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Sqlite.cpp
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430 lines (359 loc) · 10.6 KB
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/*
* Class Sqlite
* ============
* Karim Sultan, September 2022.
*
* This class is an API wrapper class in C++ for the sqlite3 database.
* Using a simplified object oriented wrapper, one can easily manipulate
* the sqlite3 database, including parametrical query substitution.
*
* Most of the read/execute functionality comes in the Cursor class.
* You can obtain a cursor from an open database, done via the connect() method:
*
-->
gamzia::Sqlite* db = new (std::nothrow) gamzia::Sqlite("mydb_name.db");
db->connect();
gamzia::Cursor k = db->getCursor();
<--
*
* with the cursor you can write and read:
*
-->
std::string sql = "CREATE TABLE employees (ID INTEGER PRIMARY KEY AUTOINCREMENT, name, salary)";
k.execute(sql);
k.commit;
// add an employees ...
sql = "INSERT INTO employees (name, salary) VALUES (?, ?)";
std::string name, salary;
std::vector<std::string> params;
name="Bob";
salary="100,000";
params.push_back(name);
params.push_back(salary);
k.execute(sql, params);
// Read table (first row is column headers)
sql = "SELECT * FROM employees";
k.execute(sql);
std::vector<std::string> table;
table = k.fetchAll();
// or ... read as single row
// Row pointer will increment for the next read, and return empty on no more data.
std::vector<std::string> row;
row = k.fetchOne();
// Close the DB
db->close();
<--
*
* NOTE: Field types -> regardless of field type, the data is read as and returned as
* text (std::string). You can provide conversions after the fact as required.
*
* DEPENDENCY: sqlite3.dll
*/
#include <string>
#include <sstream>
#include <iostream>
#include <vector>
#include "Sqlite.h"
#include "sqlite3.h"
/*****************
* Class Sqlite *
*****************/
gamzia::Sqlite::Sqlite()
{
mydbname = "";
mydb = nullptr;
isConnected = false;
}
gamzia::Sqlite::Sqlite(std::string dbname)
{
// Store database name
mydbname = dbname;
mydb = nullptr;
isConnected = false;
}
gamzia::Sqlite::~Sqlite()
{
if (isConnected == true)
sqlite3_close (mydb);
}
std::string gamzia::Sqlite::getLastError()
{
std::stringstream ss;
ss << "[" << sqlite3_errcode(mydb) << "] " << sqlite3_errmsg(mydb);
return (ss.str());
}
bool gamzia::Sqlite::connect()
{
int rc=sqlite3_open(mydbname.c_str(), &mydb);
if (rc != SQLITE_OK)
{
isConnected=false;
myerror = sqlite3_errmsg(mydb);
}
else
isConnected = true;
return(isConnected);
}
gamzia::Cursor gamzia::Sqlite::getCursor()
{
if (!isConnected)
// DB not open, can't setup cursor
return nullptr;
Cursor mycursor = gamzia::Cursor(mydb);
return (mycursor);
}
void gamzia::Sqlite::close()
{
sqlite3_close (mydb);
isConnected = false;
}
/*****************
* Class Cursor *
*****************/
gamzia::Cursor::Cursor(sqlite3* db)
{
mydb = db;
statement = nullptr;
}
gamzia::Cursor::~Cursor()
{
sqlite3_reset (statement);
sqlite3_finalize (statement);
statement = nullptr;
}
bool gamzia::Cursor::doesTableExist(std::string table)
{
std::string sql;
std::vector<std::string> params;
// Sanity
if (table.empty())
return false;
// Our pragma select, finds the table or not.
sql = "select * from pragma_table_list where name = ?";
params.clear();
params.push_back(table);
execute(sql, params);
if (fetchOne().empty())
return false;
// Table exists
return true;
}
/// <summary>
/// Helper method to perform a Commit (finalizes the db changes).
/// </summary>
/// <returns>True on success.</returns>
bool gamzia::Cursor::commit()
{
return(execute("COMMIT;"));
}
/// <summary>
/// Helper method to peform a rollback (reverses the transaction).
/// </summary>
/// <returns>True on success.</returns>
bool gamzia::Cursor::rollback()
{
return(execute("ROLLBACK;"));
}
/// <summary>
/// Helper method to perform a vacuum (compacts the database reclaiming free space).
/// </summary>
/// <returns></returns>
bool gamzia::Cursor::vacuum()
{
return(execute("VACUUM;"));
}
/// <summary>
/// Executes a query. See the params version for information
/// on how command vs query queries are handled.
/// </summary>
/// <param name="sql">The SQL command to execute.</param>
/// <returns>True if success, false otherwise.</returns>
bool gamzia::Cursor::execute(std::string sql)
{
int rc;
// Free the old statement to prevent memory leaks, if one exists
//if (statement != nullptr)
// sqlite3_finalize(statement);
rc = sqlite3_prepare_v2(mydb, sql.c_str(), -1, &statement, NULL);
if (rc != SQLITE_OK)
return false;
// Execute; reset in case rows are available
sqlite3_step(statement);
sqlite3_reset(statement);
return true;
}
/// <summary>
/// Scans SQL Query for ? and replaces them with params. Performs mild sanitization
/// on params. Only replaces '?' placeholders; does not handle variable names.
