, related team/player chips when present, and a clear read/unread visual.
+4. Provides a filter UI: an "All / Unread" toggle and a category filter (multi-select chips or a select). Filtering happens client-side over the worker's returned list.
+5. Marks an item read when the user opens/expands/clicks it — calls `markNewsRead(id)` and reflects the new state without a hard refetch.
+6. Adds a Sidebar nav entry (`{ to: '/news', label: 'News', icon: }` or similar — pick a lucide icon that is **not** `Newspaper`, since Press Room owns that).
+7. Shows an unread-count badge in the TopBar that updates after `markNewsRead`. Keep it deterministic (no polling). Drive it off the same `getNews()` query the page uses, or expose a derived count via React state at the layout level — your call as long as it stays in sync after `markNewsRead`.
+8. Covers loading / empty / error states.
+9. Is mobile-survivable at 375x667 viewport (Bloomberg-dense but readable; no horizontal scroll on the list).
+
+Prefer:
+- working over broad — get one list + one detail expansion + filtering right before adding clever flourishes;
+- composition over new layout primitives;
+- reuse of existing styled chips/badges from `@mbd/ui` and shared components;
+- no new dependencies.
## Allowed write scope
Write only inside:
-- `apps/web/src/features/onboarding/**` (except `nudges/**` which is protected)
-- `apps/web/src/workers/sim.worker.onboarding.ts`
-- `apps/web/src/workers/sim.worker.ts` (only the `onboardingApi` map composition, if Day-One removal happens)
-- `apps/web/src/shared/hooks/useWorker.ts` (only the onboarding-related callbacks and `mutationMethods` Set entries — see the well-defined Day-One / Revised regions near lines 80-104 and 876-949)
+- `apps/web/src/features/news/**` — new feature directory
+- `apps/web/src/app/routes/index.tsx` — add `/news` route entry
+- `apps/web/src/app/layout/Sidebar.tsx` — add News nav item
+- `apps/web/src/app/layout/TopBar.tsx` — add unread-count badge (smallest possible diff)
+- `apps/web/src/shared/hooks/useWorker.ts` — only if you genuinely need a derived helper (the underlying methods are already exposed; you should NOT need to edit this file for the core flow)
- Test files matching the above paths
-- `.logs/goal-progress.md` (create if absent)
-- `STATUS.md` (create at repo root)
-- `GOAL.md` (this file — only minor edits if absolutely necessary)
+- `.logs/goal-progress.md`
+- `STATUS.md` (replace at end with the Sprint 3 report)
+- `GOAL.md` (this file — minor edits only if absolutely necessary)
+- `apps/web/docs/screenshots/sprint-3/` — browser-smoke evidence
## Protected scope
-Do not modify, even if it looks easier:
-- `packages/sim-core/**` — sim-core is the source of truth for both onboarding flows. If a sim-core helper is needed but unexposed, expose it via the worker layer, do not change sim-core.
-- `packages/contracts/**` — save schema is v33; no bump in this sprint.
-- `apps/web/src/features/onboarding/nudges/**` — used by Setup, Dashboard, Draft; do not touch.
-- `apps/web/src/features//**`
-- `apps/web/src/workers/sim.worker.actions.ts`, `sim.worker.queries.ts`, `sim.worker.helpers.ts`, `sim.worker.state.ts` — onboarding worker file is the only worker file in scope.
-- `apps/web/src/app/routes/index.tsx` — only edit if the route definition itself must change (it shouldn't; `/onboarding` stays at `/onboarding`).
-- `apps/web/src/app/layout/**`, `apps/web/src/shared/components/**`, `apps/web/src/shared/lib/**` (except where explicitly listed above)
+Do not modify:
+- `packages/sim-core/**` — news generation is the source of truth; consume through the worker
+- `packages/contracts/**` — `NewsItem` schema stays v33; no bump
+- `apps/web/src/workers/**` — the worker surface is already correct; no changes needed
+- `apps/web/src/features//**` — including Press Room, History, Dashboard, Settings
+- `apps/web/src/app/App.tsx` — Sprint 2 just fixed BrowserRouter basename; leave it alone
+- `apps/web/src/app/layout/AppLayout.tsx` — only allowed-write layout files are `Sidebar.tsx` and `TopBar.tsx`
+- `apps/web/src/shared/components/**` (except via consumption in the new `features/news/` module)
+- `apps/web/src/shared/lib/**`
- `.github/**`, `package.json` (root), `turbo.json`, `pnpm-workspace.yaml`
-- `apps/web/src/build/bundleConfig.ts`, `apps/web/docs/BUDGETS.md` — preserve the chunk-budget journal exactly
+- `apps/web/src/build/bundleConfig.ts`, `apps/web/docs/BUDGETS.md` — preserve worker-chunk budgets and the journal exactly. If your changes push a worker chunk over budget, **pause**: routing news through a different chunk is preferable to lifting the ceiling
## Non-negotiables
-- **Determinism is sacred.** No `Math.random()`, no `Date.now()` inside sim-relevant paths. Use sim-core's seeded PRNG via the worker. Date.now() in UI is fine; in worker logic it is not.
-- **Save schema stays v33.** Additive migrations only, and only if absolutely required (which they should NOT be for this sprint — the revised flow already has worker support).
-- **No new top-level dependencies.** Reuse what's in `apps/web/package.json` and the workspace packages.
-- **No emoji in game UI.** Use lucide-react icons only.
-- **Bloomberg Terminal aesthetic.** Match existing typography (Space Grotesk / JetBrains Mono / Bebas Neue), color tokens from `@mbd/design-tokens`, density.
-- **Preserve all 3 fixed AGM characters.** Marcus Chen, Walt Kowalski, Elena Vargas — do not invent new AGMs, do not remove any.
-- **Do not delete or weaken tests** to make checks pass. Update tests to match new behavior; add new ones for new flows.
-- **The `/onboarding` route URL stays at `/onboarding`.** Don't rename.
-- **No commits on `main`.** Work on `goal/sprint-2-revised-onboarding`.
-- **No `git add -A`** — stage specific files only.
+- **Schema v33.** No bump. No migration.
+- **Determinism.** No `Math.random()` in app code. No new RNG paths.
+- **No new dependencies.** Stay on the workspace lock.
+- **Bloomberg Terminal aesthetic.** No emoji. lucide-react icons only. Match the existing typography stack (Space Grotesk / JetBrains Mono / Bebas Neue) and the `@mbd/design-tokens` palette.
+- **Do not delete or weaken tests** to make checks pass.
+- **The `/news` route URL is final.** Don't pluralize/rename mid-build.
+- **No commits on `main`.** Work only on `goal/sprint-3-news-inbox`.
+- **No `git add -A`.** Stage specific files.
+- **Press Room is a different feature.** Do not redirect /press-room to /news or vice versa. Both stay.
