ObjectiveGotoPOISDX.cs inherits the localization (ObjectiveRallyPointHeadTo) from ObjectiveRandomGotoSDX.cs.
This creates localization issues as
- ObjectiveRallyPointHeadTo is used in vanilla for e.g. Fetch objectives.
- The same text ("Head to Rally Point:") will apply to objectives in all kinds of quests based on
ObjectiveRandomGotoSDX.cs.
Could you specify distinct keywords for each type of quest based on ObjectiveRandomGotoSDX.cs?
For example:
-
ObjectiveRandomGotoSDX.cs -
this.keyword = Localization.Get("ObjectiveRandomGotoSDX");
-
ObjectiveGotoPOISDX.cs:
this.keyword = Localization.Get("ObjectiveGotoPOISDX");
-
ObjectiveRandomPOIGotoSDX.cs:
this.keyword = Localization.Get("ObjectiveRandomPOIGotoSDX");
-
ObjectiveRandomTaggedPOIGotoSDX:
this.keyword = Localization.Get("ObjectiveRandomTaggedPOIGotoSDX");
ObjectiveGotoPOISDX.csinherits the localization (ObjectiveRallyPointHeadTo) fromObjectiveRandomGotoSDX.cs.This creates localization issues as
ObjectiveRandomGotoSDX.cs.Could you specify distinct keywords for each type of quest based on
ObjectiveRandomGotoSDX.cs?For example:
ObjectiveRandomGotoSDX.cs -
this.keyword = Localization.Get("ObjectiveRandomGotoSDX");ObjectiveGotoPOISDX.cs:
this.keyword = Localization.Get("ObjectiveGotoPOISDX");ObjectiveRandomPOIGotoSDX.cs:
this.keyword = Localization.Get("ObjectiveRandomPOIGotoSDX");ObjectiveRandomTaggedPOIGotoSDX:
this.keyword = Localization.Get("ObjectiveRandomTaggedPOIGotoSDX");