diff --git a/docs/simulation/state-merging.md b/docs/simulation/state-merging.md new file mode 100644 index 00000000..5b558693 --- /dev/null +++ b/docs/simulation/state-merging.md @@ -0,0 +1,14 @@ +# State merging +In the game, it may happen that two different countries own provinces that are part of a same state. Suppose a situation where a country acquires the remainder of a state it already owned. What happens to the buildings? + +## Ports +The port rules are straightforward. The highest-level port is retained, and the rest are deleted. + +## Factories +Factory logic is quite complicated. If there are two factories of the same type in the states to be merged, the following rules are applied in order: + +- If the factory in the state that was already owned is subsidized, it takes priority, regardless of level. +- The factory with the highest level takes precedence. +- The factory whom the country already owned is chosen, if it comes to a stalemate. + +The subsidization and hire priorities seem to be retained in factories that the country already owned, and discarded in factories that are acquired.