## Milestone loop
For each milestone: inspect → state checkpoint → smallest change → smallest validation → fix → log to `.logs/goal-progress.md`.
-Each log entry: timestamp, milestone, files changed, checks run, result, blocker or next step.
-
-Suggested milestones (you can re-slice, but cover all):
-
-1. **Inventory** — Read every file in "Read first." Document in `.logs/goal-progress.md`:
- - The current Day-One worker methods and what each does.
- - The current Revised worker methods and what each does.
- - The sim-core revised flow's exported chapter order, step IDs, and the shape of the data each step produces.
- - The component map: which existing components (AGMRuntimePanel, AssessmentPanel, chapters/*) can be reused; which gaps need new components.
-2. **Refactor RevisedOnboardingPage** — Replace Day-One worker calls with the Revised API. Implement the chapter sequence using sim-core's `REVISED_CHAPTER_ORDER`. Wire AGM selection → assessments → staff hiring → scouting hiring → completion. Reuse existing components; new components only when necessary.
-3. **Update RevisedOnboardingPage.test.tsx** — Existing tests likely break. Update them to assert the new flow. Add tests for: AGM selection rendering 3 candidates, staff-hiring step calling `applyStaffHires`, scouting-hiring step calling `applyScoutingHire`, completion calling `completeRevisedOnboarding`, error state when worker fails.
-4. **Day-One worker surface decision** — Confirm whether any code outside RevisedOnboardingPage uses the Day-One methods (grep for `getDayOneSession`, `advanceDayOneIntro`, etc. in apps/web/src). If zero callers remain after milestone 2:
- - Remove the Day-One methods from `apps/web/src/shared/hooks/useWorker.ts` (the callbacks + the `mutationMethods` Set entries).
- - Remove them from the `onboardingApi` map in `apps/web/src/workers/sim.worker.ts`.
- - Remove the wrapper functions from `apps/web/src/workers/sim.worker.onboarding.ts`.
- - **Leave `packages/sim-core/src/onboarding/dayOne.ts` untouched** — sim-core is protected.
- - If a caller remains, document why and keep Day-One.
-5. **Verify gate** — Run `pnpm typecheck`, `pnpm test`, `pnpm build` after each milestone and at the end. Fix failures before expanding scope. Capture results in `.logs/goal-progress.md`.
-6. **Browser smoke** — Start `pnpm --filter @mbd/web dev`, walk the full flow: Save Hub → pick slot → pick team → land on `/onboarding` → pick AGM → complete all steps → land on `/dashboard` with the new save's data visible. Capture a screenshot at the AGM selection screen and at the dashboard.
-7. **STATUS.md** — Write the final report (see "Final report" section below).
+Suggested milestones:
+
+1. **Inventory.** Read every file in "Read first." Log:
+ - exact shape of `NewsItem` and the category enum
+ - how `getNews` orders / paginates today
+ - how `markNewsRead` reflects through the worker → save flow (does it require a state refresh, or does the worker emit a flow update?)
+ - which existing components (Badge, Card, EmptyStatePanel, ResponsiveTable, Skeleton, etc.) to reuse
+2. **Scaffold the route.** Add `apps/web/src/features/news/routes/NewsPage.tsx` and the route entry in `app/routes/index.tsx`. Render a loading skeleton, a one-line empty state, and the raw `getNews()` result as a debug list. Wire under `RouteErrorBoundary` like every other route.
+3. **List rendering.** Build the per-item row with headline / body excerpt / category badge / priority indicator / tag chip / timestamp / read state. Add the "All / Unread" toggle and the category filter. Newest first. Mobile-survivable.
+4. **Mark-read wiring.** Open / expand / click marks the item read via `markNewsRead(id)`. Optimistic UI update; refetch on flow updates if needed. Add a small section-level "mark all visible read" only if it lands inside the diff budget (otherwise skip — focus on the per-item read first).
+5. **Sidebar entry + TopBar unread badge.** Add the nav item with a lucide icon that is **not** `Newspaper`. Add an unread count badge in TopBar that pulls from the same `getNews()` query. Update on `markNewsRead`.
+6. **Tests.** Add at least:
+ - one test that renders the page with worker-mocked news items and asserts headlines render
+ - one test that asserts `markNewsRead` is called when an item is opened
+ - one test that asserts the unread badge reflects the unread count and decrements after read
+7. **Verify gate.** `pnpm typecheck`, `pnpm test`, `pnpm build`. Bundle budget test must still pass.
+8. **Browser smoke.** Start a save (or load the existing v33 IndexedDB save), sim a month so news accumulates, walk through /news, mark items read, watch the TopBar badge tick down. Commit screenshots under `apps/web/docs/screenshots/sprint-3/`.
+9. **STATUS.md.** Final report (see "Final report" section).
+
+Each `.logs/goal-progress.md` entry: timestamp, milestone, files changed, checks run, result, blocker or next step.
## Validation loop
-Commands (workspace root):
+Workspace root commands:
```
-pnpm install # if node_modules is missing
-pnpm typecheck # 9 tasks should pass
-pnpm test # 97 web / 137 sim-core / 1 contracts, ~2,247 tests
-pnpm build # turbo build → vite build, 118-entry PWA precache
-pnpm --filter @mbd/web dev # browser smoke on http://localhost:5173/MBD/
+PATH=/Users/tkevinbigham/.local/node-lts/bin:$PATH pnpm typecheck
+PATH=/Users/tkevinbigham/.local/node-lts/bin:$PATH pnpm test
+PATH=/Users/tkevinbigham/.local/node-lts/bin:$PATH pnpm build
+PATH=/Users/tkevinbigham/.local/node-lts/bin:$PATH pnpm --filter @mbd/web dev
```
-Targeted (use these for tight loops while iterating):
+Targeted, for tight loops:
```
-pnpm --filter @mbd/web test src/features/onboarding
-pnpm --filter @mbd/contracts test
-pnpm --filter @mbd/sim-core test tests/agmCandidates.test.ts tests/assistantGM*.test.ts
+pnpm --filter @mbd/web test src/features/news
+pnpm --filter @mbd/web test src/app/layout/TopBar.test.tsx
+pnpm --filter @mbd/web test src/app/layout/Sidebar.test.tsx
+pnpm --filter @mbd/web test src/app/routes/index.test.tsx
```
-Browser flow to verify by hand:
+Browser flow:
1. `pnpm --filter @mbd/web dev`
-2. Open `http://localhost:5173/MBD/` (or `5174` if 5173 is taken)
-3. Click "New Dynasty"
-4. Pick Slot 1, pick a team (try Kansas City BBQ Fountains for the KC fan-loyalty flavor)
-5. Confirm landing on `/onboarding`
-6. Confirm 3 AGM candidates render with portraits/voices: Marcus Chen, Walt Kowalski, Elena Vargas
-7. Pick one (try each in separate runs)
-8. Walk every step the revised flow exposes (assessments, hires, etc.)
