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Core.lua
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666 lines (607 loc) · 17 KB
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local _G = getfenv()
ServTr = LibStub("AceAddon-3.0"):NewAddon("ServTr", "AceEvent-3.0", "AceHook-3.0", "AceTimer-3.0")
local L = LibStub("AceLocale-3.0"):GetLocale('ServTr')
function ServTr:OnInitialize(name)
ChatFrame1:AddMessage('Server Translation v'..GetAddOnMetadata('ServerTranslation', 'Version')..L[" loaded. Type /servtr for help."], 0.6, 0.8, 0.9)
local defaults = {
profile = {
translation = {
['*'] = {
['*'] = true
},
objects = {
['*'] = {
['*'] = {
['*'] = true
}
},
}
},
db = {
['*'] = true
},
ruRU = true,
language = 'ruRU',
nameplates = 1,
bubbles = .01,
api = {
['*'] = false
},
ImaginaryModeOff = false,
}
}
self.db = LibStub("AceDB-3.0"):New("ST_DB", defaults, true)
self:RegisterEvent('ADDON_LOADED')
self.ScheduleTimers = {}
end
function ServTr:OnEnable()
self:LoadDb()
LibStub("AceConfig-3.0"):RegisterOptionsTable("ServTr", self.options, "servtr")
self:HookScript(GameTooltip, 'OnShow', function() self:TooltipOnUpdate() end)
self:HookScript(GameTooltip, 'OnSizeChanged', function() self:TooltipOnUpdate() end)
self:HookScript(ItemRefTooltip, 'OnShow', function() self:ItemTooltip('ItemRefTooltip') end)
self:HookScript(ItemRefTooltip, 'OnSizeChanged', function() self:ItemTooltip('ItemRefTooltip') end)
self:HookScript(ShoppingTooltip1, 'OnShow', function() self:ItemTooltip('ShoppingTooltip1') end)
self:HookScript(ShoppingTooltip1, 'OnSizeChanged', function() self:ItemTooltip('ShoppingTooltip1') end)
self:HookScript(ShoppingTooltip2, 'OnShow', function() self:ItemTooltip('ShoppingTooltip2') end)
self:HookScript(ShoppingTooltip2, 'OnSizeChanged', function() self:ItemTooltip('ShoppingTooltip2') end)
self:LoadEmotePatterns()
if self.db.profile then
self.ScheduleTimers.BubbleFrame_Update = self:ScheduleRepeatingTimer('BubbleFrame_Update' , self.db.profile.bubbles)
end
local db = self.db.profile
for _, group in pairs(self.API) do
for _, o in pairs(group) do
if _G[o] and db[o] and not self:IsHooked(o) then
self:Hook(o, true)
end
end
end
self:ToogleAPI()
self:LoadGlobalStrings()
end
function ServTr:ShotterSecureHook(method)
local handler
if self.AutoBlizzardHookData[method] then
handler = function(...)
self:AutoBlizzardHook(method, ...)
