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InteractionHandler.cs
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223 lines (197 loc) · 7.12 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class InteractionHandler : MonoBehaviour
{
[SerializeField] private Image _Cursor = null;
[SerializeField] private LayerMask _LayerMask = 0;
[SerializeField] private Transform _Head = null;
[Header("Pickup")]
[SerializeField] private GameObject _PickupPoint = null;
[SerializeField] private Vector2 _PickupMinMaxRange = Vector2.zero;
[SerializeField] private float _Range = 0;
[Header("Item")]
[SerializeField] private Transform _ItemPreviewPoint = null;
[SerializeField] private TextMeshProUGUI _ItemInfoText = null;
private string _ItemInfo;
private Vector3 _PickupPointPosition;
private Vector3 _CalcVelocity;
private Vector3 _PrevPosition;
private GameObject _ActiveObject;
private GameObject _CheckObject;
private Interactable _Interactable;
private bool _Interacting;
private bool _Previewing;
private Movement_CC_FirstPerson _CCS; //Script that handles rotation
void Start()
{
_CCS = GetComponent<Movement_CC_FirstPerson>();
_PickupPointPosition.z = _PickupMinMaxRange.x;
}
void Update()
{
if (!_Interacting)
{
RaycastHit hit;
if (Physics.Raycast(_Head.position, _Head.TransformDirection(Vector3.forward), out hit, _Range, _LayerMask))
{
Debug.DrawRay(_Head.position, _Head.TransformDirection(Vector3.forward) * hit.distance, Color.yellow);
_ActiveObject = hit.transform.gameObject;
_Cursor.color = Color.white;
}
else
{
Debug.DrawRay(_Head.position, _Head.TransformDirection(Vector3.forward) * _Range, Color.white);
_Cursor.color = Color.red;
_ActiveObject = null;
_CheckObject = null;
}
if (_ActiveObject != _CheckObject)
{
_Interactable = _ActiveObject.GetComponent<Interactable>();
_CheckObject = _ActiveObject;
}
}
if(_ActiveObject != null && _Interactable != null)
{
if (_Interactable._Type != Interactable.InteractableType.Item)
{
//OnDown
if (Input.GetMouseButtonDown(0))
OnDown();
if (_Interacting)
{
//OnUp
if (Input.GetMouseButtonUp(0))
OnUp();
//OnActive
OnActive();
}
}
else
{
if (!_Previewing)
{
//Start Preview
if (Input.GetKeyDown(KeyCode.E))
{
_ItemInfo = _Interactable.GetItemInfo();
_CCS.LockRotation(true);
_Previewing = true;
}
}
else
{
_ActiveObject.transform.position = _ItemPreviewPoint.position;
_Interactable.gameObject.transform.eulerAngles += new Vector3(-Input.GetAxis("Mouse Y"), Input.GetAxis("Mouse X"), 0);
//Reset Preview
if (Input.GetKeyDown(KeyCode.E))
{
_ItemInfo = "";
_CCS.LockRotation(false);
_Interactable.ReturnToDefaultPos();
_Previewing = false;
}
}
}
}
_ItemInfoText.text = _ItemInfo;
}
void FixedUpdate()
{
if (_Interacting)
{
OnActiveFixed();
OnActiveFixed();
}
}
private void OnUp()
{
_Interacting = false;
switch (_Interactable._Type)
{
case Interactable.InteractableType.Lever:
_CCS.LockRotation(false);
break;
case Interactable.InteractableType.Door:
_CCS.LockRotation(false);
break;
case Interactable.InteractableType.Move:
_Interactable.SetVelocity(_CalcVelocity);
break;
}
}
private void OnDown()
{
_Interacting = true;
//OnClick
switch (_Interactable._Type)
{
case Interactable.InteractableType.SetLight:
_Interactable.SetLight(true);
break;
case Interactable.InteractableType.SetLightNegative:
_Interactable.SetLightNegative();
break;
case Interactable.InteractableType.Move:
_PickupPoint.transform.rotation = _ActiveObject.transform.rotation;
_PickupPointPosition.z = Vector3.Distance(_Head.position, _ActiveObject.transform.position);
break;
case Interactable.InteractableType.Lever:
_CCS.LockRotation(true);
_PickupPointPosition.z = Vector3.Distance(_Head.position, _ActiveObject.transform.position);
break;
case Interactable.InteractableType.Door:
_CCS.LockRotation(true);
break;
case Interactable.InteractableType.Button:
_Interactable.PressButtonNegative();
break;
case Interactable.InteractableType.UIButton:
_Interactable.PressUIButton();
break;
}
}
private void OnActive()
{
switch (_Interactable._Type)
{
case Interactable.InteractableType.Move:
if (_PickupPointPosition.z < _PickupMinMaxRange.y && Input.mouseScrollDelta.y > 0)
_PickupPointPosition.z += Input.mouseScrollDelta.y * 0.5f;
if (_PickupPointPosition.z > _PickupMinMaxRange.x && Input.mouseScrollDelta.y < 0)
_PickupPointPosition.z += Input.mouseScrollDelta.y * 0.5f;
if(Input.GetMouseButtonDown(1))
{
_Interactable.TrowObject(_Head.transform);
OnUp();
}
break;
case Interactable.InteractableType.Door:
_Interactable.OpenDoor();
break;
case Interactable.InteractableType.Lever:
_Interactable.MoveLever();
break;
}
if (Vector3.Distance(_Head.transform.position, _ActiveObject.transform.position) > _Range)
{
_Interacting = false;
OnUp();
}
}
private void OnActiveFixed()
{
switch (_Interactable._Type)
{
case Interactable.InteractableType.Move:
_Interactable.GotoPickupPoint(_PickupPoint.transform);
_PickupPoint.transform.localPosition = _PickupPointPosition;
_CalcVelocity = (_ActiveObject.transform.position - _PrevPosition) / Time.deltaTime;
_PrevPosition = _ActiveObject.transform.position;
break;
}
}
}