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BaseMode.h
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115 lines (90 loc) · 3.94 KB
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/* BaseMode.h - Multi-scale competency bootstrap for C and Python */
#ifndef BASEMODE_H
#define BASEMODE_H
#include <stdint.h>
#include <stddef.h>
/* ============================================================================
* Part 1: The Prepass Quine (VJ's Trick)
* ============================================================================
*
* This header is GENERATED by scanning BaseMode.c for:
* - All bm_* function signatures (forward declarations)
* - All struct definitions (type boundaries)
*
* The prepass script is ITSELF a morphism:
* Input: BaseMode.c (t=0)
* Output: BaseMode.h (t=0+1, first differentiation)
*
* This creates a BOUNDARY EVENT: the system observes its own structure
* and generates the scaffolding needed for its own execution.
*/
/* ============================================================================
* Part 2: Morphological Primitives (t=0+1)
* ============================================================================ */
/* The BaseMode: A quantized differentiation event */
typedef struct BaseMode BaseMode;
/* Morphological state: The "what am I?" question */
typedef enum {
MODE_GENESIS = 0, /* t=0: Undifferentiated potential */
MODE_PREFIXED = 1, /* t=0+1: First observation (VJ's prepass) */
MODE_LINEARIZED = 2, /* t=0+2: C3 ordering established */
MODE_EVOLVED = 3, /* t=0+3: δ∘L applied (collapse + evolution) */
MODE_MATERIALIZED = 4 /* t=0+4: Arena instantiated */
} ModeState;
/* Morphism: A dependency relation (category-theoretic arrow) */
typedef struct {
const char* name; /* Identity */
const char** deps; /* Prerequisites (other morphism names) */
size_t dep_count; /* Number of dependencies */
void (*action)(void*); /* What this morphism DOES (first-class function!) */
} Morphism;
/* BaseMode: The differentiation primitive */
struct BaseMode {
/* Identity */
const char* lineage; /* Semantic version: "bm_0", "bm_0_1", etc. */
/* State */
ModeState state; /* Current differentiation level */
uint64_t generation; /* t=0+n where n >= 1 */
/* Morphological structure */
Morphism* morphisms; /* Array of morphisms (the "what can I become?") */
size_t morph_count;
/* Evolution sequence (linearized timeline) */
const char** timeline; /* C3-linearized ordering */
size_t timeline_len;
/* Memory arena (shared substrate) */
void* arena_ptr; /* NULL until materialized */
size_t arena_size;
};
/* ============================================================================
* Part 3: Multi-Scale Competency Operations
* ============================================================================
*
* These functions work at BOTH scales:
* - C scale: Direct memory manipulation (thermodynamically honest)
* - Python scale: CPython API calls (convenient, but expensive)
*/
/* Genesis: Create a BaseMode at t=0 */
BaseMode* bm_genesis(const char* lineage);
/* Observe: Apply VJ's prepass (t=0 → t=0+1) */
int bm_observe(BaseMode* mode);
/* Linearize: Compute C3 ordering (t=0+1 → t=0+2) */
int bm_linearize(BaseMode* mode);
/* Evolve: Apply δ∘L (t=0+2 → t=0+3) */
int bm_evolve(BaseMode* mode);
/* Materialize: Instantiate arena (t=0+3 → t=0+4) */
int bm_materialize(BaseMode* mode, size_t arena_size);
/* Query: What is my type? (The busy-line fallback) */
const char* bm_typeof(BaseMode* mode);
/* Cleanup */
void bm_destroy(BaseMode* mode);
/* ============================================================================
* Part 4: The Prepass Script (Quineic Bootstrap)
* ============================================================================
*
* This is the EXTERNAL observer that generates this header.
* It's written in Python (for convenience) but could be C (for purity).
*/
#ifdef BASEMODE_IMPLEMENTATION
/* Implementation follows... (in BaseMode.c) */
#endif /* BASEMODE_IMPLEMENTATION */
#endif /* BASEMODE_H */