end
end
self:SecureHook(method, handler)
end
function ServTr:ADDON_LOADED(name)
if name == 'Blizzard_AuctionUI' then
self:ShotterSecureHook('AuctionFrameBrowse_Update')
self:ShotterSecureHook('AuctionFrameBid_Update')
self:ShotterSecureHook('AuctionFrameAuctions_Update')
self:ShotterSecureHook('AuctionSellItemButton_OnEvent')
elseif name == 'Blizzard_CraftUI' then
self:ShotterSecureHook('CraftFrame_SetSelection')
elseif name == 'Blizzard_TradeSkillUI' then
self:ShotterSecureHook('TradeSkillFrame_SetSelection')
elseif name == 'Blizzard_TrainerUI' then
self:ShotterSecureHook('ClassTrainerFrame_Update')
end
end
function ServTr:test()
-- print(type(CompactUnitFrame_UpdateName))
hooksecurefunc("CompactUnitFrame_UpdateName", function(frame) self:Nameplate_Update(frame) end)
-- local f1 = CompactUnitFrame_UpdateName
-- CompactUnitFrame_UpdateName = function (frame)
-- print(frame:GetName())
-- f1(frame)
-- end
end
---------Utilite functions---------
function ServTr:CopyTable(into, from)
for key, val in pairs(from) do
if( type(val) == 'table' ) then
if( not into[key] ) then into[key] = {} end
self:CopyTable(into[key], val)
else
into[key] = val
end
end
if (getn(from)) then
if (getn(into) ~= getn(from)) then
print('ServTr WARNING: not equals length')
end
end
return into
end
function ServTr:setn(arr)
local max_cell = 0
for k, _ in pairs(arr) do
if type(k) == 'number' then
if max_cell < k then
max_cell = k
end
end
end
table.setn(arr, max_cell)
end
-- I(iterate) if table have string keys then return false else it's iterate table - true
function ServTr:IsTableI(tab)
for k, _ in pairs(tab) do
if type(k) == 'string' then
return false
end
end
return true
end
function ServTr:GetTableI(tab)
if type(tab) == 'string' then
tab = {tab}
end
local t = {}
local flag = false
for k, v in pairs(tab) do
if type(k) == 'number' then
t[k] = v
flag = true
end
end
if not flag then
t = nil
end
return t
end
function ServTr:SaveGlobalStrings(db_with_keys)
local save_db = GetLocale()..'_global_strings'
if not _G[save_db] and db_with_keys then
_G[save_db] = {}
for k, _ in pairs(db_with_keys) do
Printd(k)
_G[save_db][k] = _G[k]
end
end
end
function ServTr:LoadGlobalStrings()
local db = _G[self.db.profile.language..'_global_strings']
if not db then return end
self:SaveGlobalStrings(db)
for k, v in pairs(db) do
_G[k] = v
end
end
function ServTr:LoadEmotePatterns()
for _, v in ipairs(EMOTE_LIST) do
if string.find(v, '%%s') then
self.EMOTE_TEXT[v] = {{'creature_Name', all = true}}
end
end
end
-- for dynamic names/ %s in keys
ServTr.DatabaseMenu = {
'areatrigger_teleport',
'creature_ai_texts',
'creature_Name',
'creature_SubName',
'dbscript_string',
'gameobject',
'gossip_menu_option',
'gossip_texts',
'item_description',
'item_name',
'mangos_string',
'npc_text',
'page_text',
'points_of_interest',
'questgiver_greeting',
'quest_details',
'quest_EndText',
'quest_objectives',
'quest_ObjectiveText',
'quest_OfferRewardText',
'quest_RequestItemsText',
'quest_title',
'script_texts',
}
ServTr.SpecDbInfo = {
creature_ai_texts = {'creature_Name', allowed_nil_translate = true},
dbscript_string = {'creature_Name', allowed_nil_translate = true},
mangos_string = {'creature_Name', 'mangos_string', allowed_nil_translate = true},
script_texts = {'creature_Name', allowed_nil_translate = true},
}
function ServTr:LoadDb()
for _, db_name in ipairs(self.DatabaseMenu) do
db = _G[self.db.profile.language..'_'..db_name]
_G[self.db.profile.language..'_'..db_name..'_spec'] = {
dn = {}, --dynamic names