/// </summary>
/// <param name="sql">An SQL query with ? placeholders.</param>
/// <param name="params">A vector of params. Must have enough params to replace all '?'s.</param>
/// <returns>True if statement prepared, false otherwise.</returns>
bool gamzia::Cursor::execute(std::string sql, const std::vector<std::string> params)
{
int numParams = 0;
int x = 0;
int rc;
std::string variable;
// Count number of '?'s
while ((x = (int)sql.find('?', x+1)) != std::string::npos)
numParams++;
// Sanity
if ((int)params.size() < numParams)
return false;
// Bind
for (int i = 0; i < numParams; i++)
{
// Sanitize
variable = params[i];
while ((x = (int)variable.find(';', 0)) != std::string::npos)
variable.erase(x, 1);
variable = "'" + variable + "'";
// Get location in string
x = (int)sql.find('?', 0);
// Replace the ? with variable
sql.replace(x, 1, variable);
}
// Terminate with semicolon if needed
if (sql[sql.size() - 1] != ';')
sql += ';';
// Prepare statement
rc = sqlite3_prepare_v2(mydb, sql.c_str(), -1, &statement, NULL);
if (rc != SQLITE_OK)
return false;
// We need to process prepared statement for any immediate actions;
// ie, such as dropping a table, inserting a value, or anything that
// doesn't return a row.
sqlite3_step(statement);
// However, had we just had a SELECT, or any query that returns rows,
// we would miss the first row in fetchOne() as it will do another step.
// Fortunately, the sqlite API has a 'reset' which just repositions the
// cursor but does not undo bindings.
sqlite3_reset(statement);
return true;
}
/*
* // Leaving this in as a starting point for resumption; however, the API was
* // unreliable when binding parameters through the sqlite engine, hence
* // this was replaced.
bool gamzia::Cursor::execute (std::string sql, const std::vector<std::string> params)
{
unsigned int numParams;
int rc;
rc = sqlite3_prepare_v2(mydb, sql.c_str(), -1, &statement, NULL);
if (rc != SQLITE_OK)
return false;
numParams = sqlite3_bind_parameter_count(statement);
if (params.size() < numParams)
return false;
for (unsigned int i = 1; i <= numParams; i++)
{
sqlite3_bind_text(statement, i, params[i-1].c_str(), -1, SQLITE_STATIC);
}
return (true);
}
*/
/// <summary>
/// If available, fetches a row of data as a vector of string. This version
/// does not return a map, so no column names are available.
/// </summary>
/// <returns>A vector representing a row of data.</returns>
std::vector<std::string> gamzia::Cursor::fetchOne()
{
std::vector<std::string> row;
int rc = sqlite3_step(statement);
if (rc != SQLITE_DONE)
{
int columns = sqlite3_column_count(statement);
for (int i= 0; i<columns; i++)
{
std::stringstream ss;
const unsigned char* value = sqlite3_column_text(statement, i);
// Unfortunately, values can be NULL in db.
// Intercept and substitute space
if (value == nullptr)
row.push_back("");
else
{
// Convert to string and vectorize
ss << value;
row.push_back(ss.str());
}
}
}
else
{
// No data. Send empty row back.
row.clear();
}
return (row);
}
/// <summary>
/// Returns all records read in a single vector of string. If the vector
/// has multiple rows, it will continue to place it in the vector.
/// So, field 1 in a 4 field table would be at index 0, 4, 8, 12 etc...
/// Column IDs are included as the first row.
/// </summary>
/// <returns>The entire table as a vector of string.</returns>
std::vector<std::string> gamzia::Cursor::fetchAll()
{
std::vector<std::string> table;
std::string name;
table.clear();
// Sanity
if (statement == nullptr)
return (table);
int rc = sqlite3_step(statement);
if (rc != SQLITE_DONE)
{
// Get column IDs, but just once
int columns = sqlite3_column_count(statement);
for (int i = 0; i < columns; i++)
{
name = std::string(sqlite3_column_name(statement, i));
table.push_back(name);
}
}
while (rc != SQLITE_DONE)
{
int columns = sqlite3_column_count(statement);
for (int i = 0; i < columns; i++)
{
std::stringstream ss;
const unsigned char* value = sqlite3_column_text(statement, i);
// Unfortunately, values can be NULL in db.
// Intercept and substitute space
if (value == nullptr)
table.push_back("");
else
{
// Convert to string, vectorize
ss << value;
table.push_back(ss.str());
}
}
rc = sqlite3_step(statement);
}
return (table);
}
/// <summary>
/// Returns the column names in a vector of string.
/// </summary>
/// <returns></returns>
std::vector<std::string> gamzia::Cursor::getColumnNames()
{
std::vector<std::string> names;
int rc = sqlite3_step(statement);
while (rc != SQLITE_DONE)
{
int columns = sqlite3_column_count(statement);
for (int i = 0; i < columns; i++)
{
const char* columnName = sqlite3_column_name(statement, i);
names.push_back(std::string(columnName));
}
}
// Reset for row reading with fetchOne().
sqlite3_reset(statement);
return(names);
}