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TaskControl.cs
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69 lines (59 loc) · 1.54 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class TaskControl : MonoBehaviour
{
public int totalTrials = 100;
public GameObject rewardPopUp;
private TextMeshPro rewardText;
private bool inTrial = false;
private float lastRewardPopUp = 0;
private ButtonPressing button;
private int trialCount = 0;
// Start is called before the first frame update
void Start()
{
rewardPopUp.SetActive(false);
rewardText = rewardPopUp.GetComponent<TextMeshPro>();
button = GameObject.Find("Button").GetComponent<ButtonPressing>();
}
// Update is called once per frame
void Update()
{
if (rewardPopUp.activeSelf)
{
if (Time.time - lastRewardPopUp > 1)
{
rewardPopUp.SetActive(false);
}
}
}
public void ObjectSelected(string name)
{
if (inTrial)
{
if (name == "book.001")
{
rewardText.SetText("+1 point");
}
else
{
rewardText.SetText("+0.5 point");
}
rewardPopUp.SetActive(true);
lastRewardPopUp = Time.time;
inTrial = false;
button.ResetButtonState();
trialCount += 1;
if (trialCount >= totalTrials)
{
button.disableButton = true;
}
}
}
public void StartButtonPressed()
{
inTrial = true;
}
}