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Copy pathscript.js
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155 lines (124 loc) · 4.07 KB
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// Game State
let randomNumber;
let attempts = 0;
let bestScore = localStorage.getItem('guessGameBest') || '-';
let gameOver = false;
// DOM Elements
const guessInput = document.getElementById('guess-input');
const guessBtn = document.getElementById('guess-btn');
const resetBtn = document.getElementById('reset-btn');
const message = document.getElementById('message');
const attemptsDisplay = document.getElementById('attempts');
const bestScoreDisplay = document.getElementById('best-score');
const canvas = document.getElementById('confetti');
const ctx = canvas.getContext('2d');
// Initialize Game
function init() {
randomNumber = Math.floor(Math.random() * 100) + 1;
attempts = 0;
gameOver = false;
attemptsDisplay.textContent = '0';
bestScoreDisplay.textContent = bestScore;
message.textContent = 'Start guessing...';
message.className = 'msg';
guessInput.value = '';
guessInput.disabled = false;
guessBtn.disabled = false;
guessBtn.style.display = 'block';
resetBtn.style.display = 'none';
guessInput.focus();
// Clear confetti
ctx.clearRect(0, 0, canvas.width, canvas.height);
}
// Handle Guess
function makeGuess() {
if (gameOver) return;
const guess = parseInt(guessInput.value);
if (isNaN(guess) || guess < 1 || guess > 100) {
showMessage('Please enter a number between 1 and 100', 'low');
return;
}
attempts++;
attemptsDisplay.textContent = attempts;
if (guess === randomNumber) {
winGame();
} else if (guess < randomNumber) {
showMessage('My number is greater than your input ⬆️', 'low');
} else {
showMessage('My number is less than your input ⬇️', 'high');
}
guessInput.value = '';
guessInput.focus();
}
function showMessage(text, type) {
message.textContent = text;
message.className = `msg ${type}`;
// Simple shake effect
message.parentElement.classList.remove('shake');
void message.parentElement.offsetWidth; // Trigger reflow
message.parentElement.classList.add('shake');
}
function winGame() {
gameOver = true;
message.textContent = `🎉 Correct! It was ${randomNumber}`;
message.className = 'msg win';
guessInput.disabled = true;
guessBtn.style.display = 'none';
resetBtn.style.display = 'block';
// Update Best Score
if (bestScore === '-' || attempts < parseInt(bestScore)) {
bestScore = attempts;
localStorage.setItem('guessGameBest', bestScore);
bestScoreDisplay.textContent = bestScore;
}
startConfetti();
}
// Event Listeners
guessBtn.addEventListener('click', makeGuess);
guessInput.addEventListener('keypress', (e) => {
if (e.key === 'Enter') {
makeGuess();
}
});
resetBtn.addEventListener('click', init);
// Confetti Logic
let particles = [];
function startConfetti() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
for (let i = 0; i < 100; i++) {
particles.push({
x: Math.random() * canvas.width,
y: Math.random() * canvas.height - canvas.height,
size: Math.random() * 8 + 4,
color: `hsl(${Math.random() * 360}, 70%, 60%)`,
speed: Math.random() * 3 + 2,
angle: Math.random() * 6.28
});
}
function update() {
if (!gameOver) return;
ctx.clearRect(0, 0, canvas.width, canvas.height);
particles.forEach(p => {
p.y += p.speed;
p.x += Math.sin(p.angle) * 2;
p.angle += 0.1;
ctx.fillStyle = p.color;
ctx.fillRect(p.x, p.y, p.size, p.size);
if (p.y > canvas.height) {
p.y = -20;
p.x = Math.random() * canvas.width;
}
});
requestAnimationFrame(update);
}
update();
}
window.addEventListener('resize', () => {
if (gameOver) {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
});
// Start the game
init();