-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathmain.cpp
More file actions
156 lines (145 loc) · 4.95 KB
/
main.cpp
File metadata and controls
156 lines (145 loc) · 4.95 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_timer.h>
#include <SDL2/SDL_ttf.h>
#include <Circle.h>
#include <RGBColor.h>
#include <Window.h>
#include <Collisions.h>
#include <GameParameters.h>
#include <iostream>
#include <HorizontalMoving.h>
#include <Grid.h>
#include <TextureManager.h>
#include <Game.h>
#include <MenuState.h>
constexpr const int FPS = 25;
constexpr const int DELAY_TIME = 1000.0 / FPS;
void renderText(SDL_Renderer *renderer, Window w)
{
TTF_Font *font = TTF_OpenFont("/home/dev/development/sdlDev/assets/fonts/KaBlam.ttf", 50);
if (font != NULL)
{
std::string score_text = "GAME OVER";
SDL_Color textColor = {255, 0, 0, 0};
SDL_Surface *textSurface = TTF_RenderText_Solid(font, score_text.c_str(), textColor);
SDL_Texture *text = SDL_CreateTextureFromSurface(renderer, textSurface);
SDL_FreeSurface(textSurface);
SDL_Rect renderQuad = {GameParameters::windowSize.x / 2 - 100, GameParameters::windowSize.y / 2, 200, 50};
SDL_RenderCopy(renderer, text, NULL, &renderQuad);
SDL_DestroyTexture(text);
TTF_CloseFont(font);
}
else
{
fprintf(stderr, "error: font not found\n");
exit(EXIT_FAILURE);
}
}
int main(int argc, char *argv[])
{
Uint32 frameStart, frameTime;
if (TheGame::Instance()->init("Game", 100, 100, 1000, 1000, false))
{
while (TheGame::Instance()->running())
{
frameStart = SDL_GetTicks();
TheGame::Instance()->handleEvents();
TheGame::Instance()->update();
TheGame::Instance()->render();
frameTime = SDL_GetTicks() - frameStart;
if (frameTime < DELAY_TIME)
{
SDL_Delay((int)(DELAY_TIME - frameTime));
}
}
}
else
{
std::cout << "game init failure - " << SDL_GetError() << "\n";
return -1;
}
std::cout << "game closing...\n";
TheGame::Instance()->clean();
}
// int main(int argc, char *argv[])
// {
// TTF_Init();
// // Creating the object by passing Height and Width value.
// Window w{GameParameters::windowSize.x, GameParameters::windowSize.y};
// Framework fw(w.width, w.height);
// // Calling the function that draws circle.
// Circle m(GameParameters::ballRadius, GameParameters::circlePos.x, GameParameters::circlePos.y);
// RGBColor color{255, 0, 0, 255};
// RGBColor rect_color{50, 255, 100, 255};
// m.setColor(color);
// m.draw(fw.getRenderer());
// Rectangle rect(GameParameters::paddleSize.x,
// GameParameters::paddleSize.y,
// GameParameters::paddlePos.x,
// GameParameters::windowSize.y - GameParameters::paddleSize.y);
// HorizontalMoving mp(&rect, {GameParameters::paddleSpeed.x, GameParameters::paddleSpeed.x});
// rect.setMovePolicy(&mp);
// rect.setColor(rect_color);
// rect.draw(fw.getRenderer());
// SDL_Event event; // Event variable
// Grid<Rectangle> grid(w, GameParameters::gridSize.x, GameParameters::gridSize.y);
// Uint32 frameStart, frameTime;
// while (!(event.type == SDL_QUIT))
// {
// frameStart = SDL_GetTicks();
// // SDL_Delay(20); // setting some Delay
// SDL_PollEvent(&event); // Catching the poll event.
// switch (event.type)
// {
// case SDL_KEYDOWN:
// // keyboard API for key pressed
// switch (event.key.keysym.scancode)
// {
// case SDL_SCANCODE_W:
// case SDL_SCANCODE_UP:
// rect.moveUp(w);
// break;
// case SDL_SCANCODE_A:
// case SDL_SCANCODE_LEFT:
// rect.moveLeft(w);
// break;
// case SDL_SCANCODE_S:
// case SDL_SCANCODE_DOWN:
// rect.moveDown(w);
// break;
// case SDL_SCANCODE_D:
// case SDL_SCANCODE_RIGHT:
// rect.moveRight(w);
// break;
// }
// }
// if (grid.getFigures()->empty())
// {
// SDL_RenderClear(fw.getRenderer());
// renderText(fw.getRenderer(), w);
// SDL_RenderPresent(fw.getRenderer());
// continue;
// }
// m.update(w);
// grid.draw(fw.getRenderer());
// m.draw(fw.getRenderer());
// rect.draw(fw.getRenderer());
// SDL_RenderPresent(fw.getRenderer());
// SDL_RenderClear(fw.getRenderer());
// checkCollision(m, grid);
// checkCollision(m, rect,[](Circle &circle,Rectangle& rectangle)
// {
// circle.m_speedY = -circle.m_speedY;
// if (circle.x() < rectangle.x() + rectangle.width() / 2)
// circle.m_speedX = -circle.m_speedX;
// else
// circle.m_speedX = circle.m_speedX;
// });
// frameTime = SDL_GetTicks() - frameStart;
// if (frameTime < Delay)
// {
// SDL_Delay((int)(Delay - frameTime));
// }
// }
// }