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exampleExpConfig.cfg
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147 lines (96 loc) · 3.69 KB
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##############################################################################################
##############################################################################################
[experiment]
isLeftHanded = 0
headIsRestricted = 1
blockList = b1,
drawStandingBox = 1
numClicksBeforeGo = 2
metronomeTimeMS = 1000
trialEndPosition = 2.3
maxTrialDuration = 6
##############################################################################################
##############################################################################################
[room]
roomSize_WHL = 40,9,40
#roomSize_WHL = 8,2.75,40 # similar to the sizeof our lab
# +X 3.8,-X 4.2 = 789 # Height = 9 ft
# if not translated, the room will be centered on 0,0
# translation shifts only the walls/floor of the room. not objects.
translateRoom_X = 0
translateRoom_Z = 0
# if headIsRestricted, then subject’s head must be in standing box to initiate a launch.
# The direction of the offset along X is deterimined by isLeftHanded so that all shots are forehand.
# It starts down the X axis
minObstacleDistance = 2.5
standingBoxOffset_X = 0.0
standingBoxOffset_negZ = -3
standingBoxOffset_posZ = 2.42
standingBoxSize_WHL = 0.5, 0.001, 0.5
showObsAtDistOf = 1.0
obstacleWidth = 1.24
obstacleDepth = 0.03
##############################################################################################
##############################################################################################
[visObj]
# Note that these variables must be lists (include a comma) even with length=1
# These visObj are part of the <room> object, and children of room.Objects
# In experiment.init, access them with self.room.<visObjVarName>
#visObjVarNames = 'eyeSphere',
#visObjShapes = 'sphere',
#visObjSizesString = '[0.01],'
visObjVarNames = 'eyeSphere','leftFoot','rightFoot'
visObjShapes = 'sphere','box','box'
# Foot LWH?
visObjSizesString = '[0.01],[.25,.1,.07],[0.25,0.1,.07]'
##############################################################################################
##############################################################################################
[blocks] #CHANGE TO BLOCK TYPES
[[b1]]
# Kinds of trial in this block
trialTypesString = 't1,t2,t3,t4'
# Num of each type of trial in listOfTrialTypes
trialTypeCountString = '15,15,15,15'
# Recalculate after these trials
# Remmber: experiment starts with trial 0
recalAfterTrial = -1,
##############################################################################################
##############################################################################################
[trialTypes]
[[t1]]
isBlankTrial = 0
## Ballcolor in RGB format
obsHeightLegRatio = 0.15
objIsVirtual = 1
obsDistance_distType = 'uniform'
obsDistance_distParams = 3.0,3.75
obsTriggerPosX_distType = 'uniform'
obsTriggerPosX_distParams = 0.75,2
[[t2]]
isBlankTrial = 0
## Ballcolor in RGB format
obsHeightLegRatio = 0.25
objIsVirtual = 1
obsDistance_distType = 'uniform'
obsDistance_distParams = 3.0,3.75
obsTriggerPosX_distType = 'uniform'
obsTriggerPosX_distParams = 0.75,2
[[t3]]
isBlankTrial = 0
## Ballcolor in RGB format
obsHeightLegRatio = 0.35
objIsVirtual = 1
obsDistance_distType = 'uniform'
obsDistance_distParams = 3.0,3.75
obsTriggerPosX_distType = 'uniform'
obsTriggerPosX_distParams = 0.75,2
[[t4]]
isBlankTrial = 1
## Ballcolor in RGB format
obsHeightLegRatio = 0.35
objIsVirtual = 1
obsDistance_distType = 'uniform'
obsDistance_distParams = 3.0,3.75
obsTriggerPosX_distType = 'uniform'
obsTriggerPosX_distParams = 0.75,2