There are three 'kinds' of weapons:
- Regular weapons (
Regular.cs)
- Magical weapons (
Magic.cs)
- Beast weapons (
Beast.cs)
All three can be used to attack and defend with.
- Regular weapons and beast weapons use the unit's Strength stat to attack and deal damage according to the attacker's 'Attack' stat minus the defender's 'Defence' stat.
- Magic weapons on the other hand use the unit's Magic stat to attack and deal damage according to the attacker's 'Attack' stat minus the defender's 'Resistance' stat.
- Regular weapons and magical weapons have a "tier system" with weapon materials, which induce bonuses or maluses.
- Beast weapons don't have a material (since they are natural weapons of animals, after all) and induce all their bonuses and maluses on a weapon per weapon basis.
There are three 'kinds' of weapons:
Regular.cs)Magic.cs)Beast.cs)All three can be used to attack and defend with.