-9. Confirm landing on `/dashboard` after completion
-10. Confirm dashboard renders real worker-backed data (standings, schedule, etc.)
-11. Reload the page; confirm save loads from IndexedDB and resumes on dashboard
-12. Open DevTools → Application → IndexedDB → confirm a save record exists with `schemaVersion: 33`
+2. Open `http://localhost:5173/MBD/` (or 5174 if 5173 is taken)
+3. New dynasty OR continue an existing save with news already accumulated (sim a month or two)
+4. Confirm Sidebar shows "News" entry; click it
+5. Confirm /news renders the worker list, sorted newest first
+6. Confirm filter chips work (All / Unread / category)
+7. Click an unread item; confirm it becomes read; confirm TopBar badge decrements
+8. Reload the page; confirm read state survived (it should, because `markNewsRead` writes through the worker → save path)
+9. At 375x667 viewport, confirm no horizontal scroll on the list
+10. Hard reload at `/MBD/news` (since Sprint 2's BrowserRouter fix should make this just work)
## Evaluator-visible proof
Before declaring done, the transcript and `STATUS.md` must contain:
-- Exact commands run, with their pass/fail result.
-- Output summaries (test counts, build duration, bundle sizes).
-- Browser steps walked, with screenshot paths committed under `apps/web/docs/screenshots/sprint-2/` (allowed write path — add it).
-- A diff summary (`git diff --stat origin/main..HEAD`) showing changes stayed inside allowed scope.
-- The Day-One removal decision with grep evidence.
-- Known unrelated failures, if any, with reproduction.
-
-The goal is not complete unless the proof is visible.
+- Exact commands run with pass/fail result
+- Output summaries (test counts, build duration, bundle sizes)
+- Browser steps walked, with screenshots committed under `apps/web/docs/screenshots/sprint-3/`
+- A diff summary (`git diff --stat origin/main..HEAD`) showing changes stayed inside allowed scope
+- Known unrelated failures (if any) with evidence
## Autonomy rules
-When sim-core's revised flow exposes choices the UI doesn't fully use (e.g., a dialogue tone not shown to the user), it is fine to pass through reasonable defaults. Log the assumption.
+When choosing between two reasonable list designs, pick the one that:
+- matches existing repo feed patterns (Press Room, History);
+- has the smaller diff;
+- avoids new dependencies;
+- preserves the most existing tests.
+
+When picking the unread-badge presentation, prefer a small numeric chip (lucide `Inbox` + count) over an emoji-style dot. Match the existing TopBar density.
-When existing components don't fit cleanly, prefer composing smaller new components inside `apps/web/src/features/onboarding/components/` over forking large existing ones.
+When picking the lucide icon for the Sidebar News entry, pick from: `Inbox`, `Mail`, `MailOpen`, `Bell`, `Megaphone`, `MailQuestion`. `Newspaper` is taken by Press Room.
-When unsure between two reasonable implementations, pick the one that:
-- Matches existing repo patterns (other feature pages use `useEffect` + `useWorker()` + `useState` with worker-backed data).
-- Has the smaller diff.
-- Avoids new dependencies.
-- Preserves the most existing tests.
+When unsure about read-state propagation:
+- Track `read` locally for immediate UI response.
+- Call `markNewsRead` and rely on the worker to persist.
+- Refetch `getNews()` on `useWorker().subscribeToFlowUpdates` if the worker reports a flow change, otherwise trust local state.
Log assumptions in `.logs/goal-progress.md` and continue.
@@ -215,76 +234,78 @@ Log assumptions in `.logs/goal-progress.md` and continue.
Pause and write the blocker into `STATUS.md` only when:
-- The revised flow worker surface in `sim.worker.onboarding.ts` is incomplete (e.g., a step in `REVISED_CHAPTER_ORDER` has no exposed worker method) AND adding a worker wrapper would require new sim-core code.
-- Existing tests in `RevisedOnboardingPage.test.tsx` make assertions that fundamentally cannot coexist with the new flow.
-- The same validation (typecheck, test, or build) fails 3 times after serious repair attempts.
-- A required save-schema field is missing AND adding it would require a v34 bump (out of scope).
-- A protected file must be modified to make any further progress.
-- The Day-One worker methods turn out to have a caller in a path you can't read (e.g., another feature surfaces them via a hidden import) and removal would regress that path.
-- Sprint 1 PR #74's merge introduced something on `main` that materially changes the onboarding surface and the GOAL.md no longer matches reality.
+- A required worker method is missing or behaves differently from what `useWorker.ts` exposes (would require sim.worker / sim-core changes — out of scope).
+- The same validation fails 3 times after serious repair attempts.
+- A bundle ceiling in `apps/web/src/build/bundleConfig.ts` would have to be lifted to land the feature. Investigate chunk routing first, document the routing decision, and only then pause if a budget bump is genuinely required.
+- The unread badge requires modifying `AppLayout.tsx` instead of `TopBar.tsx`.
+- A protected file must be modified to make further progress.
+- News items don't have a meaningful timestamp field or the ordering cannot be done deterministically without sim-core changes.
-When pausing, do not delete partial work. Document where the partial state lives and the exact blocker.
+When pausing, do not delete partial work. Document the partial state and the exact blocker.
## Done when
All of the following are true:
-- `/onboarding` route renders the revised flow with all 3 AGM candidates visible.
-- The user can complete the flow from AGM pick → assessments → staff hiring → scouting hiring → completion.
-- `applyStaffHires`, `applyScoutingHire`, and `completeRevisedOnboarding` are each called at the correct step.
-- After completion, the user lands on `/dashboard` with a fresh save loaded.
-- Reload preserves the save; the new save has `schemaVersion: 33`.
-- Day-One worker surface decision is made and either:
- - (a) removed cleanly from `useWorker.ts` + `sim.worker.ts` `onboardingApi` map + `sim.worker.onboarding.ts` wrappers, with grep evidence showing zero remaining callers in `apps/web/src/`, OR
- - (b) preserved with a comment block explaining why and a STATUS.md entry citing the caller.
-- `pnpm typecheck` clean (all 9 tasks).
-- `pnpm test` clean (no test deleted or weakened; new tests added for new behavior).
-- `pnpm build` clean (every chunk under its ceiling; bundleBudget.test.ts passes).
-- Browser smoke walked end-to-end with at least one screenshot of the AGM selection step and one of the post-completion dashboard.
-- `.logs/goal-progress.md` exists with a milestone log.
-- `STATUS.md` exists with the final report (see next section).
-- The branch is on `goal/sprint-2-revised-onboarding`, not main.
+- `/news` route exists, lazy-loaded under `AppLayout`, wrapped in `RouteErrorBoundary` like every other route.
+- The page lists worker-backed `NewsItem` objects newest-first.
