When a world is loaded from a save, any system that contains 2 cranks (or presumably more) placed directly adjacent to one another will have one (or more) cranks break (as a block) on world load, I would assume this is because one crank is going in the opposite direction, but repeatability shows that it's likely some other portion of the block doing something wrong.
When a world is loaded from a save, any system that contains 2 cranks (or presumably more) placed directly adjacent to one another will have one (or more) cranks break (as a block) on world load, I would assume this is because one crank is going in the opposite direction, but repeatability shows that it's likely some other portion of the block doing something wrong.