dt = {} --dynamic target
}
spec = _G[self.db.profile.language..'_'..db_name..'_spec']
local add_to_spec
local temp_db = {}
if not db then
Printd(self.db.profile.language..'_'..db_name)
end
for k, v in pairs(db) do
add_to_spec = false
--there are too problems:
--I %s - it's dynamic names
if string.find(k, '%%s') then
spec.dn[k] = {}
self:CopyTable(spec.dn[k], self.SpecDbInfo[db_name])
spec.dn[k].generate_pattern = v
add_to_spec = true
--II $dt - it's dynamic target (changes, depending on npc's sex)
elseif string.find(k, '$dt:.*:.*;') then
spec.dt[k] = v
add_to_spec = true
end
if not add_to_spec then
temp_db[k] = v
end
end
local old_db = _G[self.db.profile.language..'_'..db_name]
_G[self.db.profile.language..'_'..db_name] = temp_db
temp_db = old_db
temp_db = {}
end
end
---------Iterator for objects with text like QuestWatchLine1 ... QuestWatchLine50
function ServTr.TextObjPairsIter(s, iter)
iter = iter+1
local obj = _G[s.prefix..iter..s.postfix]
if not obj then return nil end
if s.field then
obj = obj[s.field]
end
if not obj then return nil end
local text = obj:GetText()
if not text then
if not s.finish or iter >= s.finish then
return nil
else
return ServTr.TextObjPairsIter(s, iter)
end
end
return iter, text, obj
end
function ServTr:TextObjPairs(prefix, start, postfix, finish, field)
if start then start = start - 1 end
return self.TextObjPairsIter, {prefix = prefix or '', postfix = postfix or '', finish = finish, field = field}, start or 0
end
function ServTr:dump(what)
ST_DB.debug = {what = what}
end
--use as debug - full view of classes/objects, print table with all fields and metatable
function ServTr:PrintTab(obj, max_depth, level, meta_level)
if not obj then
ChatFrame1:AddMessage('Root = nil')
return
end
if not level then level = 0 end
if not max_depth then max_depth = 299 end
if level == 0 then
obj = {Root = obj}
end
if not self.Table_stack then
self.Table_stack = {}
end
local inset = strrep(' ', level)
inset = '\19'..inset
local close_flag = false
local meta_flag = false
for m_key, m_value in pairs(obj) do
key = m_key
value = m_value
if type(key) == 'table' then
key = 'table_key'
elseif type(key) == 'function' then
key = 'function'
elseif type(key) == 'userdata' then
key = 'userdata'
end
if type(value) == 'table' then
if not self.Table_stack[value] and (level < max_depth) then
ChatFrame1:AddMessage(inset..'['..key..'] = {')
self.Table_stack[value] = true
self:PrintTab(value, max_depth, level+1, obj, meta_level)
else
close_flag = true
ChatFrame1:AddMessage(inset..'['..key..'] = {...}')
end
elseif type(value) == 'function' then
ChatFrame1:AddMessage(inset..'['..key..'] = function')
elseif type(value) == 'userdata' then
local user_data = 'userdata'
if pcall(function() obj:GetName() end) then
user_data = obj:GetName() or ''
end
ChatFrame1:AddMessage(inset..'['..key..'] = '..user_data)
elseif type(value) == 'boolean' then
ChatFrame1:AddMessage(inset..'['..key..'] = '..tostring(value))
else
ChatFrame1:AddMessage(inset..'['..key..'] = '..value)
end
end
local meta = getmetatable(obj)
if meta and meta_level then
if not self.Table_stack[meta] and (level < max_depth) then
ChatFrame1:AddMessage(inset..'[metatable] = {')
self.Table_stack[meta] = true
self:PrintTab(meta, max_depth, level+1, obj, meta_level)
else
meta_flag = true
ChatFrame1:AddMessage(inset..'['..key..'] = {...}')
end
end
if not close_flag and level > 0 then
inset = strrep(' ', level-1)
inset = '\19'..inset
ChatFrame1:AddMessage(inset..'}')
end
