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queue.cpp
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211 lines (180 loc) · 5.58 KB
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#include "queue.h"
// O(1)
Queue::Queue() {
Q1front = Q1rear = NULL; Q1paused = false;
Q2front = Q2rear = NULL; Q2paused = false;
Q3front = Q3rear = NULL; Q3paused = false;
Q4front = Q4rear = NULL; Q4paused = false;
}
// Q1: Routine Monitoring Queue - normal sensor updates, not urgent
// FIFO: first task added is first processed
// Time Complexity: Enqueue O(1), Dequeue O(1), Process O(n)
void Queue::enqueueQ1(Event val) {
Enqueue(val, Q1front, Q1rear);
cout << "Q1: Enqueued Routine Task." << endl;
}
void Queue::dequeueQ1() {
Event e = DequeueNode(Q1front, Q1rear);
cout << "Q1: Dequeued Zone " << e.zone << endl;
}
void Queue::processQ1() {
if(Q1paused) { cout << "Q1: Paused :( " << endl; return; }
cout << "Q1 Processing:" << endl;
while(Q1front != NULL) {
dequeueQ1();
}
}
// Q2 SURVEILLANCE - frequent updates from sensitive zones
// Time Complexity: Enqueue O(1), Dequeue O(1), Process O(n)
void Queue::enqueueQ2(Event val) {
Enqueue(val, Q2front, Q2rear);
cout << "Q2: Enqueued Surveillance Task!" << endl;
}
void Queue::dequeueQ2() {
Event e = DequeueNode(Q2front, Q2rear);
cout << "Q2: Dequeued Zone " << e.zone << endl;
}
void Queue::processQ2() {
if(Q2paused) { cout << "Q2: Paused :( " << endl; return; }
cout << "Q2 Processing:" << endl;
while(Q2front != NULL) {
dequeueQ2();
}
}
// Q3 EMERGENCY PRIORITY QUEUE - sorted by value descending
// Time Complexity: Enqueue O(n), Dequeue O(1), Process O(n)
// Higher value = more critical = processed first => Insertion in sorted position
void Queue::enqueueQ3(Event val) {
QNode* nn = new QNode(val);
// at front if highest
if(Q3front == NULL || val.value > Q3front->data.value) {
nn->next = Q3front;
Q3front = nn;
if(Q3rear == NULL)
Q3rear = nn;
cout << "Q3: EMERGENCY ADDED (Priority=" << val.value << ") -> Front" << endl;
return;
}
// finding correct sorted position
QNode* temp = Q3front;
while(temp->next != NULL && temp->next->data.value >= val.value) {
temp = temp->next;
}
nn->next = temp->next;
temp->next = nn;
if(nn->next == NULL) Q3rear = nn;
cout << "Q3: EMERGENCY ADDED (Priority=" << val.value << ")" << endl;
}
// display Q3 in priority order (highest to lowest)
// Time Complexity: O(n)
void Queue::showQ3Priority() {
cout << "Q3 Priority Order (highest first):" << endl;
QNode* temp = Q3front;
int rank = 1;
while(temp != NULL) {
cout << rank++ << ". Zone " << temp->data.zone << " | Severity=" << temp->data.value << endl;
temp = temp->next;
}
if(Q3front == NULL)
cout << "Q3 is empty." << endl;
}
void Queue::dequeueQ3() {
Event e = DequeueNode(Q3front, Q3rear);
cout << "Q3: ALERT Zone " << e.zone << endl;
}
void Queue::processQ3() {
if(Q3paused) { cout << "Q3: Paused :( " << endl; return; }
cout << "Q3 Processing:" << endl;
while(Q3front != NULL) {
dequeueQ3();
}
}
// Q4 DECISION - multi-factor tasks: Temp + Smoke + Wind => decision
// Time Complexity: Enqueue O(1), Dequeue O(1), Process O(n)
void Queue::enqueueQ4(Event val) {
Enqueue(val, Q4front, Q4rear);
cout << "Q4: Decision Task Added!" << endl;
}
void Queue::dequeueQ4() {
Event e = DequeueNode(Q4front, Q4rear);
cout << "Q4: Processed Zone " << e.zone << endl;
}
void Queue::processQ4() {
if(Q4paused) { cout << "Q4: Paused :( " << endl; return; }
cout << "Q4 Processing:" << endl;
while(Q4front != NULL) {
dequeueQ4();
}
}
// PRIORITY SWITCH - move task straight to the emergency queue
// Time Complexity: O(1)
void Queue::promoteToEmergency(Event val) {
enqueueQ3(val);
cout << "PROMOTED TO EMERGENCY QUEUE!!!" << endl;
}
// LOAD BALANCING - move task from heavy Q2 to Q1
// Time Complexity: O(1)
void Queue::balanceQueues() {
if(Q2front != NULL) {
QNode* temp = Q2front;
Q2front = Q2front->next;
if(Q2front == NULL)
Q2rear = NULL;
// move to Q1
if(Q1front == NULL) {
Q1front = Q1rear = temp;
temp->next = NULL;
} else {
temp->next = NULL;
Q1rear->next = temp;
Q1rear = temp;
}
cout << "Balanced: Moved Q2 -> Q1" << endl;
}
}
// PAUSE /RESUME - skip processing until resumed
// Time Complexity: O(1)
void Queue::pauseQueue(int qNum) {
if(qNum == 1){
Q1paused = true;
cout << "Q1: Paused" << endl;
}
else if(qNum == 2) {
Q2paused = true;
cout << "Q2: Paused" << endl;
}
else if(qNum == 3) {
Q3paused = true;
cout << "Q3: Paused" << endl;
}
else if(qNum == 4) {
Q4paused = true;
cout << "Q4: Paused" << endl;
}
}
void Queue::resumeQueue(int qNum) {
if(qNum == 1) {
Q1paused = false;
cout << "Q1: Resumed" << endl;
}
else if(qNum == 2) {
Q2paused = false;
cout << "Q2: Resumed" << endl;
}
else if(qNum == 3) {
Q3paused = false;
cout << "Q3: Resumed" << endl;
}
else if(qNum == 4) {
Q4paused = false;
cout << "Q4: Resumed" << endl;
}
}
// O(1)
void Queue::showQueueStatus() {
cout << "Queue Status:" << endl;
cout << "Q1 (Routine): " << (Q1paused ? "PAUSED" : "RUNNING") << endl;
cout << "Q2 (Surveillance): " << (Q2paused ? "PAUSED" : "RUNNING") << endl;
cout << "Q3 (Emergency): " << (Q3paused ? "PAUSED" : "RUNNING") << endl;
cout << "Q4 (Decision): " << (Q4paused ? "PAUSED" : "RUNNING") << endl;
}