+- Each item renders: headline, body excerpt, category badge, priority, optional tag chip, timestamp, related entity chips when present, and a clear read/unread visual.
+- "All / Unread" toggle works.
+- Category filter works (multi-select or single-select, your call).
+- Clicking / opening an item calls `markNewsRead(id)` and the item moves to read state without a hard reload.
+- Sidebar has a `News` entry with a non-`Newspaper` lucide icon.
+- TopBar shows an unread-count badge that decrements after items are read.
+- Loading, empty, and error states all visible in the page.
+- `/MBD/news` hard-reload survives Sprint 2's BrowserRouter basename (should be free).
+- Mobile at 375x667 — no horizontal scroll, list is readable.
+- `pnpm typecheck` clean (all tasks).
+- `pnpm test` clean (no test deleted or weakened; new tests added for the new behavior).
+- `pnpm build` clean (every chunk under its ceiling; bundleBudget.test.ts passes; no journal entries in `apps/web/docs/BUDGETS.md` modified).
+- Browser smoke walked with screenshots under `apps/web/docs/screenshots/sprint-3/`.
+- `.logs/goal-progress.md` contains the milestone log.
+- `STATUS.md` exists with the final report (see below).
+- Branch is on `goal/sprint-3-news-inbox`.
## Final report
-`STATUS.md` must include, in order:
+`STATUS.md` (rewrite from scratch) must include, in order:
1. **What shipped** — one paragraph summary of the user-visible change.
2. **Files changed** — `git diff --stat origin/main..HEAD` output.
-3. **Validations run** — exact commands and their results (typecheck, test, build).
-4. **Browser evidence** — list of screenshots committed under `apps/web/docs/screenshots/sprint-2/` with one-line captions.
-5. **Day-One decision** — kept or removed; with the grep evidence that justifies it.
+3. **Validations run** — exact commands and their results.
+4. **Browser evidence** — list of screenshots under `apps/web/docs/screenshots/sprint-3/` with captions; the IndexedDB save's `news` queue length before and after a smoke pass.
+5. **Bundle impact** — which chunk grew, by how much, whether it fit under the existing ceiling, and which chunk routing decision (if any) you made.
6. **Known limitations** — anything you noticed but did not fix (out of scope).
7. **Risks** — what could break in production and what to watch.
-8. **Rollback notes** — revert the merge commit; the save schema didn't bump, so revert is safe.
-9. **Next /goal** — the exact paste-ready `/goal` prompt for the next sprint. (Sprint 3 candidates: News inbox UI; OR wire orphaned player-profile endpoints; OR press conference unification.)
+8. **Rollback notes** — revert the merge commit; schema didn't bump; revert is safe.
+9. **Next /goal** — the exact paste-ready next `/goal` prompt. Recommend Sprint 4 (orphaned player-profile + open-negotiations endpoints) per the original audit ranking.
## Branch + commit hygiene
-- Branch: `goal/sprint-2-revised-onboarding` (already created).
+- Branch: `goal/sprint-3-news-inbox` (already created on the post-Sprint-2 main).
- Stage specific files, never `git add -A`.
-- Commit in logical slices (one slice per milestone is a reasonable cadence). Use conventional-commit prefixes that match repo history: `feat(onboarding):`, `refactor(onboarding):`, `test(onboarding):`, `chore(onboarding):`, `docs(onboarding):`.
-- Co-author trailer on each commit:
+- Commit in logical slices (one slice per milestone is a reasonable cadence).
+- Commit prefixes that match repo history: `feat(news):`, `feat(layout):` (for sidebar/topbar), `test(news):`, `docs(news):`.
+- Co-author trailers on each commit:
```
Co-Authored-By: Codex GPT-5
```
- (Or whichever attribution Codex normally uses.)
-- When done, push and open a PR titled `Sprint 2 — Revised onboarding becomes canonical`. Body should summarize against this GOAL.md and link to PR #74 if Sprint 1 cleanup is still open.
+- When done, push and open a PR titled `Sprint 3 — News inbox`. Body should summarize against this GOAL.md and link Sprint 2 PR #75 + Sprint 1 PR #74 for lineage.
## Out of scope (do not attempt this sprint)
-- Team logo SVG assets (Sprint 7).
-- News inbox UI (Sprint 3).
-- Wiring orphaned player-profile endpoints (Sprint 4).
-- Press-conference unification (Sprint 5).
-- Worker-mode `runInvariantChecks` integration (Sprint 6).
-- Moving narrative generation off the main thread (Sprint 6).
-- Adding any new sim-core code.
-- Any save schema change.
-- Any change outside `apps/web/src/features/onboarding/`, `apps/web/src/workers/sim.worker.onboarding.ts`, `apps/web/src/workers/sim.worker.ts` (onboardingApi only), and `apps/web/src/shared/hooks/useWorker.ts` (onboarding callbacks only).
+- Press Room conference unification (Sprint 5)
+- Granular player-profile endpoints / open-negotiations resume pane (Sprint 4)
+- Worker-side news generation / category additions / schema changes
+- New top-level navigation patterns (mega-menu, nested nav)
+- Push notifications, web notifications API, sound alerts
+- Markdown rendering, link parsing, or rich-text in news bodies (plain text is enough)
+- Sharing / exporting news
+- 32 team logo SVGs (Sprint 7)
+- Anything that touches `packages/sim-core/` or `packages/contracts/`
---
-*End of GOAL.md. The companion `/goal` slash command lives in the PR description for this branch and in the conversation with Kevin.*
+*End of GOAL.md. The companion `/goal` slash command lives in Sprint 3's PR description and in the conversation with Kevin.*
diff --git a/STATUS.md b/STATUS.md
index 676d2fa..c37cddd 100644
--- a/STATUS.md
+++ b/STATUS.md
@@ -1,27 +1,34 @@
-# STATUS — Sprint 2 Revised Onboarding
+# STATUS — Sprint 3 News Inbox
-Status: **COMPLETE**. All GOAL.md Done When items satisfied.
+Status: **COMPLETE** for the news inbox feature. One GOAL.md Done When item ("`/MBD/news` hard-reload survives Sprint 2's BrowserRouter basename — should be free") turned out to be over-scoped — see "Hard-reload behavior" below — and is queued as its own sprint.
## What shipped
-`/onboarding` now drives the AGM-based revised onboarding flow. The route loads the three fixed AGMs (Marcus Chen, Walter Kowalski, Elena Vargas) via `getAGMCandidates`, hydrates the selected AGM through `getRevisedOnboardingData`, walks `REVISED_CHAPTER_ORDER` end-to-end, applies staff hires through `applyStaffHires`, applies the scouting director through `applyScoutingHire`, finishes through `completeRevisedOnboarding`, exports the snapshot, and persists it via the existing IndexedDB save path before navigating to `/dashboard`. The orphaned Day-One web worker surface has been removed from `useWorker.ts`, `sim.worker.ts`, and `sim.worker.onboarding.ts` (sim-core's `dayOne.ts` left untouched per the protected-scope rule). The hard-reload blocker that paused the first run was fixed by setting `BrowserRouter basename` to match Vite's `/MBD/` base path.
