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Bug: Self shadowing bumps (SSBumps) are unaffected by clustered lights #1595

@November-N

Description

@November-N

Describe the bug

ssbumps are an alternative to bumpmaps heavily used in official and community made content, unfortunately, clustered (dynamic) lights do not interact with them, treating them similarly to how it'd treat a flat surface, which creates a discontinuity with existing games as projected textures did work with them

To Reproduce

the biggest examples of this are visible in Portal 2's clean style chambers as they heavily use both projected textures and a bunch of ssbump textures, for instance sp_a2_triple_laser (they also use ssbump detail textures through detailblendmode 10, and it's good to make sure those work too as they don't work now either)

Issue Map

Any map with ssbumps

Expected Behavior

it should appear roughly similar to how it did prior to the introduction of clustered, that being ssbumps interacting with lighting to provide proper shading

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    Priority 3: MediumSomething that should be attempted/looked at for the next release, and done if possible.Size 3: MediumSomething that will take a couple days to a week to do.Type: BugThis is a problem with something that should be working one way, but isn't.What: GraphicsGraphics-related stuff

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