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Sprite Reference Replacement

Sprite Reference Replacement is an editor tool for finding and replacing serialized Sprite references across scenes, prefabs, prefab variants, animation clips, and other assets.

Installation

Unity Package Manager

  1. Open Window > Package Manager.
  2. Click the + button.
  3. Select Add package from git URL....
  4. Paste the Git URL of this package repository and confirm.

Example Git URL after publishing the repository:

https://github.com/RimuruDev/SpriteReferenceReplacement.git

Release Download

  1. Open the Releases page of this package repository.
  2. Download the published .unitypackage file if one is attached to the release.
  3. Import it into the project through Assets > Import Package > Custom Package....

If the release contains the package source instead of a .unitypackage, copy the SpriteReferenceReplacement folder into:

Assets/Plugins/AbyssMoth/

Usage

Open the window from AbyssMoth/Sprite Reference Replacer, choose a source Sprite, scan the project, then replace the references when you are ready. The tool records Undo where possible, asks to save modified scenes before processing them, and writes a summary report to the Console.

The package currently targets Unity 6000.3.6f1.

License: MIT