diff --git a/doc/neovim-external-editor-setup.md b/doc/neovim-external-editor-setup.md index 85eb73d..91847bb 100644 --- a/doc/neovim-external-editor-setup.md +++ b/doc/neovim-external-editor-setup.md @@ -85,7 +85,7 @@ If your setup is Windows Godot plus Neovim in WSL2, use the dedicated bridge doc ``` 1. Make the startup wrapper executable: ```bash - chmod +x ~/.local/bin/godotdev + chmod +x ~/.local/bin/godotdev.sh ``` 1. Create the launcher file: ```bash @@ -208,7 +208,7 @@ If your setup is Windows Godot plus Neovim in WSL2, use the dedicated bridge doc ## Usage -- Start Neovim with `godotdev` +- Start Neovim with `godotdev.sh` - Click a script in Godot → opens in Neovim - Neovim buffer is focused - GUI terminal comes to front @@ -228,8 +228,8 @@ If your setup is Windows Godot plus Neovim in WSL2, use the dedicated bridge doc Before testing inside Godot, confirm the script works standalone: ```bash -~/.local/bin/godotdev -~/.local/bin/godot-nvr.sh /path/to/file.gd:10 +~/.local/bin/godotdev.sh +~/.local/bin/godot-nvr.sh +10 /path/to/file.gd ``` Expected: - Neovim starts and listens on `/tmp/godot.nvim`. @@ -244,7 +244,7 @@ This usually means the old Unix socket file still exists even though the old Neo - Start Neovim with the wrapper instead: ```bash - ~/.local/bin/godotdev + ~/.local/bin/godotdev.sh ``` - The wrapper probes the socket with `nvr`, removes it if it is stale, and then starts `nvim --listen /tmp/godot.nvim`. - If you still prefer the raw command, remove the stale socket manually: @@ -253,7 +253,7 @@ This usually means the old Unix socket file still exists even though the old Neo nvim --listen /tmp/godot.nvim ``` -### `godotdev` says "Neovim server already running" after you already quit +### `godotdev.sh` says "Neovim server already running" after you already quit This is usually caused by an older wrapper that probes with `nvr --remote-expr` but does not pass `--nostart`.