I am attempting to build a humanoid NPC based on TestChar. While I've been mostly successful, I have a persistent problem. At the moment of loading in, or if loaded without a working Brain, the NPC's model looks fine. The moment facial animation engages, the eyes snap to the base of the skull and stay there. The eye blinks continue to animate, they're just in the wrong location. I am wondering if this is a limitation of the facial animation system or a bug.
I am attempting to build a humanoid NPC based on TestChar. While I've been mostly successful, I have a persistent problem. At the moment of loading in, or if loaded without a working Brain, the NPC's model looks fine. The moment facial animation engages, the eyes snap to the base of the skull and stay there. The eye blinks continue to animate, they're just in the wrong location. I am wondering if this is a limitation of the facial animation system or a bug.