+A `/news` route lazy-loaded under `AppLayout` that surfaces the worker-backed news feed. The page renders worker `NewsItem` objects newest-first via `getNews(100)`, supports an `All / Unread` toggle and a category filter, marks items read through `markNewsRead(id)` and persists the resulting state through the existing IndexedDB save path. The Sidebar gains a `News` entry (lucide `Inbox` — Press Room keeps `Newspaper`). The TopBar gains an unread-count chip that decrements as the user reads. Mobile-survivable at 375×667 with no horizontal overflow.
## Files changed
`git diff --stat origin/main..HEAD`:
-- `apps/web/src/app/App.tsx` — added `BrowserRouter basename` derived from `import.meta.env.BASE_URL` so nested routes survive a hard reload under the `/MBD/` public base.
-- `apps/web/src/features/onboarding/routes/RevisedOnboardingPage.tsx` — full route refactor from Day-One to revised AGM flow.
-- `apps/web/src/features/onboarding/routes/RevisedOnboardingPage.test.tsx` — test rewrite to cover the AGM-based flow.
-- `apps/web/src/features/onboarding/components/AssessmentPanel.tsx` — accepts revised chapter IDs in addition to the legacy ones.
-- `apps/web/src/features/onboarding/components/ChapterProgress.tsx` — accepts the revised chapter order labels.
-- `apps/web/src/shared/hooks/useWorker.ts` — removed Day-One method wrappers and mutation entries.
-- `apps/web/src/workers/sim.worker.ts` — removed Day-One methods from the `onboardingApi` Comlink map.
-- `apps/web/src/workers/sim.worker.onboarding.ts` — removed exported Day-One wrapper functions.
-- `apps/web/src/workers/sim.worker.onboarding.test.ts` — rewrote against the revised AGM worker API.
-- `.logs/goal-progress.md` — milestone log.
-- `STATUS.md` — this file.
-- `apps/web/docs/screenshots/sprint-2/*.png` — browser-smoke evidence.
+```text
+.logs/goal-progress.md | 151 ++++++++++
+STATUS.md | (this file)
+apps/web/docs/screenshots/sprint-3/01-dashboard-after-month.png
+apps/web/docs/screenshots/sprint-3/02-news-inbox-unread.png
+apps/web/docs/screenshots/sprint-3/03-news-category-filter.png
+apps/web/docs/screenshots/sprint-3/04-news-item-read.png
+apps/web/docs/screenshots/sprint-3/05-news-mobile-375.png
+apps/web/docs/screenshots/sprint-3/06-news-hard-reload-blocked.png
+apps/web/src/app/layout/Sidebar.tsx | +2 lines (News nav entry)
+apps/web/src/app/layout/Sidebar.test.tsx | +1 line
+apps/web/src/app/layout/TopBar.tsx | +49 lines (unread chip)
+apps/web/src/app/layout/TopBar.test.tsx | new
+apps/web/src/app/routes/index.tsx | +4 lines (/news route)
+apps/web/src/app/routes/index.test.tsx | +19 lines
+apps/web/src/features/news/routes/NewsPage.tsx | new (431 lines)
+apps/web/src/features/news/routes/NewsPage.test.tsx | new (238 lines)
+apps/web/src/features/news/lib/newsEvents.ts | new (18 lines, event dispatcher for cross-component read updates)
+```
Pre-existing dirty file left untouched on disk: `.claude/launch.json` (local-only dev-server path override, not committed).
@@ -31,93 +38,102 @@ Pre-existing dirty file left untouched on disk: `.claude/launch.json` (local-onl
PATH=/Users/tkevinbigham/.local/node-lts/bin:$PATH pnpm typecheck
```
-Latest: PASS — `Tasks: 9 successful, 9 total` in 5.272s.
+Latest: PASS — `Tasks: 9 successful, 9 total` in 7.669s.
```text
PATH=/Users/tkevinbigham/.local/node-lts/bin:$PATH pnpm test
```
-Latest: PASS — `Tasks: 8 successful, 8 total` in 1m21.943s. Web 97 files / 618 tests, sim-core 137 files / 1610 tests, contracts 1 file / 20 tests, UI 1 file / 1 test. Existing non-fatal console noise remains (Recharts sizing warnings, React `act(...)` warnings, the service-worker failure test log, the ScoutingPage mock-function log).
+Latest: PASS — `Tasks: 8 successful, 8 total` in 1m23.837s. Web 99 files / 624 tests (was 97/618 — Sprint 3 adds 2 test files and 6 tests). Sim-core 137 files / 1610 tests. Contracts 1 file / 20 tests. UI 1 file / 1 test. Existing non-fatal console noise unchanged.
```text
PATH=/Users/tkevinbigham/.local/node-lts/bin:$PATH pnpm build
```
-Latest: PASS — `Tasks: 5 successful, 5 total` in 3.989s. Vite built in 3.20s, PWA precached 118 entries.
+Latest: PASS — `Tasks: 5 successful, 5 total` in 6.347s. Vite built in 4.69s. PWA precached 120 entries (was 118; +2 from new NewsPage chunk and test screenshots). New chunk: `dist/assets/NewsPage-*.js` at **10.08 KB raw / 3.39 KB gzip**. Worker chunks unchanged (game-engine-core 450.75 KB, game-engine-story 452.10 KB). `bundleBudget.test.ts` passes — no edit to `apps/web/docs/BUDGETS.md` or `bundleConfig.ts`.
-Focused gates also green:
+Focused gates:
```text
-pnpm --filter @mbd/web test src/features/onboarding/routes/RevisedOnboardingPage.test.tsx # 4 tests
-pnpm --filter @mbd/web test src/workers/sim.worker.onboarding.test.ts # 4 tests
-pnpm --filter @mbd/web test src/app # 28 tests across App / layout / routes
+pnpm --filter @mbd/web test src/features/news/routes/NewsPage.test.tsx src/app/layout/TopBar.test.tsx
```
+Result: PASS — 2 files / 5 tests.
+
## Browser evidence
-Dev server: `PATH=/Users/tkevinbigham/.local/node-lts/bin:$PATH pnpm --filter @mbd/web dev` → Vite serves `http://localhost:5173/MBD/` (or 5174 if 5173 is taken).
+Dev server: `PATH=/Users/tkevinbigham/.local/node-lts/bin:$PATH pnpm --filter @mbd/web dev` → Vite at `http://localhost:5173/MBD/`.
-Screenshots under `apps/web/docs/screenshots/sprint-2/`:
+Screenshots under `apps/web/docs/screenshots/sprint-3/`:
-- `01-save-hub-setup.png` — Save Hub with new dynasty setup opened.
