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Enemy.cpp
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172 lines (147 loc) · 4.17 KB
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#include "Enemy.h"
#include <iostream>
#include <sstream>
using namespace std;
void Enemy::initData() {
fullHp = 30;
cardShow.cardState = null;
isTurn = false; //敌人后出牌
useCardNum = getCardNum; //记得修改
humanPlayer = false;
handCardNums = 0;
getCardNum = 4;
movePower = 2;
mp = 3;
hp = fullHp; //设定为初始血量
for (int i = 0; i < handMaxNum; i++) { //初始化敌人手牌
handCards[i] = &nullCard;
}
turnStart = false;
playerStatus.clear(); //清空状态数组
addUpDamage = 0; //造成总伤害为0
countDamage[0] = 0; //计数
countDamage[1] = 1; //计数
turnMagicUsedNum = 0; //本回合使用咒术牌为0
turnMagicAdd = 0; //本回合咒术牌增加次数
fireState = 0;
iceState = 0;
reduceDamageNum = 0;
reduceGetCardNum = 0;
}
Enemy::Enemy() {
hpText.setCharacterSize(18);
hpText.setPosition(785, 328);
mpText.setCharacterSize(15);
mpText.setPosition(785, 348);
moveText.setPosition(895, 343);
hpBar.setPosition(913, 334);
mpBar.setPosition(867, 354);
cardPosition.x = 400;
cardPosition.y = 100;
initData();
}
void Enemy::loadMedia() {
tHpBar.loadFromFile("./data/ui/blong.png"); //设定贴图
tMpBar.loadFromFile("./data/ui/bshort.png");
for (int i = 0; i < 10; i++) {
stringstream ss;
ss << "./data/ui/" << i << ".png";
tNums[i].loadFromFile(ss.str());
}
hpBar.setTexture(tHpBar);
mpBar.setTexture(tMpBar);
sMovePower.setTexture(tNums[1]);
for (int i = 0; i < 20; i++) {
stringstream ss;
ss << "./data/status/card" << i << ".png";
tPlayerStatus[i].loadFromFile(ss.str());
sPlayerStatus[i].setTexture(tPlayerStatus[i]);
sPlayerStatus[i].setScale(0.3f, 0.3f);
}
}
void Enemy::setName(int num) {
name = num;
switch (name) {
case carpente:
tShape.loadFromFile("./data/enemy/carpente.png");
shape.setTexture(tShape);
break;
case prisone:
tShape.loadFromFile("./data/enemy/prisone.png");
shape.setTexture(tShape);
break;
default:
break;
}
}
bool Enemy::checkMouse(Vector2i mouse) {
return ((mouse.x > shape.getPosition().x && mouse.x < shape.getPosition().x + shape.getTexture()->getSize().x) &&
(mouse.y > shape.getPosition().y && mouse.y < shape.getPosition().y + shape.getTexture()->getSize().y)) ? true : false;
}
void Enemy::getCard(Card cards[], int getNum, int length) {
Player::getCard(cards, getNum, length);
cardShow = nullCard; //回合开始时出牌为null
useCardTimer.restart(); //启动计时器
}
int Enemy::showCard(RenderWindow* window, Player* player, cardManager* cm) {
useCardNum = 0;
for (int i = 0; i < handMaxNum; i++) {
if (handCards[i]->cardState != handCards[i]->null) {
if (cm->cardUsable(this, handCards[i])) {
useCardNum++;
};
}
}
if (useCardNum == 0 && handCardNums == handMaxNum) {
for (int i = 0; i < handMaxNum; i++) {
handCards[i]->cardState = handCards[i]->disCardPool;
handCards[i] = &nullCard;
handCardNums--;
}
return 0;
}
if (useCardNum > 0) {
if (useCardTimer.getElapsedTime().asMilliseconds() > 800) { //大于800 ms
for (int i = 0; i < handMaxNum; i++) {
if (handCards[i]->cardState != handCards[i]->null) { //如果手牌不为空
//useCardTo(handCards[i], player); //弃牌
//useCardTo(handCards[i], player);
Card tempCardShow = *handCards[i]; //展示该卡牌
int cardNum = handCardNums;
int num = cm->useCard(this, handCards[i], i, player);
useCardNum += handCardNums - cardNum;
//if (handCardNums == 0) {
// useCardNum = 0;
//} else {
// if (handCardNums < cardNum) {
// useCardNum -= 1;
// }
//}
//cardShow = tempCardShow;
//useCardTimer.restart(); //重启计时器
//return i; //退出循环
switch (num) { //是否可用
/*case 2:
case 3:
return -1;*/
case -2:
case -1:
useCardNum--;
//handCards[i] = &nullCard; //手牌数组位置为null
cardShow = tempCardShow;
useCardTimer.restart(); //重启计时器
return i; //退出循环
break;
}
}
}
}
}
return -2;
}
void Enemy::drawStatus(RenderWindow* window) {
for (int i = 0; i < playerStatus.size(); i++) {
sPlayerStatus[playerStatus[i]].setPosition(625 + i * 60.f, 400);
window->draw(sPlayerStatus[playerStatus[i]]);
}
}