if level == 0 then
for k, v in pairs(self.Table_stack) do
self.Table_stack[k] = nil
end
self.Table_stack = nil
end
end
function ServTr:str_in_byte(str)
str = gsub(str, ".[\128-\191]*", function(w)
local temp = {}
for i = 1, strlen(w) do
temp[i] = strbyte(w, i)
end
w = w..":"..table.concat(temp, ' ')..'\n'
DEFAULT_CHAT_FRAME:AddMessage(w)
return w
end)
return str
end
function ServTr:In(val, tab)
for _, v in pairs(tab) do
if v == val then
return true
end
end
return nil
end
function ServTr:ItemsWithBonus(text, method, object)
if not text then return nil end
local name = self.Translator:Translate(text, {ITEM_BONUS = 'item_name'}, method, object)
return name
end
function ServTr:IsEventInChatGroup(event, group)
if not group then return nil end
for _, s in pairs(self.ChatFrameGroups[group]) do
if s == event then return true end
end
return nil
end
function ServTr:GetNoNameFrame(f)
if f:GetName() or not f:GetRegions() then return end
local texture = f:GetRegions():GetTexture()
if texture == 'Interface\\Tooltips\\Nameplate-Border' then
return 'NameplateFrame'
elseif texture == 'Interface\\Tooltips\\ChatBubble-Background' then
return 'ChatBubbleFrame'
end
end
function ServTr:IsEventBubble(event)
local bubbles = {'CHAT_MSG_MONSTER_SAY', 'CHAT_MSG_MONSTER_YELL', 'CHAT_MSG_MONSTER_PARTY'}
for _, v in pairs(bubbles) do
if v == event then return true end
end
return nil
end
function ServTr:BubbleFrame_Update()
local chatbubbles = C_ChatBubbles:GetAllChatBubbles()
for _, chatbubble in ipairs(chatbubbles) do
local textures = {chatbubble:GetRegions()}
for _, object in pairs(textures) do
if object:GetObjectType() == 'FontString' then
local text = object:GetText()
local trans = self.Translator:Translate(text, {'script_texts', 'dbscript_string', 'creature_ai_texts'})
if trans then object:SetText(trans) end
end
end
end
end
--should check all \n and split text to array
function SplitText(mode, text)
if mode then
local text_arr = {}
for _t in string.gmatch(text, '(.-)\10') do
text_arr[getn(text_arr) + 1] = _t
end
if getn(text_arr) > 0 then
_, _, text_arr[getn(text_arr) + 1] = string.find(text, '.+\10(.-)$')
else
text_arr = {text}
end
return text_arr
else
local result = ''
for i = 1, getn(text) do
if i > 1 then result = result..'\n' end
result = result..text[i]
end
return result
end
end
ServTr.RestoreTooltipData = {}
function ServTr:GameTooltip()
--info to restore tooltip with out using this func
self.GT_PrevVal = {}
--s = GameTooltip start line
--f = GameTooltip finish line
local list = {
quest_title = {'quest_title', s = 1},
npc_name = {'creature_Name', s = 1},
object_name = {'gameobject', s = 1},
item_name = {'item_name', s = 1},
bonus_items = {
pattern_list = {ITEM_BONUS = 'item_name'},
s = 1,
},
points = {'points_of_interest', s = 1},
npc_subname = {'creature_SubName', s = 2},
item_desc = {'item_description', s = 2, f = GameTooltip:NumLines()},
item_sets = {
pattern_list = {
ITEM_SET = 'item_name'
},
s = 10,
f = GameTooltip:NumLines()
}
}
local replace
local r_flag
for i, text, str in self:TextObjPairs('GameTooltipTextLeft') do
for key, pattern in pairs(list) do
if pattern.s == i or (pattern.f and pattern.s < i and pattern.f >= i) then
if not pattern.pattern_list then
local plist = {SplitText = { {pattern[1], COLOR_STR = {nil, pattern[1]}, all = true}} }
replace = self.Translator:Translate(text, plist, 'GameTooltip')
else
replace = self.Translator:Translate(text, pattern.pattern_list, 'GameTooltip')
end
if replace then
if not r_flag then
