## First Person - [ ] Allow custom states like throwing a grenade. - [ ] Multi-model support for akimbo gunning and cool shit like that. - [ ] Spectators play view model animations properly from sync'd anim state. ## Equipment - [ ] `NetDictionary<string, float> AnimationState` - [ ] Clear and replace previous view model anim state upon holster/deploy. - [ ] Receive view model events(`OnGenericEvent`) for filling ammo and such. ## Possible? - [ ] Sync the view model animation's current frame. May need engine improvement.
First Person
Equipment
NetDictionary<string, float> AnimationStateOnGenericEvent) for filling ammo and such.Possible?