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Object.cpp
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84 lines (74 loc) · 1.42 KB
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#include "Object.h"
Object::Object(std::string n, std::string l, std::string pos, std::string rot, int cpid)
{
name = n;
layer = l;
absolutePosition = pos;
rotation = rot;
controlPointId = cpid;
}
Object::~Object()
{
//std::cout << std::endl << "Destructor called on Object: " << name << std::endl;
}
int Object::SetName(std::string a)
{
if (a.empty())
return 1;
name = a;
return 0;
}
std::string Object::GetName()
{
return name;
}
int Object::SetControlPointId(int a)
{
if (a < 0)
return 1;
controlPointId = a;
return 0;
}
int Object::GetControlPointId()
{
return controlPointId;
}
int Object::SetRotation(std::string a)
{
if (a.empty())
return 1;
rotation = a;
return 0;
}
std::string Object::GetRotation()
{
return rotation;
}
int Object::SetAbsolutePosition(std::string a)
{
if (a.empty())
return 1;
absolutePosition = a;
return 0;
}
std::string Object::GetAbsolutePosition()
{
return absolutePosition;
}
int Object::SetLayer(std::string a)
{
layer = a;
return 0;
}
std::string Object::GetLayer()
{
return layer;
}
void Object::Print()
{
std::cout << "Object.create " << name << std::endl
<< "Object.absolutePosition " << absolutePosition << std::endl
<< "Object.rotation " << rotation << std::endl
<< "Object.setControlPointId " << controlPointId << std::endl
<< "Object.layer " << layer << std::endl << std::endl;
}