self.RestoreTooltipData.GameTooltip = {}
self.GT_PrevVal = {}
end
self.RestoreTooltipData.GameTooltip[i] = text
self.GT_PrevVal[i] = replace
str:SetText(replace)
r_flag = true
break
end
end
end
end
end
function ServTr:ItemTooltip(tooltip)
local list = {
item_name = {'item_name', s = 1, f = 2},
bonus_items = {
pattern_list = {ITEM_BONUS = 'item_name'},
s = 1,
f = 2
},
item_desc = {'item_description', s = 2, f = ItemRefTooltip:NumLines()},
item_sets = {
pattern_list = {
ITEM_SET = 'item_name'
},
s = 10,
f = ItemRefTooltip:NumLines()
}
}
local replace
local r_flag
for i, text, str in self:TextObjPairs(tooltip..'TextLeft') do
for key, pattern in pairs(list) do
if pattern.s == i or (pattern.f and pattern.s < i and pattern.f >= i) then
if not pattern.pattern_list then
replace = self.Translator:Translate(text, pattern[1], tooltip)
else
replace = self.Translator:Translate(text, pattern.pattern_list, tooltip)
end
if replace then
if not r_flag then
self.RestoreTooltipData[tooltip] = {}
end
self.RestoreTooltipData[tooltip][i] = text
r_flag = true
str:SetText(replace)
end
end
end
end
_G[tooltip]:Show()
end
function ServTr:RestoreGT()
for k, v in pairs(self.GT_PrevVal) do
_G['GameTooltipTextLeft'..k]:SetText(v)
end
end
function ServTr:TooltipOnUpdate()
local left_str = GameTooltipTextLeft1:GetText() or ''
local right_str = (GameTooltipTextRight1:IsVisible() and GameTooltipTextRight1:GetText()) or ''
local firstline = left_str..right_str
if not ((firstline == self.PreviousTooltipFirstLine or (self.GT_PrevVal and self.GT_PrevVal[1]
and self.GT_PrevVal[3] and left_str == self.GT_PrevVal[1]))
and GameTooltip:NumLines() == self.PreviousGameTooltipNumLines) then
left_str = GameTooltipTextLeft1:GetText() or ''
right_str = (GameTooltipTextRight1:IsVisible() and GameTooltipTextRight1:GetText()) or ''
self.PreviousTooltipFirstLine = left_str..right_str
self.PreviousGameTooltipNumLines = GameTooltip:NumLines()
self:GameTooltip()
else
self:RestoreGT()
end
GameTooltip:Show()
end
function ServTr:RestoreTooltips()
self.GT_PrevVal = {}
for tooltip, data in pairs(self.RestoreTooltipData) do
if _G[tooltip] then
for k, v in pairs(data) do
_G[tooltip..'TextLeft'..k]:SetText(v)
end
end
end
self:GameTooltip()
self:ItemTooltip('ItemRefTooltip')
self:ItemTooltip('ShoppingTooltip1')
self:ItemTooltip('ShoppingTooltip2')
--ItemTooltip()
end
function ServTr:OnlineTranslate()
self.db.profile.ImaginaryModeOff = not self.db.profile.ImaginaryModeOff
self:RestoreTooltips()
self.CallStack:call_all()
--self:UpdateVisibleTooltips()
end
-- local v = {method, ServTr:GetTableI(arg), this = this}
ServTr.CallStack = {
stack = {},
add = function(self, key, ...)
if not self.stack[key] then
self.stack[key] = {}
end
local next_key = 1
if v.this then
next_key = v.this
v.this = nil
end
self.stack[key][next_key] = {}
--Printd("here1", key)
self.stack[key][next_key] = v[1] or v
--Printd("here2")
end,
call = function(self, method, v, t_this)
local _, _, obj, meth = string.find(method, "([^%.]+)%.*(.*)")
if not(meth and strlen(meth) > 0) then
meth = obj
obj = nil
end
if t_this then this = t_this end
--if v then ServTr:PrintTab(v, 2) end
if not obj then
meth = _G[meth]
meth(unpack(v))
--ServTr:PrintTab({v[1], args})
else
obj = _G[obj]
obj[meth](unpack(v))
--ServTr:PrintTab({v[1]..":"..v[2], args})
end
end,
call_all = function(self)
for name, val in self.stack do
for t_this, args in val do
if type(t_this) == 'number' then
self:call(name, args)
else
self:call(name, args)
end
end
end
end
}