-- `02-agm-selection.png` — AGM selection showing Marcus Chen, Walter Kowalski, Elena Vargas.
-- `03-owner-office.png` — owner-office chapter after selecting Marcus Chen.
-- `04-staff-hiring.png` — staff hiring chapter (uses `applyStaffHires`).
-- `05-scout-hiring.png` — scouting director chapter (uses `applyScoutingHire`).
-- `06-completion.png` — revised onboarding completion state.
-- `07-dashboard-after-completion.png` — dashboard immediately after completing onboarding.
-- `08-dashboard-after-reload.png` — captured pre-fix; documents the former Vite public-base error that the BrowserRouter basename change now resolves.
-- `09-dashboard-after-savehub-reload-continue.png` — persisted save reopened via Save Hub.
+- `01-dashboard-after-month.png` — Day 31 save with News nav + TopBar unread chip context.
+- `02-news-inbox-unread.png` — `/MBD/news` inbox list with worker news.
+- `03-news-category-filter.png` — category filter applied to `Trade`.
+- `04-news-item-read.png` — opened item shows `Read`; TopBar chip ticks from "News 100" to "News 99".
+- `05-news-mobile-375.png` — 375×667 viewport, `horizontalOverflow=false`.
+- `06-news-hard-reload-blocked.png` — captured during the hard-reload probe (see "Hard-reload behavior" below). Documents pre-existing app-wide behavior, not a Sprint 3 regression.
-IndexedDB evidence after completion (captured in milestone 4):
+IndexedDB proof from `mbd-saves` / `save-slot-2`:
-```text
-database: mbd-saves
-store: saves
-id: save-slot-1
-name: Morgan Porter • New York Tycoons
-schemaVersion: 33
-snapshot.schemaVersion: 33
-assistantGMId: marcus_chen
-welcomeBriefingSeen: true
-```
+| Stage | total | unread |
+| --- | --- | --- |
+| Before any read | 580 | 580 |
+| After opening one item | 580 | 579 |
+| After full page reload | 580 | 579 |
-Hard-reload verification at `/MBD/dashboard`:
+Read state persists through reload at the data layer — only the routing-to-Save-Hub redirect masks it visually.
-- `fetch('/MBD/dashboard')` returns 200 `text/html` (Vite no longer rejects the URL).
-- Browser navigation to `/MBD/dashboard` no longer surfaces Vite's `The server is configured with a public base URL of /MBD/ - did you mean to visit /MBD/dashboard instead?` error.
-- With no save in IndexedDB the user is correctly redirected to Save Hub (`AppLayout` uninitialized-state guard). With a save present the dashboard renders.
+## Bundle impact
-## Day-One worker-surface decision
+New chunk: `NewsPage-*.js` at 10.08 KB raw / 3.39 KB gzip — well under all relevant ceilings. App index unchanged at 202.96 KB raw / 57.68 KB gzip. CSS at 58.27 KB / 10.91 KB. Worker chunks unchanged. No `bundleConfig.ts` or `BUDGETS.md` edit needed.
-**Removed.** Grep evidence after removal:
+## Hard-reload behavior — pre-existing, not a Sprint 3 limitation
-```text
-rg -n "getDayOneSession|advanceDayOneIntro|chooseDayOneAGM|advanceDayOneOrgReview|setDayOneSeasonGoal|setDayOneBudgetAllocation|setDayOneOpeningPlan|setDayOneDevelopmentPlan|resolveDayOneCrisis|finishDayOne" apps/web/src
+The GOAL.md included this Done When item:
+
+> `/MBD/news` hard-reload survives Sprint 2's BrowserRouter basename (should be free).
+
+That claim was wrong. Sprint 2's BrowserRouter fix solved **URL parsing** (`/MBD/news` now resolves to the `/news` route table entry instead of throwing Vite's "configured public base URL" error). It did NOT solve **state hydration**.
+
+`apps/web/src/app/layout/AppLayout.tsx:446` has:
+
+```ts
+if (!isInitialized) {
+ return ;
+}
```
-Returns no output. The protected `packages/sim-core/src/onboarding/dayOne.ts` was not modified — only the worker wrappers and the `useWorker` callbacks that called into it.
+`useGameStore` is a plain Zustand store with no persistence middleware, so `isInitialized` resets to `false` on every hard reload. This redirect fires on **every** in-game route: `/dashboard`, `/roster`, `/trade`, `/draft`, `/news`, etc. — not just news.
+
+That is the current app design ("user must pick a save explicitly"), and it is the same behavior Sprint 2's STATUS already documented at `/MBD/dashboard`. Sprint 3 surfaces it again because the news inbox is one more in-game route, but it is not a Sprint 3 regression. Sprint 3 ships the news inbox feature complete; the auto-resume-on-reload polish is a separate sprint that affects the entire app shell.
+
+The IndexedDB evidence above confirms the actual data layer is correct: read state writes through `markNewsRead → save` and survives the reload at the data level. Only the routing-to-Save-Hub redirect masks it visually.
+
+## Day-One / scope decisions made during the run
+
+- Codex picked the lucide `Inbox` icon for the Sidebar News entry. `Newspaper` stayed with Press Room as instructed.
+- Codex added a tiny `newsEvents.ts` event dispatcher so the TopBar unread chip can react to `markNewsRead` calls from the NewsPage without coupling the two components. Allowed by the "Autonomy rules" section of GOAL.md.
## Known limitations
-- Some revised sim-core chapter intro lines still show placeholder tokens such as `[OWNER_NAME]`, `[PAYROLL]`, `[WINDOW]`, and `[PROB]`. That content comes from protected sim-core generation and was not touched in this sprint. Worth a future polish slice.
-- Pre-existing dev-mode console noise remains: the PWA service-worker fails to register against `vite dev` because `sw.js` is only generated in production builds. Same as before Sprint 2.
+- **Pre-existing app behavior:** hard reloads of in-game routes always redirect to Save Hub because `useGameStore` does not persist `isInitialized` across reloads. Covered by the next sprint candidate below.
+- **`getNews()` returns the unread queue, not full history.** Once an item is read, a fresh refetch will no longer include it. Session UI shows it as read for the current pageview; a navigation away and back will drop it from the visible list. This matches the worker query's current semantics. Surfacing full historical news would require touching `sim.worker.queries.ts` (protected).
## Risks
-- The route now owns local revised flow state. If sim-core later adds a new revised chapter ID, the route must handle it or render a safe fallback.
-- The Day-One worker-surface removal is safe by grep today. Any future code that wants Day-One semantics will need to either restore those wrappers or reach into `packages/sim-core/src/onboarding/dayOne.ts` directly via the worker layer.
+- After `markNewsRead`, the page writes the active save through `saveGame` to persist read state. If save-write fails (Dexie quota, etc.), the UI keeps the in-session read state and surfaces an error toast. Watch for save-write latency if a user opens many items quickly — there's no debouncing in this sprint.
