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Tried to narrow it down, and i think this is the cause, because it cant obviously load the map, its hard to figure out.
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) Verse.MapDrawer.Verse.MapDrawer.SectionAt_Patch1(Verse.MapDrawer,Verse.IntVec3)
at Verse.MapDrawer.MapMeshDirty (Verse.IntVec3 loc, Verse.MapMeshFlag dirtyFlags, System.Boolean regenAdjacentCells, System.Boolean regenAdjacentSections) [0x00009] in :0
at Verse.MapDrawer.MapMeshDirty (Verse.IntVec3 loc, Verse.MapMeshFlag dirtyFlags) [0x0000e] in :0
at Verse.Thing.DirtyMapMesh (Verse.Map map) [0x00027] in :0
at RW_NodeTree.CompChildNodeProccesser.ResetRenderedTexture () [0x0005c] in :0
at RW_NodeTree.NodeContainer.internal_UpdateNode (RW_NodeTree.CompChildNodeProccesser actionNode) [0x00451] in :0
at RW_NodeTree.NodeContainer.internal_UpdateNode (RW_NodeTree.CompChildNodeProccesser actionNode) [0x00031] in :0
at RW_NodeTree.CompChildNodeProccesser.UpdateNode () [0x0001a] in :0
at RW_ModularizationWeapon.CompModularizationWeapon.set_UsingTargetPart (System.Boolean value) [0x00021] in :0
at RW_ModularizationWeapon.CompModularizationWeapon.ApplyTargetPart (Verse.IntVec3 pos, Verse.Map map) [0x00164] in :0
at RW_ModularizationWeapon.CompModularizationWeapon.SetPartToDefault () [0x000f8] in :0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x0007c] in :0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
But upon removing the mod, was able to load into the map, and the only different thing, was the now broken pink box weapons that used to be WM weapons on the gibbit pawns. The ones in alive pawns inventories are fine.
Can try this with any world site that spawns gibbit cages, included faction bases if they have them. Obviously its not often a pawn in a gibbit cage spawns with a WM weapon.