I am running on Windows 10 with a Valve Index, and tested on the BlenderXR_Windows_20200506.zip download, and a compiled version of this repository.
I loop cut a cube into multiple faces. If I change to face edit mode and select all faces on the same side, it is expected that the faces remain flat but the edges and corners do not translate at the same rate as the inner vertices.
This is what happens:

This is what is expected:

This seems to work fine in edge and vertex edit modes.
I am running on Windows 10 with a Valve Index, and tested on the BlenderXR_Windows_20200506.zip download, and a compiled version of this repository.
I loop cut a cube into multiple faces. If I change to face edit mode and select all faces on the same side, it is expected that the faces remain flat but the edges and corners do not translate at the same rate as the inner vertices.
This is what happens:
This is what is expected:
This seems to work fine in edge and vertex edit modes.