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Handling nulls #9

@lboklin

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@lboklin

When you call a godot method which is supposed to return some object it is sometimes null, which currently results in a fatal error. This means we're currently just about as safe from nulls using Haskell as GDScript.

The return types of Godot methods could be wrapped in some Nullable a optional type or just the Maybe monad, but Nullable is more self-documenting.

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