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<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity Web Player | EndlessRunnerTutorial</title>
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
<script src="https://www.gstatic.com/firebasejs/12.0.0/firebase-app-compat.js"></script>
<script src="https://www.gstatic.com/firebasejs/12.0.0/firebase-auth-compat.js"></script>
<script src="https://www.gstatic.com/firebasejs/12.0.0/firebase-functions-compat.js"></script>
<script src="https://www.gstatic.com/firebasejs/12.0.0/firebase-firestore-compat.js"></script>
<script src="https://www.gstatic.com/firebasejs/12.0.0/firebase-database-compat.js"></script> <script>
// Your web app's Firebase configuration
// THIS MUST BE EXECUTED HERE TO INITIALIZE FIREBASE GLOBALLY
var firebaseConfig = {
apiKey: "YOUR_API_KEY",
authDomain: "YOUR_PROJECT.firebaseapp.com",
databaseURL: "https://YOUR_PROJECT-default-rtdb.europe-west1.firebasedatabase.app/",
projectId: "YOUR_PROJECT",
storageBucket: "YOUR_PROJECT.firebasestorage.app",
messagingSenderId: "968670130356",
appId: "1:968670130356:web:9593592e4d1f8d298ce7e1",
measurementId: "G-0Z4C1CEP09"
};
// Initialize Firebase
firebase.initializeApp(firebaseConfig);
console.log("Firebase App Initialized in HTML."); // Optional: for debugging
</script>
</head>
<body>
<div id="unity-container" class="unity-desktop">
<canvas id="unity-canvas" width=1280 height=720 tabindex="-1"></canvas>
<div id="unity-loading-bar">
<div id="unity-logo"></div>
<div id="unity-progress-bar-empty">
<div id="unity-progress-bar-full"></div>
</div>
</div>
<div id="unity-warning"> </div>
</div>
<script>
var canvas = document.querySelector("#unity-canvas");
function unityShowBanner(msg, type) {
var warningBanner = document.querySelector("#unity-warning");
function updateBannerVisibility() {
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
}
var div = document.createElement('div');
div.innerHTML = msg;
warningBanner.appendChild(div);
if (type == 'error') div.style = 'background: red; padding: 10px;';
else {
if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
setTimeout(function() {
warningBanner.removeChild(div);
updateBannerVisibility();
}, 5000);
}
updateBannerVisibility();
}
var buildUrl = "Build";
var loaderUrl = buildUrl + "/YOUR_FOLDER.loader.js";
var config = {
arguments: [],
dataUrl: buildUrl + "/YOUR_FOLDER.data",
frameworkUrl: buildUrl + "/YOUR_FOLDER.framework.js",
codeUrl: buildUrl + "/YOUR_FOLDER.wasm",
streamingAssetsUrl: "StreamingAssets",
companyName: "YOUR_COMPANY",
productName: "YOUR_PRODUCT",
productVersion: "0.1",
showBanner: unityShowBanner,
};
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
var meta = document.createElement('meta');
meta.name = 'viewport';
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
document.getElementsByTagName('head')[0].appendChild(meta);
document.querySelector("#unity-container").className = "unity-mobile";
canvas.className = "unity-mobile";
} else {
canvas.style.width = "1280";
canvas.style.height = "720";
}
document.querySelector("#unity-loading-bar").style.display = "block";
var script = document.createElement("script");
script.src = loaderUrl;
script.onload = () => {
// Force Unity to ignore weird high-DPI scaling
config.devicePixelRatio = 1;
createUnityInstance(canvas, config, (progress) => {
document.querySelector("#unity-progress-bar-full").style.width = 100 * progress + "%";
}).then((unityInstance) => {
window.unityInstance = unityInstance
document.querySelector("#unity-loading-bar").style.display = "none";
}).catch((message) => {
alert(message);
});
};
document.body.appendChild(script);
</script>
</body>
</html>