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<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>ItsCaptainEXE</title> <style> :root { --bg: #0b0a14; --panel: rgba(22, 20, 40, 0.55); --border: rgba(255,255,255,0.08); --text: #f3f2fa; --muted: #b7b4d8; --accent: #9b8cff; --accent-soft: rgba(155,140,255,0.35); } * { box-sizing: border-box; margin: 0; padding: 0; } body { font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Inter, Roboto, sans-serif; color: var(--text); background: radial-gradient(800px 500px at 15% -10%, #2a235e, transparent 60%), radial-gradient(700px 400px at 85% 10%, #1c2f66, transparent 55%), radial-gradient(600px 600px at 50% 100%, #140f2f, transparent 65%), var(--bg); line-height: 1.7; } .container { max-width: 900px; margin: 0 auto; padding: 110px 24px 140px; } /* HERO */ .hero { margin-bottom: 90px; } .name { font-size: clamp(3rem, 5vw, 4.5rem); font-weight: 800; letter-spacing: -0.03em; } .name span { color: var(--accent); text-shadow: 0 0 40px var(--accent-soft); } .hero p { margin-top: 20px; max-width: 760px; font-size: 1.15rem; color: var(--muted); } /* BIO PANEL */ .bio { background: var(--panel); border: 1px solid var(--border); border-radius: 24px; padding: 42px 38px; backdrop-filter: blur(18px); } .bio p { margin-bottom: 20px; } .bio p:last-child { margin-bottom: 0; } /* FOOTER LINKS */ .footer { margin-top: 110px; display: flex; justify-content: space-between; align-items: center; flex-wrap: wrap; gap: 20px; color: var(--muted); font-size: 0.95rem; } .footer a { color: var(--text); text-decoration: none; padding-bottom: 2px; border-bottom: 1px solid transparent; transition: border 0.25s ease, color 0.25s ease; } .footer a:hover { border-color: var(--accent); color: var(--accent); } /* SUBTLE POLISH */ ::selection { background: var(--accent-soft); } </style> </head> <body> <div class="container"> <!-- HERO --> <div class="hero"> <div class="name"> ItsCaptain<span>EXE</span> </div> <p> I build polished systems, thoughtful interfaces, and large-scale experiences under real-world constraints. Developer, designer, and experimenter — focused on quality, performance, and the details people feel but rarely notice. </p> </div> <!-- BIO --> <div class="bio"> <p> I’m an experienced developer focused on building systems that scale, feel intentional, and respect the user. My work sits at the intersection of web design, software development, and experimental technology — with a strong emphasis on polish, performance, and long-term maintainability. </p> <p> I’m the founder and lead developer behind Slayd Development, where I build and refine interactive experiences, internal tools, and front-end systems designed to be both performant and visually intentional. Slayd Development serves as the hub for my public work, experiments, and long-term projects. </p> <p> Beyond my own work, I’ve assisted in the development of two major Roblox games, contributing to large-scale systems used by tens of thousands of players. Working at that scale taught me how quickly small design decisions compound — and how important performance, stability, and clarity become when real users are involved. </p> <p> I regularly build under real constraints: performance limits, large user bases, hardware differences, time pressure, and compatibility across older systems and devices. Just because something works on a high-end machine doesn’t mean it’s acceptable. Good systems should adapt to the user — not the other way around. </p> <p> A large portion of my work remains private or experimental: internal tools, beta systems, archived builds, and paused projects that may resurface when the timing is right. I prefer shipping things when they’re ready, not rushed. </p> <p> I’m also a Windows Insider (Dev Channel), which reflects how I approach technology — staying close to evolving platforms, analyzing UX decisions early, and understanding how small details scale across millions of users. </p> <p> I strongly believe good software should feel intentional and respectful, even if that means slowing down. Refinement almost always beats rushing something out, even when people are waiting. </p> <p> Long-term, I aim to be known as a developer who builds things people remember — not because they’re popular, but because they’re well-made. </p> </div> <!-- FOOTER --> <div class="footer"> <div>© ItsCaptainEXE</div> <div> <a href="https://github.com/slayddev" target="_blank">GitHub</a> · <a href="https://slayddev.vercel.app" target="_blank">Slayd Development</a> </div> </div> </div> </body> </html>