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builder_object.cpp
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147 lines (131 loc) · 7.06 KB
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#include "builder_object.hpp"
#include "simple_functions.hpp"
#include <iostream>
builder_object::builder_object(sf::RenderWindow& window, sf::Vector2f position, sf::Vector2f size, line_type type, object_states object_state, std::string sprite_name, unsigned int ticks):
object(window, position, size, object_state, sprite_name),
ticks(ticks),
type(type),
max_amount_obstacles_per_tile(window.getSize().x/60/4)
{
switch (type)
{
case GRASS:
generate_coins();
if(position.y <= window.getSize().y-5*60) {
generate_obstacle_grass();
}
break;
case ROAD:
generate_coins();
generate_obstacle_car();
break;
case RAILS:
generate_coins();
generate_obstacle_train();
break;
case WATER:
generate_obstacle_logs();
break;
}
}
void builder_object::update(){
for(auto& object : objects_for_level){
object->update();
}
}
void builder_object::draw(){
sprite.setPosition(position);
window.draw(sprite);
for(auto& object : objects_for_level){
object->draw();
}
}
void builder_object::lower(){
position.y += 1;
for(auto& object : objects_for_level){
object->lower();
}
}
void builder_object::generate_coins(){
unsigned int chance = random_int_between_range(0, 5);
if(chance == 0) {
std::vector<unsigned int> location_obstacles = random_int_between_range_multiple(window.getSize().x / 4, window.getSize().x / 4 * 3, 1);
objects_for_level.emplace_back(std::make_shared<object>(window, sf::Vector2f{((int(location_obstacles[0] / 60)) * 60.f), position.y}, sf::Vector2f{59.0, 59.0}, COIN, "coin_sprite"));
}
}
void builder_object::generate_obstacle_car() {
if(ticks <= 60*10*4 ) {
speed_car = 3 + ticks/(60*10);
}
else if(ticks > 60*10*4) {
speed_car = 8;
}
bool direction = random_int_between_range(0, 1);
auto amount_cars = random_int_between_range(3, 5);
if(direction == 0) {
for(unsigned int i = 0; i <= amount_cars; i++) {
int car_type = random_int_between_range(0, 4);
bool side = random_int_between_range(0, 1);
objects_for_level.emplace_back(std::make_shared<moving_object>(window, side == 0 ? sf::Vector2f{window.getSize().x/4*3.f+60, position.y} : sf::Vector2f{float(random_int_between_range(window.getSize().x/4.f, window.getSize().x/4.f*3)) , position.y}, sf::Vector2f{59.0, 59.0}, DEADLY, sprites_car[car_type*2], 200, direction, speed_car));
}
}
else if(direction == 1) {
for(unsigned int i = 0; i <= amount_cars; i++) {
int car_type = random_int_between_range(0, 4);
bool side = random_int_between_range(0, 1);
objects_for_level.emplace_back(std::make_shared<moving_object>(window, side == 0 ? sf::Vector2f{window.getSize().x/4.f+60, position.y} : sf::Vector2f{float(random_int_between_range(window.getSize().x/4.f, window.getSize().x/4.f*3)) , position.y}, sf::Vector2f{59.0, 59.0}, DEADLY, sprites_car[car_type*2+1], 200, direction, speed_car));
}
}
}
void builder_object::generate_obstacle_grass() {
unsigned int amount_obstacles = random_int_between_range(0, max_amount_obstacles_per_tile);
std::vector<unsigned int> location_obstacles = random_int_between_range_multiple(window.getSize().x/4, window.getSize().x/4*3, amount_obstacles);
for(unsigned int i = 0; i < location_obstacles.size(); i++) {
unsigned int obstacle_type = random_int_between_range(0, 1);
objects_for_level.emplace_back(std::make_shared<object>(window, sf::Vector2f{((int(location_obstacles[i]/60))*60.f), position.y}, sf::Vector2f{59.0, 59.0}, OBSTACLE, obstacle_type == 0 ? "tree_sprite" : "rock_sprite"));
}
}
void builder_object::generate_obstacle_train() {
bool direction = random_int_between_range(0, 1);
if(direction == 0) {
objects_for_level.emplace_back(std::make_shared<moving_object>(window, sf::Vector2f{window.getSize().x/4*3.f+240, position.y}, sf::Vector2f{240.0, 59.0}, DEADLY, "train_left_sprite", 500, direction , 8));
}
else if(direction == 1) {
objects_for_level.emplace_back(std::make_shared<moving_object>(window, sf::Vector2f{window.getSize().x/4.f-240, position.y}, sf::Vector2f{240.0, 59.0}, DEADLY, "train_right_sprite", 500, direction , 8));
}
}
void builder_object::generate_obstacle_logs() {
bool lely_or_log = random_int_between_range(0,1);
if(lely_or_log){
int amount_lely = random_int_between_range(5, 10);
std::vector<unsigned int> location_obstacles = random_int_between_range_multiple(window.getSize().x / 4, window.getSize().x / 4 * 3, amount_lely);
for(unsigned int i = 1; i < location_obstacles.size(); i++){
objects_for_level.emplace_back(std::make_shared<object>(window, sf::Vector2f(((int(location_obstacles[i] / 60)) * 60.f), position.y), sf::Vector2f(59.f,60.f), FLOATING, "lilypad_sprite"));
}
}else {
bool direction = random_int_between_range(0, 1);
bool log_length = random_int_between_range(0, 1);
auto amount_logs = random_int_between_range(5, 10);
if (direction == 0) {
for (unsigned int i = 0; i <= amount_logs; i++) {
bool side = random_int_between_range(0, 1);
objects_for_level.emplace_back(std::make_shared<moving_object>(window, side == 0 ? sf::Vector2f{
window.getSize().x / 4 * 3.f + 60, position.y} : sf::Vector2f{
float(random_int_between_range(window.getSize().x / 4.f, window.getSize().x / 4.f * 3)),
position.y}, log_length == 0 ? sf::Vector2f{119.0, 59.0} : sf::Vector2f{179.0, 59.0}, FLOATING,
sprites_log[log_length], 200,
direction));
}
} else if (direction == 1) {
for (unsigned int i = 0; i <= amount_logs; i++) {
bool side = random_int_between_range(0, 1);
objects_for_level.emplace_back(std::make_shared<moving_object>(window, side == 0 ? sf::Vector2f{
window.getSize().x / 4.f - 180, position.y} : sf::Vector2f{
float(random_int_between_range(window.getSize().x / 4.f, window.getSize().x / 4.f * 3)),
position.y}, log_length == 0 ? sf::Vector2f{119.0, 59.0} : sf::Vector2f{179.0, 59.0}, FLOATING,
sprites_log[log_length], 200,
direction));
}
}
}
}