+- The unread chip in TopBar refetches via `getNews()` after each read. Acceptable today because the news queue is bounded; if news volume grows materially, consider a derived count exposed through the worker.
## Rollback notes
-Revert the merge commit. The save schema stayed at v33, no migration was added, and protected sim-core/contracts files were not modified, so rollback does not require save repair.
+Revert the merge commit. No schema bump, no migration, no contract/sim-core/worker changes, no new dependencies, no budget changes. v33 saves load unchanged after revert.
## Next /goal
-The Sprint 3 candidate the audit ranked highest was the **News inbox**: `getNews(limit?)` and `markNewsRead(newsId)` are exposed in `useWorker` and powered by `sim-core/narrative/newsFeed.ts`, but no UI surfaces them. SettingsPage shows the queue *count* only.
+The most important next polish — directly serving Kevin's v1.0.1 bar ("0 errors, easy to understand, runs like a G") — is the auto-resume-on-hard-reload work that Sprint 3 surfaced. Recommend running it as **Sprint 3.5 (Hard-reload state survival)** before Sprint 4's player-profile / open-negotiations work.
```text
-/goal Build the News inbox surface in apps/web/src/features/news. Read README.md, CHANGELOG.md, GOAL.md (replace with the Sprint 3 GOAL.md), STATUS.md (this file), and the existing useWorker.ts getNews/markNewsRead methods first. Add a route /news that lists worker-backed news items with type filters, mark-read on view, and an unread badge in the TopBar. Reuse existing layout primitives. Work milestone by milestone, validate each milestone with pnpm typecheck + pnpm test + pnpm build, run pnpm --filter @mbd/web dev for a full browser smoke before finishing, and keep evaluator-visible proof in .logs/goal-progress.md plus the transcript. Stop only when every Done When item in the next GOAL.md is satisfied. Before stopping, write STATUS.md with what shipped, files changed, validations run, browser evidence (screenshots committed under apps/web/docs/screenshots/sprint-3/), known limitations, risks, rollback notes, and the exact next /goal.
+/goal Implement auto-resume of the active save on browser hard reload. Read GOAL.md (Sprint 3.5 contract), README.md, CHANGELOG.md, MASTER_CONTEXT.md, the existing STATUS.md, and the existing useGameStore + AppLayout. Persist enough of useGameStore (active save id/slot, last-known phase context) to localStorage via Zustand persist middleware, then on app boot if the persisted save id resolves in IndexedDB, load it through the worker before AppLayout's isInitialized guard fires. Cover loading and recovery states. Validate with pnpm typecheck + pnpm test + pnpm build, run pnpm --filter @mbd/web dev for a full browser smoke (hard-reload /dashboard, /roster, /news, /trade), and keep evaluator-visible proof in .logs/goal-progress.md plus the transcript. Stop only when every Done When item in the new GOAL.md is satisfied, or pause if a Pause Condition is hit. Before stopping, write STATUS.md with what shipped, files changed, validations run, browser evidence under apps/web/docs/screenshots/sprint-3-5/, known limitations, risks, rollback notes, and the exact next /goal.
```
-(Claude Code will draft the Sprint 3 GOAL.md before that command runs.)
+Claude Code will draft the actual Sprint 3.5 GOAL.md before that command runs.
diff --git a/apps/web/docs/screenshots/sprint-3/01-dashboard-after-month.png b/apps/web/docs/screenshots/sprint-3/01-dashboard-after-month.png
new file mode 100644
index 0000000..f491c99
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diff --git a/apps/web/docs/screenshots/sprint-3/02-news-inbox-unread.png b/apps/web/docs/screenshots/sprint-3/02-news-inbox-unread.png
new file mode 100644
index 0000000..d9858e0
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diff --git a/apps/web/docs/screenshots/sprint-3/03-news-category-filter.png b/apps/web/docs/screenshots/sprint-3/03-news-category-filter.png
new file mode 100644
index 0000000..5ff295d
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diff --git a/apps/web/docs/screenshots/sprint-3/04-news-item-read.png b/apps/web/docs/screenshots/sprint-3/04-news-item-read.png
new file mode 100644
index 0000000..cf4af37
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diff --git a/apps/web/docs/screenshots/sprint-3/05-news-mobile-375.png b/apps/web/docs/screenshots/sprint-3/05-news-mobile-375.png
new file mode 100644
index 0000000..f729b21
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diff --git a/apps/web/docs/screenshots/sprint-3/06-news-hard-reload-blocked.png b/apps/web/docs/screenshots/sprint-3/06-news-hard-reload-blocked.png
new file mode 100644
index 0000000..9d7190c
Binary files /dev/null and b/apps/web/docs/screenshots/sprint-3/06-news-hard-reload-blocked.png differ
diff --git a/apps/web/src/app/layout/Sidebar.test.tsx b/apps/web/src/app/layout/Sidebar.test.tsx
index daf3eac..a68e1be 100644
--- a/apps/web/src/app/layout/Sidebar.test.tsx
+++ b/apps/web/src/app/layout/Sidebar.test.tsx
@@ -93,6 +93,7 @@ describe('Sidebar', () => {
expect(container.textContent).toContain('Free Agency');
expect(container.textContent).toContain('Offseason');
expect(container.textContent).toContain('Compare');
+ expect(container.textContent).toContain('News');
expect(getDashboardSummary).toHaveBeenCalledTimes(1);
});
diff --git a/apps/web/src/app/layout/Sidebar.tsx b/apps/web/src/app/layout/Sidebar.tsx
index 838dffc..e5d572b 100644
--- a/apps/web/src/app/layout/Sidebar.tsx
+++ b/apps/web/src/app/layout/Sidebar.tsx
@@ -22,6 +22,7 @@ import {
TrendingUp,
CalendarDays,
CalendarRange,
+ Inbox,
Newspaper,
History,
Settings,
@@ -63,6 +64,7 @@ const baseMainNavItems: NavItem[] = [
{ to: '/pulse', label: 'Pulse', icon: },
{ to: '/playoffs', label: 'Playoffs', icon: },
{ to: '/press-room', label: 'Press Room', icon: },
+ { to: '/news', label: 'News', icon: },
{ to: '/history', label: 'History', icon: },
{ to: '/career', label: 'GM Career', icon: },
{ to: '/achievements', label: 'Trophies', icon: },
diff --git a/apps/web/src/app/layout/TopBar.test.tsx b/apps/web/src/app/layout/TopBar.test.tsx
new file mode 100644
index 0000000..cb6dcb8
--- /dev/null
+++ b/apps/web/src/app/layout/TopBar.test.tsx
@@ -0,0 +1,118 @@
+import { act } from 'react';
+import { afterEach, beforeEach, describe, expect, it, vi } from 'vitest';
+import { createRoot, type Root } from 'react-dom/client';
+import { MemoryRouter } from 'react-router-dom';
+import type { NewsItem } from '@mbd/contracts';
+import { TopBar } from './TopBar';
+import { useWorker } from '@/shared/hooks/useWorker';
+import { useGameStore } from '@/shared/hooks/useGameStore';
+
+vi.mock('@/shared/hooks/useWorker', () => ({
+ useWorker: vi.fn(),
+}));
+
+vi.mock('@/shared/hooks/useGameStore', () => ({
+ useGameStore: vi.fn(),
+}));
+
+const mockedUseWorker = vi.mocked(useWorker);
+const mockedUseGameStore = vi.mocked(useGameStore);
+
+(
+ globalThis as typeof globalThis & { IS_REACT_ACT_ENVIRONMENT?: boolean }
+).IS_REACT_ACT_ENVIRONMENT = true;
+
+const unreadNews: NewsItem[] = [
+ {
+ id: 'news-1',
+ headline: 'Trade market opens',
+ body: 'Rival clubs are asking about relief help.',
+ priority: 2,
+ category: 'trade',
+ timestamp: 'S2D80',
+ relatedPlayerIds: [],
+ relatedTeamIds: ['nym'],
+ read: false,
+ },
+ {
+ id: 'news-2',
+ headline: 'Prospect climbs the board',
+ body: 'The scouting room moved a Double-A bat up another tier.',
+ priority: 3,
+ category: 'development',
+ timestamp: 'S2D81',
+ relatedPlayerIds: ['prospect-2'],
+ relatedTeamIds: [],
+ read: false,
+ },
+];
+
+describe('TopBar', () => {
+ let container: HTMLDivElement;
+ let root: Root;
+ let unsubscribe: ReturnType;
+
+ beforeEach(() => {
+ container = document.createElement('div');
+ document.body.appendChild(container);
+ root = createRoot(container);
+ unsubscribe = vi.fn();
+
+ mockedUseGameStore.mockReturnValue({
+ season: 2,
+ day: 81,
+ phase: 'regular',
+ isInitialized: true,
+ userTeamId: 'nym',
+ teamName: 'Tycoons',
+ playerCount: 780,
+ gamesPlayed: 80,
+ isSimulating: false,
+ setSeason: vi.fn(),
+ setDay: vi.fn(),
+ setPhase: vi.fn(),
+ setSimulating: vi.fn(),
+ setInitialized: vi.fn(),
+ setUserTeamId: vi.fn(),
+ updateFromSim: vi.fn(),
+ initializeGame: vi.fn(),
+ });
+
+ mockedUseWorker.mockReturnValue({
+ isReady: true,
+ getNews: vi.fn().mockResolvedValue(unreadNews),
+ subscribeToFlowUpdates: vi.fn().mockReturnValue(unsubscribe),
+ } as unknown as ReturnType);
+ });
+
+ afterEach(async () => {
+ await act(async () => {
+ root.unmount();
+ });
+ container.remove();
+ vi.clearAllMocks();
+ });
+
+ it('shows the unread news badge and decrements after a news-read event', async () => {
+ await act(async () => {
+ root.render(
+
+
+ ,
+ );
+ await Promise.resolve();
+ await Promise.resolve();
+ await new Promise((resolve) => setTimeout(resolve, 0));
+ });
+
+ const badge = container.querySelector('[aria-label="News inbox unread count"]');
+ expect(badge?.textContent).toContain('News');
+ expect(badge?.textContent).toContain('2');
+
+ await act(async () => {
+ window.dispatchEvent(new CustomEvent('mbd:news-read', { detail: { newsId: 'news-1' } }));
+ });
+
+ expect(container.querySelector('[aria-label="News inbox unread count"]')?.textContent).toContain('1');
+ });
+});
diff --git a/apps/web/src/app/layout/TopBar.tsx b/apps/web/src/app/layout/TopBar.tsx
index 7c2be6b..ea11e0b 100644
--- a/apps/web/src/app/layout/TopBar.tsx
+++ b/apps/web/src/app/layout/TopBar.tsx
@@ -1,9 +1,11 @@
-import { useState, useEffect } from 'react';
-import { Settings, Command, WifiOff } from 'lucide-react';
+import { useCallback, useState, useEffect } from 'react';
+import { Settings, Command, Inbox, WifiOff } from 'lucide-react';
import { Link, useLocation } from 'react-router-dom';
import { useGameStore } from '@/shared/hooks/useGameStore';
+import { useWorker } from '@/shared/hooks/useWorker';
import { TeamLogo } from '@/shared/components/TeamLogo';
import { ContextualHelp, PAGE_HELP } from '@/shared/components/ContextualHelp';
+import { subscribeToNewsReadEvents } from '@/features/news/lib/newsEvents';
import type { SeasonFlowState } from './seasonFlow';
function useOnlineStatus(): boolean {
@@ -29,13 +31,43 @@ interface TopBarProps {
}
export function TopBar({ onOpenCommandPalette, flow }: TopBarProps) {
- const { season, day, phase, teamName, userTeamId } = useGameStore();
+ const { season, day, phase, teamName, userTeamId, isInitialized } = useGameStore();
+ const worker = useWorker();
const location = useLocation();
const online = useOnlineStatus();
+ const [unreadNewsIds, setUnreadNewsIds] = useState>(() => new Set());
const helpContent = PAGE_HELP[location.pathname] ?? null;
const phaseLabel = flow?.phaseLabel ?? `Season ${season} — Day ${day}`;
const detailLabel = flow?.detailLabel ?? phase;
const progress = Math.round((flow?.progress ?? 0) * 100);
+ const unreadNewsCount = unreadNewsIds.size;
+
+ const refreshUnreadNews = useCallback(async () => {
+ if (!isInitialized || !worker.isReady || typeof worker.getNews !== 'function') {
+ setUnreadNewsIds(new Set());
+ return;
+ }
+
+ try {
+ const news = await worker.getNews(100);
+ setUnreadNewsIds(new Set((news ?? []).filter((item) => !item.read).map((item) => item.id)));
+ } catch {
+ setUnreadNewsIds(new Set());
+ }
+ }, [isInitialized, worker]);
+
+ useEffect(() => {
+ void refreshUnreadNews();
+ }, [day, phase, refreshUnreadNews, season]);
+
+ useEffect(() => subscribeToNewsReadEvents((newsId) => {
+ setUnreadNewsIds((current) => {
+ if (!current.has(newsId)) return current;
+ const next = new Set(current);
+ next.delete(newsId);
+ return next;
+ });
+ }), []);
return (
@@ -89,6 +121,17 @@ export function TopBar({ onOpenCommandPalette, flow }: TopBarProps) {
actions={helpContent.actions}
/>
)}
+ {unreadNewsCount > 0 ? (
+
+
+ News
+ {unreadNewsCount}
+
+ ) : null}